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akrotkov

97 karma · joined July 24, 2019

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akrotkov··on Evidence that AI is destroying jobs for young people
Anecdotally in the past month or so, I've started seeing a large uptick in recruiter reach-outs. I had none for the past year (aside from directly reaching out), but there have been 4 cold contacts in the last couple of weeks alone now.
akrotkov··on An analysis of recent multithreading improvements for a smoother game
Two, surely? The previous one still being used and the new one being written.

(Note that this is how most rendering artifacts were fixed long ago - the on screen and the off screen buffers were swapped, so nobody would "see" in progress scenes)

akrotkov··on People are losing loved ones to AI-fueled spiritual fantasies
I wonder if that's a similar mental state you have while lucid dreaming or just after waking up. You feel like you have all of the answers and struggle to write them down before your brain wipes them out.

Reading it over once fully lucid? It's gibberish.

akrotkov··on Real Time Chess – A physical chess board without the concept of turns
I spent hundreds of hours 20 years ago playing Kung Fu Chess[1], which was the (first?) online version of this concept. That was a fun time.

The physical board and magnets definitely add a cool factor to it as does the physical dexterity element. Nice project!

[1] https://en.wikipedia.org/wiki/Kung-Fu_Chess

akrotkov··on What Is miniKanren?
Hello!

miniKanren was my introduction to relational programming (SQL aside!), and I had hours of trying to wrap my head around the Reasoned Schemer.

Were you aware a miniKanren-inspired language was the foundation of a large chunk of Amazon's retail data aggregation stack? I'm no longer there, but it might be one of the larger deployments out there. We spent many many hours trying to figure out the best way to run the relational engine at scale and with acceptable performance.

akrotkov··on ACF has been hijacked
I believe the comment-to-upvote ratio is triggering an automated down-weighing on most of them.
akrotkov··on We built the extension that blocks ads, trackers and third-party cookies
I'll ask the question that I'm sure many are thinking but I don't see answered on the page:

Why choose this extension over uBlock Origin, which has years of trust built?

akrotkov··on Show HN: I built an indie, browser-based MMORPG
To be clear, it's not Jagex you're competing with. It's the 20+ other indie MMO solo developers who are trying to do the same thing as you, including but not limited to: RetroMMO, New Eden, Valorbound, Carth, Eterspire, Omuri, Shadefell, Cookie Dragon, Cinis, Cinderstone, Legends of Etherell, Legendarium, Mirage Realms, Aether Story, Ethyrial, and so on. There's more that come and go every month.

Unfortunately, the #1 lesson that I've learned is that while nostalgia gets some reception, there's a reason no big companies are really making MMOs, even at a smaller scale. There's just not that large a viable market for them.

akrotkov··on Show HN: I built an indie, browser-based MMORPG
Set your expectations accordingly.

Coding is the fun part, but it's less than 5% of actually launching and making a successful product. If you don't think you want to spend most of your time not coding, don't try to make it a business!

Marketing is more important than making something. You will get a small boost from things like this (I was always too embarrassed to post here!), but it's an endless pit of time and money! To do it right, I've heard all sorts of numbers, but a good rule of thumb is every dollar/hour you put to making your game, put a dollar/hour to marketing it as well.

From a technical perspective, your stack is fine. You want to make sure you host all your assets behind cloudflare/s3 or similar, the $5 server is fine for gameplay but if you also try to make it send all the stuff, it's gonna die. (As evidenced today!)

Most of my other experience and advice is about how to run a team and set budgets and goals. If you're going about it as a hobby (and that's probably the best way to go!) then just keep doing what you're doing, write some blogs and foster a community instead.

akrotkov··on Show HN: I built an indie, browser-based MMORPG
Huh, this is fun!

I built Genfanad (http://genfanad.com/) as a browser based game with similar inspirations to yours a few years ago. A lot of the technologies you mentioned are very similar. It's surprising how easy getting something up and running is these days!

We ended up shutting down a few months ago as I couldn't figure out how to take it to profitability. Do you have plans for that, or is it just a fun side project?

akrotkov··on The costs of microservices (2020)
I've been looking for a concise soundbite (ironically) for this exact issue and Pendulum Blindness definitely fits what I've been trying to summarize.

Going to definitely yoink it for next time I have this discussion. It applies to so many things!

akrotkov··on HP fails to derail claims that it bricks scanners on printers when ink runs low
The lack of a low end scanner market could also be attributed to the fact that everyone these days has a device with a camera that is either good enough or in some cases better for digitizing documents than those old scanners.
akrotkov··on Amazon to close all of its physical bookstores and '4-star' shops
There's physical Amazon Fresh stores in the Seattle area (at least) which has the just-walk-out technology. I tried the one in Factoria out and it was ... interesting. A lot of groceries were pre-packaged but it had most things that I was looking for.

Felt like a "scaled-up" convenience store. Not having a line was very nice.

akrotkov··on I took a job at Amazon, only to leave after 10 months
Incidentally, when I moved to Google after a decade at Amazon, one of the few tools that I missed was iGraph.
akrotkov··on Intel seems awfully scared of Graviton2. Why pay for this ad on Google?
I don't believe this is much of a secret. A lot of internal services have been gradually shifted over the past couple years, there was a re:Invent talk this year about it.
akrotkov··on About 90% of Animators Quit Their Jobs Within 3 Years
Incidentally, when I was looking for an animator for a short animated segment for an indie game trailer, it took many many months of searching.

There's a few companies that do it as part of a fully-fledged package to produce video (at hundreds to thousands of dollars per second) but surprisingly the same glut of people looking to break into the industry (like art, modeling, composing) are not very discoverable.

akrotkov··on Dual-flush toilets 'wasting more water than they save'
As we joked about in my previous job, error pages are very quick to render!