368 karma · joined February 11, 2013
Cutting the 5090 down from 575w to 400w is a 10% perf decrease.
It honestly baffles me that anyone who liked the books is able to enjoy the TV show, it feels like bad fan fiction.
Disclosure: I don't know if this has any downsides, I haven't run into any
Though possibly Valve handles it differently for first party games, this was for Modern Warfare 2.
No, this still uses LFS for larger binary formats (ie raster or point cloud datasets)
But that's including a _lot_ energy cost that isn't related to _transferring_ the data, but storing/generating/running services to send that data etc
[1] https://www.emergeinteractive.com/wp-content/uploads/2020/02...
Haven't tried it myself, and it has some caveats, but it does make it possible to use the Quest 2 without Facebook.
Somebody should let the Javascript world know that. Both Webpack and TypeScript are single threaded by default and it's a pain in the ass to get them to use more threads. So my 12 core CPU mostly sits around twiddling it's thumbs while I compile code for work.
I'll have a think about this and see if I can work it into my structure as I'm certainly going to need inter-machine communication as it grows.
The `makeMachineRoutable` function in this gist is what I'm using to consume my state machines in React. https://gist.github.com/UberMouse/49ff91e95390265d63d3ac1bc7...
It also shows my prototype for xstate based declarative data fetching, though I have sinced switched to using observables instead of promises for representing my GraphQL query results so I've changed it quite a bit.
Could you expand on how you're achieving this? I'm creating a new project using xState at work and this is one of the things I've been trying to come up with a solution too.
My biggest problem is the pattern I've set up for routing on top of xState (It's an electron app so no URL management required which makes that easy) requires you to create the state machine yourself, so it can't for example be used as an actor in part of a larger system.
It sounds like your NavigationService and UserSession service might be similarly separated so I'm curious how they're communicating?
Something that occurred to me last night is that I can probably make a coordinator of some sort somewhere in the tree which forwards actions from state machine to another as required.
At least that was how it was presented in (iirc) Masters of Doom, who knows what the actual truth is.