Sony facing $7.9B mass lawsuit over Playstation Store prices
reuters.com
reuters.com
That's basically claiming business shouldn't be able to set their price if their margin is deemed unfair... which is a pretty daring claim. While regulation on pricing could be interesting it's not exactly a judge job and it would be a bit counter current with how the world economy currently work.
As for the whole "closed ecosystem" part this have been debated thousand of time already, nothing new here except I'm not sure it was attempted in UK yet.
I'm trying to find a good analogy. Say we're in the early NES days (no online stores, just physical). Nintendo gets a margin on games, because presumably game developers have to pay them for dev kits or some such to make an NES game. The game devs (distributors, publishers, whatever) then sell the game to the stores for some price that gives them a margin. Then the stores add their margin on and sell it to customers. Three margins in there, from there different businesses that have competitors, so they try to keep their margins competitive.
Now let's say Nintendo made a deal with Toys R Us such that NES games could only be sold there, no other stores. Assuming that didn't destroy demand for NES games, Toy's R Us could then ramp up their margins to whatever they want, because there's no other option to consumers. Unfair advantage? Stifling competition?
With Sony, they own the store, and have ensured there's only one. So they get to leverage the same advantage as above. Is it unfair?
I won't conclude that the case is hopeless but I can definitely say that the companies will defend this to the hilt, and this does strike me as very weak coming from the consumer, who has the option to not buy and also for the most part buy elsewhere on different platforms. You're not being forced to buy things at higher prices than you want, and games are not anything resembling a human right. Epic's case strikes me as stronger for the developers being hurt by the gouging.
[1]: https://www.theverge.com/2021/9/10/22667769/apple-epic-lost-...
[2]: https://www.theverge.com/23944251/epic-google-antitrust-tria...
True, but this is a different jurisdiction. Is there any equivalent case you can point to in the UK?
But they are under common law as the US is, so pointing out that the customer complaint about being damaged strikes me as rather weak and much weaker than the developer's complaints is still valid in their system. I can't complain that Maserati are making way more profits than they should because they're charging high prices on their luxury goods. They could demand 10 times the price and I'm still not being damaged. It's their prerogative. Games are luxury goods too and if Sony wanted to sell them for 10x more, the remedy is to not buy them, and that's generally a much more competitive market where customers have a lot of other options too, e.g., most of the games being "overpriced" on PS5 are also available on at least one other platform, if not 3.
The judgement granting a Collective Proceedings Order is at [3].
It’s worth noting that this CPO (class action equivalent) regime in the UK is still developing its case law, having been dramatically expanded in a landmark 2020 case [4]. That case and the judgement implies that the merits of this case are largely untested by the court, so the fact that a CPO was granted doesn’t say all that much about whether Sony will lose.
[1] https://www.legislation.gov.uk/ukpga/1998/41/section/18
[2] https://www.legislation.gov.uk/eut/teec/article/102
[3] https://www.catribunal.org.uk/sites/cat/files/2023-11/152777...
[4] https://my.slaughterandmay.com/insights/briefings/uk-collect...
https://www.theverge.com/2021/8/4/22609150/sony-playstation-...
Consoles are often sold at a loss initially but quickly become profitable as hardware costs fall.
The razor-and-blades model isn't as ubiquitous as you might believe.
For years this model has worked great in physical media sales, I don't have a problem with it in online media.
If we want companies like Sony to produce consoles they need a way to make them profitable. It's an extremely risky investment with no guarantee of success.
Lastly if 30 percent is "unfair" developers would not use the platform. But they do. Same for consumers. If all parties in this didn't derive value they wouldn't trade with each other.
My PS3 was my last console for this reason. Developers pay the publishing charge and make up the loss with micro-transactions or shallow GOTY editions. In cases where they don't add tedious amounts of "grind" mechanics to extend gameplay time, they'll just make them multiplayer-centric.
The whole thing has become a racket.
Sure, considering the platform-game paradigm different products sources cross subsidize one another a different stages of their life cycles. This is just how firms work, and is often mostly a matter of accounting.
That might be bad for Sony share holders (to a degree) but it's excellent in general.
Microsoft, Sony, and Nintendo have done in my opinion a great job in the gaming sphere by producing pretty good quality consoles at affordable prices. Certainly there is room for improvement, but this continued assault seeking to "commoditize" everything from iOS to Playstation just ensures that it turns to shit.
Commoditization isn't a moral good, neither is open-source.
You’ve got to contend with the mess that is Windows (Linux is improving but is even more tinkery) and its idiosyncrasies, keeping drivers up to date in some cases and rolling them back in others depending on what the driver update improves/breaks. You’ve got to know what makes a gaming PC good so you don’t get ripped off with some giant overpriced ball of aggressively angled plastic and LEDs with terrible airflow. You’ve gotta know to wipe and reinstall clean Windows or at least how to remove bloatware. And if you really want to get the most out of the experience, you need to know how to build a PC and how to set up RAM speeds in BIOS and all that. And even after all that, there’s a decent chance you’ll come home from work hoping to fire up your favorite game only to find that some combination of factors has broken it, leaving you SOL until the game gets another update or you dive under the hood to fix it yourself.
Meanwhile with e.g. a PS5 you just buy it, put it on your TV stand, plug it in, and boot it up. Boom, it’s running your games optimally, no knowledge or tinkering required. It doesn’t randomly break, it reliably just works.
I have a custom gaming tower and it’s nice to have but damn if it isn’t a pain in the rear from time to time. I can absolutely see the appeal in something more plug and play even at the cost of some performance.
The older I get and the less time I have to tinker with PC, the more I appreciate consoles
If you've already got a basic laptop you use for everything else, and are just looking for a normal gaming experience (not modding or cheating or maxing out graphics), why would you buy a PC instead? It's all downsides.
(If you don't have a laptop and already do all your computing on a PC desktop then using that for gaming makes more sense. But even then, your desktop is often in your home office while you want to do your gaming on your big-screen TV -- so you still get a console.)
For me, sure, Steam prices are great; but the fact that it can be taken away from me for any reason and I can never sell/give any item means I’m basically buying… what, exactly? It feels like buying an IOU for a game.
As for piracy, well, I don’t think I need say more.
On the other hand, for people who can't afford a ton of games but want to play a ton of games, Xbox Game Pass has been huge.
I actually wonder if Game Pass has had any effect in reducing piracy the way Spotify had a gigantic effect on music piracy. Or if Game Pass and pirates are distinct groups without much overlap.
Why would I buy a separate piece of hardware taking up more space in my home and life? More money down the drain.
Sure, it's nice that it "just works", but so does `pacman -Sy xonotic`.
But they are generally referring to the graphics-intensive games that have been available on consoles for the past ten years. That's what "normal gaming" is. CoD, GTA, Halo. Mainstream multiplayer stuff and similar single-player.
Not one of which runs on an average laptop.
People buy consoles to run console-type games.
In the conversation around PCs vs consoles, I think you know nobody's talking about Pac-Man here.
I inherited an Atari and small NES game collection from my grandparents. They’re games about ~35-45 years old. When my grandparents bought those games, and when my mother was playing them, handing them on to the next generation certainly wasn’t a consideration - but that day came.
Now imagine yourself 35 years from now. That Steam game that was delisted 25 years ago, barely runs on Windows whatever-it-is, and can’t be transferred, isn’t going to be a very viable option.
And that’s just the beginning. I get a mountain of joy from loaning titles to friends and family. Often, more than even playing the game itself. Not happening with Steam.
You might say, “just go pirate.” To which I say, you seriously expect a free and open internet in 35 years at this rate?
Plus while steam big picture mode is possible, it's kind of a pain compared to the simplicity of hooking up a console right to your big screen TV.
I can't play games as much as I used to (being a parent leaves little free time). But when I did I owned pcs and consoles. I don't think I'm biased on the issue. I enjoy both. But none of my friends played pc games, they weren't into tinkering etc.
Users, just plug and play, without caring about drivers, and thousand of other stuff a regular OS is full with.
So you are saying that they are engaging in anti-competitive practices. Also at $500, it's unlikely a loss.
The filed case is in the UK. So there is that. It applies to the EU as well.
Everyone. They shouldn't be allowed to price dump computer components so they can charge fat margins by enforcing DRM. They shouldn't even be allowed to own the platform at all. The EU should hit these video game companies with the same laws they're going to hit Google and Apple with. Gotta put an end to their little digital fiefdoms.
And in any case, console manufacturers aren't "owed" a razor-and-blades business model.
How does Sony/Nintendo/Sega make money back in the day? Royalty fees. Every copy of a game sold on their platform, they get 10-20%. If you refuse then you don’t publish at all - all consoles have lockout mechanisms; NES/SNES has a lockout chip you can only get from Nintendo, modern consoles require all executables to be digitally signed or they won’t run and guess who has the keys, …
Apple would be hurt by allowing alt stores though since they don’t charge royalties. But if forced to open up iOS to alt stores, I think they will start charging royalties like consoles do.
That's not really their business model. Sony has never sold a console that, over the life of the product, has lost money on hardware. Microsoft may have with the XBox and their red ring problem, but that's not really relevant to this discussion.
Who benefits? Consumers mostly. Sony likes that model because it is more profitable for them. It also raises a barrier to competitors. If everybody else sells hardware at a loss, it makes it more difficult to launch a new console.
No business model has a Constitutional right to exist, period.
It's always fun when they try to use us as an excuse for their lawsuit.
The Playstation Store prices are pretty famously cheap. New titles are consistently priced at the typical price points. And they deeply discount stuff all the time. You can get premium games for 75-90% off almost any day of the week (though this feels closer to 50-70% these days).
If this was a lawsuit against Nintendo, their complaints might resonate with me. Nintendo never really puts anything on sale and when they do it's barely a scratch. Indie titles are consistently overpriced on the Nintendo store.
Of people, cars, or - i presume, games: but how are the generations defined? Sorry, not a gamer and never heard such a phrase.
When I think ps1: Sega Saturn, and a few others. Ps2 has Dreamcast, Xbox, Gamecube. Ps3 has 360 and Wii etc.
Though there is a chance that this will be the last generation of this and that there will be universal platforms instead of consoles for at least Xbox and probably Playstation.
Why make a console that I lose money on when I can sell you a $100 controller and a subscription to our cloud service instead.
But I do find it ridiculous that a lot of people (including lawmakers) want to force Apple to open its store, but defend Sony/Xbox.
No. From a legal standpoint, there's no good reason to treat a $499 consumer CPU+GPU device differently, depending on whether it sits in your pocket or under your TV.
If you support government-mandated third-party app stores for your iPhone, you should support them for PS and Xbox as well.
For that reason, no real mall-owner ever can even dream of extracting 30% from every sale. Why can Apple/Google/Sony/Microsoft/Nintendo get away with it? Because they don't suffer competitive pressure in the same amount. Most of them are effective monopolies in their segments, thanks to network effects, so they can get away with the worst type of feudal rent-extraction.