Behind the Pretty Frames: Elden Ring
mamoniem.com
mamoniem.com
The fact people care about graphic quality is pretty funny to me. Go play the latest FPS online loot shooter if you want "triple A" graphics.
The game is a masterpiece in it's own right. Its like taking a dark souls game and making it bigger and bigger. Then just when you thought you were nearing the end. Oops sorry you are only 30% done with the game!
I'm at 100 hours on PC , getting close to finishing. Some graphic stutters near release but since then i've had no issues at all. Medium level rig.
I spent the game picking up herbs. Never used any.
I picked up loads of weapons, but couldn’t use any them effectively without respeccing or farming weapon upgrades.
I found very few of the mini dungeons organically and had to look up where to find them but they tended to be pretty dull and reuse the same bosses. The quests were equally inscrutable without a guide. Finding bosses that are just way too strong for you sucks.
Leyndell and onward aren’t really open world. They’re mostly just linear areas, which I liked more but I also suspected was mostly due to budget and scope cuts. I would have gladly traded the vast open world and mini dungeons for a few more well designed legacy dungeons and bosses.
I played with no summons and beat malenia with two whips and no skills for reference if it matters
But elden ring’s design philosophy seemed to start with “what if we did dark souls but all doors and passages were open from the start?”
The answer is unsurprisingly that many players track awkward paths of hitting things too soon and too late.
If you’re going to have such significant character progression, linear games just make more sense. Breath of the wild gets away from it because link barely gets any stronger over the course of the game. Just a bit tankier.
Fighting bosses in elden ring and finding they’re drastically undertuned really ruins the point of playing a soulslike…
I prefer feeling confident that I’m at a good state to fight something and if I’m losing it’s just a skill issue to practice.
Farming in all souls games doesn’t actually net you that much, but it still feels like the easiest path forward at times. Elden ring is particularly weird with its scaling. Vigor gives much larger buffs to hp than people expect. Damage stats do much less.
Elder Scrolls: Oblivion. That leveling system meant you never ran into anything beyond your level. But it also mean that in the late game you were constantly hounded by insanely powerful creatures randomly out on the road.
Unfortunately, mods that de-leveled the open world were not very good. You had no idea if you were walking into an area you outleveled, or were outleveled by, and many early quests took you to incredibly high-level areas.
I don't think the solution is just to rip them out and then proceed forward. And there are still other bad designs, of course; a sibling comment cites Oblivion. (Although I would call that an example of one of the "gyrations" I refer to; having a leveling system but then trying to remove it by somehow mathematically cancelling it is just weird. Quite distinct from not starting with one in the first place.)
I would cite something like Bayonetta as a good example of what I mean, though by no means the only possibility. Especially as "RPGs" continue to move more and more in the direction of straight-up-action-game combat anyhow. You open up some weapons. You can double your health and the other resource (forget what it's called), and I'm not even sure I love that, but you can. But fights are not about whether you're level 34 and they're level 63. Difficult fights are difficult because they are difficult.
In some sense the biggest mistake in my mind is that it gives designers such an easy answer; just slap a leveling system on it. More thought would be nice.
I could also cite something like Slay the Spire. No "levels" in sight, but your character certainly becomes more powerful over time, and your play gets better. Skill acquisition, clever combinations of abilities and features, etc. So much better than just a number that goes up.
Which certainly seems another step removed from logic.
The primary purpose of the leveling system in Borderlands, at least to my eyes, is to make it so you can't just pick up a gun on level one and use it the whole game, defeating the purpose of the main game loop to be forcing you to be constantly changing guns. OK, I get that purpose and in context it makes sense. But the leveling system is a really weird way to do it. I'd almost rather see guns decay instead. (Not do the whole "100% functional until they instantly and totally break"; we've got enough experiences with that to know how frustrating it is.) Decay is somewhat plausible though then you have to have the strength of will to reject repair mechanisms, which is still physically weird.
But I'm not really trying to propose all the solutions to all possible alternatives to leveling systems; I'm just saying "hey let's make the player and all the enemies 11% stronger every 30 minutes, except across a large set of dimensions impossible to ever keep scaled properly relative to each other in an exponential regime" is a silly thing.
I don't even like soulsborne games that much but I recognize the beauty and purity of the experience they provide. I'd rather be playing quake 3, but it's the same thing in a certain conceptual way.
Farming souls is stupid.
The game is also just unintuitive when it comes to defensive stats. Putting lots of points into endurance to wear the biggest armor is nothing compared to boosting vigor. Armor mostly sucks tbh.
There is a wide range of skill levels of players, and what is "appropriately leveled" for one player might be trivial or impossibly hard for others.
Players level to the point where they can beat the bosses that they get stuck on.
If you’re not good at the game, you can trivialize most encounters with the summons, or use multiplayer which adds a ton of luck to the outcome.
Actually farming runes is almost a trap for anything last stormveil.
I tried playing blind and ended up in Caelid (~lvl 60 area) instead of Weeping Peninsula. That's when I noped out and spent the rest of the game with my head buried in the wiki. I couldn't imagine trying to play these games without a wiki.
Everything else I enjoyed for the most part. The controls and hitboxes are a little janky, the platforming sections are total garbage (shoehorned into an old engine that never had it), but the open world execution was by far the worst aspect for me. At some point FromSoftware has to start catering to players new to the genre instead of forcing people to struggle and calling it part of the experience. With 12 mil in early sales I guarantee a bunch of players struggled with these aspects of the early game and dropped it altogether.
I did get lost in the beginning because this is my first souls game and the only other game I've really played in the last 10 years is botw. But I've always have a good sense of where to go. The times I don't I explore and find something that leads me down a side quest. There's definitely lots of breadcrumbs imo. I mean if you're lost just look at the map and go towards a castle.
I think what could be better is to be able to revisit people and talk to them about quest lines. Or have a log. Other than that I'm having the complete opposite experience of you and I'm sure I've died 500+ times in my 50 hrs.
That's kind of my point though, because, at the beginning of the game, going straight to Stormveil Castle is not the optimal path. The optimal path is to go through East Limgrave and then Weeping Peninsula to get some levels and some gear. Guidance of Grace leads you away from that. Pretty unintuitive for the very first waypoints of the game.
I don’t think the game is unfair. It’s boss design is great. It’s the pacing that’s shit. Margit was an awesome fight.
I disagree. It is very intentionally unfair. Two against one bosses where one has long range attacks and one is melee? One shot kills? Losing all your level progress when you die and being unable to retrieve them? This breaks a lot of the common game formulas. It forces you to just "get good" and think about your gameplay differently. But that's exactly what I like about the game. When you're getting you ass handed to you you often can't just come back at a higher level, but need to actually take new strategies. You can for the main questline but outside that you need to "get good"
I’m not clear what you mean by outside the main quest line. The main quest line is the only noteworthy content. Everything can be done at a later level and probably will unless you’re using a guide to find everything in order. Malenia and mohg are outside the main quest line, technically I guess.
In a more closed world like Dark Souls, I think the no-handholding of side quest can work. But in an open world, I would've liked a bit more hand holding.
The map indicates the main path with glowy little directional markers all along it. Usually areas around the appropriate section of the main path are level appropriate, but there is much more to explore.
Imo it was really just the one time tax of getting your flasks and weapon upgrades. The initial scaling of things was just… really bad. Weapon upgrades are too good for something that’s so uncontrolled game progression wise. Flasks get way too powerful very quickly, filling up more than your entire health bar with just one of many many charges. Health starts too low but then scales up stupidly fast.
I haven't bought Elden Ring yet (it has been a very busy year), but I was alarmed by your claim that you "have to" use a controller, but now that I learn you're just wrong about DS1, I can calm down and carry on.
Also, "requires hyper optimal play"? Are you kidding? Just because kids who've never played a hard game think Souls games are hard doesn't mean it's true.
My husband used to be like you until they got into Nuclear Throne, now they're at home with a controller for games that work better that way. A twin-stick shooter is probably much better to learn a controller with than Elden Ring IMHO. Or a friendlier jumpy-adventurey-fighty game like Spyro or Sonic or Breath of the Wild that's built with the assumption they might be some kid's very first encounter with this style of game, and has appropriate amounts of training.
But really, there's only so much time in a life to play video games, and only so much time in a life for everything you enjoy doing. If don't wanna get used to a controller then, well, that's fine. You'd miss out on a ton of great games even if your day job was nothing but playing them.
That, and my cat hates sitting in my lap when I play Elden Ring. He can't get comfortable because I'm always on edge, expecting an ambush. He'd rather I played Final Fantasy XIV.
Yeah, well, my 30kg golden retriever doesn't care what I'm playing, because when she gets on my lap -- and she does so frequently -- I can't do anything else ...
For example, the first reveal of Leyndell with the [spoiler] draped on the right of the screen would be more impressive if you could see more of the city to the left.
The game I feel struggled most with this was FFXII - that camera was so bad, wanted you staring at the floor at all times.
I remember peeking up inside the airship station and noticing how detailed the ceiling was and what a waste the world had been because of a poor camera
I stopped laughing when day-two (or so) patches resulted in most enemies turning invisible for me thanks to rendering pipeline priorities. 1.4 has fixed that, but I learned a lot about regulation.bin and the various things it controls. [0]
[0] https://www.nexusmods.com/eldenring/mods/109?tab=description
EDIT: I stand corrected, the more common stutter issue the article describes is different altogether.
I suppose another option would be to just enjoy it on steam deck because that version already runs in a state that's closer to optimal.
Been playing ultrawide and 144hz for a while. Mostly offline, but haven't been banned online, either.
Regarding ultrawide: as far as I know, there's no official plan to add ultrawide support. So if you're waiting for ultrawide support, you may be waiting a long time.
Seems like it's down to luck whether EasyAntiCheat will wreck your performance or not.
I can run it at almost max settings without EAC, but even with minimum resolution and minimum everything else it runs like crap with EAC.
It is probably worth it just to play it now, I think its the best game I have ever played.
I will get the machine in hand this afternoon at some point so I can personally troubleshoot the issues since doing the phone tech support thing for a couple of hours after midnight with someone who has already run through all the documented fixes can be frustrating (and funny) itself.
Unfortunately this is a Win10box from MSI trying to run Elden Ring thru Steam. It exceeds the specs to run the game, everything is updated, etc but it hilariously white screens within seconds of starting the game. We have so far managed to optimize the thing to the point where the white screen that had taken 15-20 seconds now occurs in less than 5. Saves a lot of time when your crashes happen faster so you can move on to the next potential issue without losing those valuable seconds.
It's gonna be a real treat dinking around with this later since I only know the sequence of the troubleshooting that I walked him through so I may need to unwind some of the stuff he did before he broke down and asked for help.
I borked the Windows installation in the process when I disabled Secure Boot, Fast Boot, and Intel RST. I'll work on repairing all that later.
I initially attempted installing Ubuntu since I have recently messed with that on another machine. I ran into the Intel RST problem and in the process of investigating that I discovered Pop-OS!. Reviews claimed it was quick to install, came with NVidia drivers (if you select that version on download), and was tuned for gaming.
I did install Pop-OS! to a separate SSD drive since they're cheap enough nowadays and, after finding the upgrade info for this machine, it was simple to install. I have it all running on an MSI Aegis 3 Plus with 1080Ti.
I have had an NZXT rig sitting in a box for months waiting be set up and this whole exercise was just what I needed to compel me to open it all up and set it up. It's still a Win10 box but I plan to dual boot it too.
My point is, people talk about FPS drops, stutters, etc., but everyone has different tolerance to these things. So it's better to check it out yourself if this is the main reason holding you back. Make sure you can get a refund/sell the copy if you're unsatisfied.
Will likely play it again in my lifetime.
I'm still waiting for it to be patched.
I suspect performance issues are uneven and affect some systems a lot more than others. I also suspect a lot of it comes down to expectations, I'm perfectly happy with my experience but others might consider it "unplayable"!
Edit: I also play offline usually, that might be a factor as well.
The only time it stutters is during some cinematic cutscenes.
Japanese game companies have a history of treating PC users as second-class citizens. Fromsoft is no exception. Using KB&M on their first port of Dark Souls 1 back in 2012 was impossible because it was that broken; a mod had to be used to correct the problem (game plays better with a controller anyway but I digress). When they released it again in 2018 as "Remastered" they made a number of bizarre graphical decisions including wholly downgrading the lighting. And now Elden Ring with wildly varying performance across all cards, no uncapped FPS and no ultrawide support. I hope they actually listen this time seeing as how PC outsold both PS4/PS5. Not holding my breath though.
Also worth noting, Dark Souls didn't even launch on PC, it only got an unimpressive port (still capped at 30fps, with performance issues in Blighttown) a year later when fans petitioned for it
https://www.gamesradar.com/dark-souls-pc-petition-successful...
I experience a rare frame stuttering and for a week after an update my character didn't have legs (which I found deeply amusing then sad when it was fixed).
Maybe I just don't get bothered as much by the low framerate and occasional stuttering but people calling it "unplayable" seem a bit reactionary to me.
And it has such a pure focus on gameplay. Other games try to be movies or HBO miniseries. There's story and lore in Elden Ring if you want to dig for it, but personally I don't care about that, I'm here to play a game. It respects your time by respawning you immediately outside boss doors when you die. If you enjoy the challenge, you can tackle bosses immediately when you come across them. Or if you're struggling, you can go do something else in the world and come back later after you've built up your skills and weapons, and have an easier time of it. There's loads of optional content to find, for people who want additional challenge.
It's just a really jaw-dropping, video-game experience that isn't trying to be something else. It's definitely a masterpiece video game.
As a whole it's a great game with many deep systems that work well together, but it's running on an old janky engine that needs updating. Controls and hitboxes are janky, inventory management from the dark ages, platforming is beyond shit and should have been left out of the game, and the graphics are about 5 years behind. A lot of stuff is straight up copy-pasted out of DS3.
Once you understand the systems of the game and how they work it gets a lot smoother. It's definitely a very unique genre.
Digital Foundry made a nice video about it: https://www.youtube.com/watch?v=o1HuX2_Hhss
Ironically, because the older cards can't support those features, they don't have the performance issues related to the bad implementations.
My GPU is a GTX 1080 and it was unenjoyable to me with that CPU, now I have a 12600KF and it runs pretty well.
The OP article shows quite well how CPU bound this game is.