> Every function in this program was just two, or three, or four lines long. Each was transparently obvious. Each told a story. And each led you to the next in a compelling order. That’s how short your functions should be!
322 karma · joined September 26, 2013
> Every function in this program was just two, or three, or four lines long. Each was transparently obvious. Each told a story. And each led you to the next in a compelling order. That’s how short your functions should be!
1) I have the same background noise issue as the sibling comment. I can't have a conversation in a bar. Coffee shops are usually much more quiet, brightly lit, designed for sitting in and working/talking quietly.
2) It sucks to be the only sober person in a group. Caffeine doesn't have the same effect.
3) Bars are pretty hit or miss on if they have any non-alcaholic options (lemon juice concentrate + water doesn't count). Most coffee shops have great non-caffeinated options (horchatas, juices, smoothies/milkshakes, ciders, tisanes)
Only post singularity. Much of the appeal of roleplaying games is being able to do stuff that you can't do in video games. But a sibling comment did link to a tool that would let you play these maps with your friends by importing them into a virtual tabletop.
This is basically what Fowler says in his refactoring book. Actually, he says it's by definition not refactoring. I'm curious why you don't think it's worth reading.
People... talked before phones were invented?
Why is it so hard to imagine that the guy from the car service you always use might exchange some small talk when he drops someone off? Sometimes a friendly relationship develops between people who regularly interact
> It's absurd to trust this person like this
If your friend told you "man, my last customer was a jerk" you would distrust that?
There are games that democratize the power of the GM a bit. Very traditional RPGs are into putting pressure on the GM to be a one-man band for the players' entertainment, but the more "modern" ones share the authority, get the players involved in worldbuilding and/or expect the players to be proactive (rather than just respond to the GM)
What you are describing with the build order exists also. Many Magic decks have a single game plan ("rush", etc) and can only minimally adapt between games in a match (by swapping cards with a 15-card sideboard). The degree to how uneven a matchup is can vary a lot, and some decks are hybridized so it doesn't just devolve in to rock/paper/scissors
It's more accurate to say that the entry cost into the Vintage format is 10k (or whatever the cost of the deck you want to play). You can't just throw money at the deck and increase its winrate unless your deck starts out suboptimal.
Dice that tend to roll high/low because of imperfections basically don't exist.
I'm sure some of them are fake, but so what? Let people have their plausible mundane lies. Sometimes my girlfriend lies about her name to the Starbucks barista and she hasn't been called out for it yet.
nobody owns a language
>can I please have
Take your pick. There is Esperanto, Loglan, Lojban, Ithkuil etc. The rabbit hole goes as deep as you want