Then my pal and I were camping by the Utagenka Bridge, east of Kumamoto for the main shock!
274 karma · joined March 4, 2012
Socials: - linkedin.com/in/https://www.linkedin.com/in/alexissantos/
Interests: Entrepreneurship, Gaming, IoT, Programming, Startups, Technology, Writing, Cycling, AR/VR, AI/ML, Hardware
---
Then my pal and I were camping by the Utagenka Bridge, east of Kumamoto for the main shock!
Building up the marketing now. Starting to get some coverage on Instagram: https://www.instagram.com/p/DWxWo_oDfkm/
US troops in Mexico 'not on the table', Sheinbaum tells Trump https://www.france24.com/en/americas/20260112-us-troops-mexi...
I build entertainment experiences (escape rooms, live game shows, etc.), and I find that this also applies to individual projects/products. In the early planning stages we outline the ideal contours of a project, but as we build and run into constraints we start to see the gap between our vision and execution. And, usually, it's fine. We're the only ones who can see that gap because we're the only ones who knew the original plan. Guests only see what exists. We see what almost existed, what was left on the cutting room floor.
The planning stage is the most comfortable because we don't yet have to reckon with how we have fallen short of our plan. Now, during every planning phase, there's a visceral acknowledgment that there will be a gap between vision and execution, but we make choices that attempt to make those gaps smaller or, at least, acceptable.
As we Millenials have gotten older, we too have seen through the veil and realized the system isn't perfect. More importantly, perhaps, we've seen the wide range of ways people react to this imperfect system. Some have chosen to undermine its very foundations to get their way, leaving many to wonder what we're left with if -- to loosely quote Whose Line Is It Anyway -- the rules are made up and the points don't matter.
In 2015, a friend and I resolved to ride our bicycles across Japan. I had felt the yearn to go on an adventure that engaged my whole body and encouraged exploration in an environment completely new to me. I deeply desired some version of crossing Middle Earth, and a bike ride with a start and end point but no plan in between felt like just the thing.
In April of 2016 we set off from Kagoshima, and a few weeks later we ended our trip in Osaka. We made it roughly a third as far as we had wanted, but it’s a trip we’ll never forget, and one that we desperately want to continue someday. It scratched an itch I didn’t know how else I could scratch.
Not sure if that's how it would actually pan out, of course, but I think it's plausible.
Remember the RethinkDB mascot? That was her too!
That said, this experience was purpose built to experiment with the remote game concept. (At the time, we weren't sure how to adapt our existing in-person games.) It's a small physical space (approx. 11ft x 9ft), and we used a ton of props we already had.
This is very much a v1 of our take on remotely playable games. Some quick examples: Players can control light, sound, some electronics that physically move (nothing crazy for now -- a tape deck, a centrifuge), and influence a "ghostly orb" to move around the room.
Here's a peek at what's coming down the pike: - One remote experience that's an adaptation of an existing in-person experience we have, but made in such a way that it can handle many concurrent sessions. The idea is that this'll help us with larger team building events. - Another experience with camera control, more influence on the environment, and more elaborate sets. This is definitely going to be a first of its kind.
Would love to see something like that warehouse style operation happening!
Shoot me an email if you want to arrange some team building.
We've got some very short clips at the end of this video to give a taste of gameplay: https://www.youtube.com/watch?v=NQYt0L-6K-U We're probably burying it by presenting it this way.
I'll take a moment to figure out how to highlight that on the page better. Thanks for the feedback!
One way to get around the latency issue with RC cars is to pre-plot the path and build a puzzle around that. (Not that there has to be a puzzle in there.)
Also, if you like scale models, have we got somethin' cookin' for you!