Check out Hypergiant (Scheme -> GLSL)
http://wiki.call-cc.org/eggref/4/hypergiant
or
CEPL (common lisp -> GLSL) https://github.com/cbaggers/cepl
55 karma · joined March 10, 2014
or
CEPL (common lisp -> GLSL) https://github.com/cbaggers/cepl
Couldn't you use a geometry shader to convert points into triangles (or quads)?