1,082 karma · joined May 4, 2011
The dimmable ones where $18 Osram ones though, and they died first of all.
edit: more specifically, a lot of this one: https://www.ikea.com/se/sv/p/ledare-led-ljuskaella-gu10-600-...
And this is without dimmers. In the hallway, where there is a dimmer, the LED lamps (that are marked as supporting use with dimmer) dies after only a few months. Our hallway is dark at the moment, because it is just too much effort to replace the lamps.
IMHO the biggest boost for LED lamps would be for the longevity ratings to at least somewhat correlate with real world life time...
(This is my understanding after living there for one year and then travelling for a month every other year for ~20 years. I’m not native though so there may be some nuance to mask wearing I’m missing)
- "How did Intel die?"
- "Well, first slowly. Then quickly."
It’s not in the rtmp spec, so not supported by either ffmpeg or gstreamer. But chinese companies ship cameras that hack it and run rtmp for it anyway, leading users to peskering me about our sw being broken :/
To game makers out there: know your category, and don't break it.
There was an old space quest game that was like this too. Final mecha fight that turned a thinking game into an action game and with it turned friends of the game into enemies.
WACC: weighted average cost of capital
- guis
- gui’s
- gui:s
Top looks like French. Middle looks like like the gui is owning something. Third is clearly the right choice :)
- GUIs
Yes, ok, maybe that is correct, but why are you screaming?
There is no problem in redrawing everything from state every frame. There is no problems in having "half frame be old state" - even at 30 fps it is not noticeable.
We use a separate update() and gui() path though. So all entities will get an update opportunity even if the gui is hidden. And state is kept in a config that is beautiful to use... Maybe the issues here comes from not having those parts.
The thing about ImGui is it puts devs on steroids - adding gui is just sooo fast. And fun. And easy to tweak. And easy to debug. 10X, maybe?
I get that for a game maybe the user facing gui is less of an issue - it needs to be really polished and maybe there isn't as "much" gui anyway? But for indie-games and productivity apps, it seems like having a gui option that offers 10X faster development - wouldn't that be really convincing? Even if it isn't 10X, maybe only 1.3X, it still seems like it would be easy to motivate some missing functionality. And I would argue it is way more than 1.3.
And looking forward - IME, emoji, right-to-left: those are just PR:s waiting to be written :)
I'm incredibly bullish on ImGui paradigm. If programmers gravitate towards it and prefer it as much as they do then there is some real power there.
The only bad thing about ImGui is that the Rust port of it... well... sucks. At least the way it handles strings at the moment. Then again I always found Rust's handling of strings to be one of the negatives of that language.
It is an amazing tool that is used in a lot of game engines for making internal/dev gui:s. The principle of drawing gui "as you go", interleaved with control flow makes it easier+faster to make gui:s.
In our company's main app we use ImGui (with customizations) for all gui work (from C++ and Rust).
Maybe?
My point is that with solar+storage you get a more resilient system that can continue to provide power even if central grid infra i knocked out.
You can have wind instead of solar, but you need some way of generating. Storage alone gets you through a night, not more.
What risk do you see with commercial battery storage? You do know there is gasoline in cars and many houses are heated using natural gas, right? Compare and evaluate risks between those please.
You say that solar is ”particularly inefficient. I do not agree
But the big thing now is batteries and electronics and brushless motors. It allows flight at a whole new level of cost/safety.
Compare with toy-drones - your point here to me reads like ”there’s nothing new with these quad-rotor drones, we’ve had gas rc helicopters since forever”. And that is similarly wrong as saying these new vtol concepts are just helicopters. Fundamental tech enables the concept of flight to be reinvented using first principles. We know a bit of where this is going in small quads. For manned flight it is still unknown.
1. Hop count is not one on the ground to go same distance.
2. Speed of light is significantly faster in vacuum.
3. The path is potentially straighter for longer distances.
Not sure how big this, objectively speaking money-wise, but for teleop/autonomy it sure does enable new things when there is true 100% coverage everywhere on earth.