9,328 karma · joined July 27, 2007
Site: http://www.mobilefolk.com
Blog: http://www.alexc.me
Twitter: http://twitter.com/purrp
Email: alex@mobilefolk.com
Genuinely curious what those would be?
I think it's far from the most urgent issue our country is facing right now, but most of my objections to the monarchy would be moral or philosophical.
For one, in moral terms there is a lot of... let's say "historical baggage" that comes with the monarchy. For another, I don't think a hereditary system of governance is compatible with modern Canadian society (or at least what we would like to think it should be).
Not something that keeps me up at night, I don't think it will be removed any time soon mostly due to inertia, but I would definitely not be opposed to removing it.
Everything goes in there, in chronological order. In the morning I write the date at the top of a page, check my calendar, email, and Slack, and jot down some to-dos for the day.
After that anything goes - meeting notes, brainstorming, quick research, etc. It's not terribly organized or fancy - it doesn't need to be. I just write things down in the order they come up during the day.
Anything that needs to be shared or collaborated with others goes into a Google Doc or some digital form, I take a bit of time to convert my quick notes to something meaningful that will make sense to someone else.
I very rarely need to reference notes older than a couple of weeks. If I do, it usually doesn't take that long to find based on rough date - I have a stack with my old notebooks in a drawer.
I also use BBEdit with a million unsaved documents (well, 175 right now). I use it more as a scratch pad than actual note taking - drafting a longer message or email, manipulating some text I'm moving around, and so on. Nothing that needs to be persisted for long.
I suspect performance issues are uneven and affect some systems a lot more than others. I also suspect a lot of it comes down to expectations, I'm perfectly happy with my experience but others might consider it "unplayable"!
Edit: I also play offline usually, that might be a factor as well.
We’ve had atrocities and violence throughout history. Usually in the context of war, but not always. Usually localized, but sometimes large scale. Sometimes condemned and opposed by the rest of society (whether it is a village, country, or continent), sometimes hushed and hidden away, sometimes openly supported.
The impulses and thoughts behind it have always been there, but limited and moderated by geography, time, and social norms.
Now for the first time(?), those limits are starting to blur out and disappear on a global scale. And the impulses and thoughts are visible in their raw form.
This is who we are.
Imagine the cross-section of thoughts you would hear all the time. Most of it mundane - work, family, food, shopping, day to day life. Some stand out through the noise - strong emotions like love, lust, happiness, pain, hatred. Some beautiful, some terrifying, some outright vile. A true cross-section of humankind's deepest thoughts.
Now imagine the loudest ones start finding others like them, and start to aggregate and cluster - mentally, not physically. Feeding and amplifying each other and getting louder and bigger. And they start to look outward, and find the thoughts they hate, and feed on those. There are no physical restrictions, no limits on distance or speed, just thoughts bouncing around and searching and filtering each other.
And imagine that once groups hit a critical mass, they also start to gather physically. And it's no longer just thoughts, but physical actions, encouraged by the entire group.
Of course - the Internet is not telepathy, there are filters, and not everyone participates. But it's the closest we've come to it as a species so far. And this is who we are...
How would you begin to gather statistics and estimate risk for something like this, for example?
When the video from the Proud Boys’ founder made its way into my Google alerts, I didn’t know who he was at first. I was so distracted by the strangeness of someone making a takedown video about me that I didn’t think to look into who was actually behind it.
...
I took a closer look at the video. It had 24,000 views already. Some of the commenters were talking about the city I lived in. I was alone in my house, sitting in front of my computer, thinking, Oh no. Maybe this isn’t a funny story. Maybe this is a scary story.
Makes me think of Star Citizen. I will admit I don't follow it very closely, but the cynical view seems to be they've found a very successful business model of hyping up new features and crowdfunding by selling in-game ships while the game is eternally in development, rather than building and selling a finished game.
This is beyond useless as any kind of supporting evidence for the point the author is trying to make. Mixed in with Twitter anecdotes and random YouTube videos, it's just noise making it that much harder to critically evaluate the argument.
The term "Gish gallop" comes to mind.
But it really is better for everyone involved, clients don't like late or unpredictable invoices either!
Writing it down can be the difference between the client thinking "I understand what you did there is a one-off favour and I appreciate it", versus the client taking it for granted as something normal and always expecting it in the future at no cost / discounted cost.
11. Invoice frequently, on schedule, like clockwork. Drop anyone who doesn't pay on time.
12. If you are doing them any "favours" for any reason (discounts, work you might do but don't charge for), put it on the invoice.
That's a silly generalization. I'm only 39.
Definition of artificial
1 : humanly contrived (see contrive sense 1b) often on a natural model : man-made
// an artificial limb
// artificial diamonds
2a : having existence in legal, economic, or political theory
b : caused or produced by a human and especially social or political agency
// an artificial price advantage
// Within these companies, qualified women run into artificial barriers that prevent them from advancing to top positions in management.— James J. Kilpatrick
3a : lacking in natural or spontaneous quality
// an artificial smile
// an artificial excitement
b : imitation, sham
// artificial flavor
4 : based on differential morphological characters not necessarily indicative of natural relationships
// an artificial key for plant identification
5 obsolete : artful, cunning
Definition 1 doesn't apply: Twitter is an artificial construct to start with.Definition 2 doesn't apply, or if it does it's a bit of a stretch.
Definition 3 clearly applies. So, "lacking in natural or spontaneous quality".
So, what "amplification" activities on Twitter have a natural or spontaneous quality? Intentional clickbait or flamebait? Using tools to schedule posts in advance to maximize engagement? Jumping on trending hashtags? Paying a person to manage a Twitter account for you? Setting up a bot to automatically post articles from a website? All of these are allowed and can be used to amplify information, but none sound "natural" or "spontaneous" to me.
The meaning is clear and Twitter's rules are (IMO) very reasonable, but there is definitely something euphemistic about the phrase. The literal phrase would be "disallowed amplification", because the only real criteria for what is considered "artificial" are Twitter's own rules for what is allowed and what is not.
I recently searched the name of a YouTuber I was watching, the top "People also ask" suggestion was "Is [name of youtuber] married?"
I didn't particularly care but clicked out of curiosity. It expanded to show a snippet from an old (1980s) NY Times article about a completely different person getting married long before this particular person was even born.
Google AI using other companies' content to provide wrong answers to questions I didn't even ask... That says it all.
There is no meaningful implementation difference between providing 20/50/100 options and 20/50/100/500 options, with 20 as the default in either case.
I would be very surprised if this decision is even discussed for more than 1 minute on most projects, let alone if any user research is done. But I'm happy to be proved wrong!
I noticed that - unlike most other popular content - children's videos on YouTube almost always have roughly a 2:1 like to dislike ratio no matter what channel or type of content. Why? Where do all the dislikes come from?
Is it from kids mashing touch screens at random? Parents taking what small revenge they can at being subjected to the same songs on repeat thousands of times? Some shady underground power struggle between kids' content creators sabotaging each other?
I always assumed I would eventually find an answer, but now if dislike counts are going away I am unlikely to ever find out. I will probably have to carry this unanswered mystery with me for the rest of my life.
Thanks, YouTube.
In-game I had no illusions about personally competing or winning given that those games are purely pay-to-win, as I said I just enjoyed watching the server dynamics and the drama. I felt I got enough value out of, say, the $100 spread out over a few months until I got bored with the game.
I spent some time a few years ago playing some of the multiplayer "strategy" mobile games (FF, GoT, etc). I only ever sunk about $100 into any of them, the fun part for me was the politics and the intrigue on each server and that was roughly the ticket to entry. Got to know some of the whales a little - people who drop $5K-$10K+ on the game without a second thought. No real life names, just some conversations here and there. One was a VC, another a race car driver, lots of people from Kuwait for some reason...
My point is that I'm having trouble applying the "predatory" label when it's high net worth individuals throwing around sums that are ridiculous to me but trivial to them. I probably spend way more on some of my hobbies as a percentage of my income than they do on these games.
Now lower down on the scale, the people spending $100, $200, $500 on these games... that's where I get more uncomfortable.
In terms of long term protection, I don't think we really know yet.
In terms of long term side effects - do we know of any past vaccines with notable side effects that only became known after 12+ months? Genuine question.
>In total, the Board selected 21 cases to review and ultimately proceeded with 17 of these. By the end of June, the Board had decided 11 cases – overturning Facebook’s decision eight times and upholding it three times.
>On average it took 74 days to decide and implement these cases.
Wow.
>Facebook told the oversight board that the program applied only "to a small number of decisions," which the company subsequently acknowledged was misleading
Indeed. Millions of users is a tiny fraction of Facebook's total user count, so in terms of absolute numbers it is probably a relatively small number of content.
But in terms of reach and influence, I would expect the VIP users to have by far a disproportionately large share. I would also expect them to be the most likely to post content that would end up in front of an oversight board. But of course, they are also the ones most able to raise a stink if Facebook moderates their content...
I feel like I'm seeing more comments that are grayed out but seem perfectly civil and reasonable. Often they're back in the black soon after, but I'm sure the time period when they're greyed out influences the discussion. Of course, I don't have any way to measure this.
I wonder if some of the thresholds need to be tweaked.
Details were very vague at the time and now we know when it will actually start being enforced, but overall it’s more like half a year notice.
Relevant XKCD: https://xkcd.com/927/
Most of the difficulties are with matching artists and content across different databases, which is a separate issue. The ontology itself is tangential, but one example where it's important (even if it's not a fully / cleanly solved problem).