496 karma · joined January 6, 2021
My partner and I are considering paying for a weekend nanny to look after the boy when he turns one on Sunday- so again we have free time to work on our passion projects. Its great to be a dad but it is so time consuming with young children.
I do love listening to youtube talks about tech so I try to make space for that though.
When I do read a good book - I do try to makes notes of it. But I haven't had much time for it these days with a little one. (This is for non-fiction books). But even for fiction I keep a list and give a one liner of the plot and a rating. Its for my own personal use.
Writing down notes helps with later recall of the information - being handed the notes by others helps less with recall than doing it yourself.
Good to know your views on playing the game! I have similar feelings (but I stopped playing with the armies side when I was a teenager).
I will look into the painting risks here.
1. In general I don't like their boardgames - but I like co-op Euro style board games while the majority of their games are pvp (apart from Warhammer Quest line and maybe 1-2 other ones).
2. In the early 2000s the CEO stated that they are a model company first rather than a boardgame company (and it shows in my view). They do have fantastic miniatures though.
3. Most of the cool lore was written in the 80s. Their lore is fantastic (if dated) and I do enjoy reading from the black library. To geek out, I'm not a fan of the lore change in Warhammer fantasy battle world to Age of Sigma around 2015- even if they did need to revise change the battle system the new lore sucks and come across as a money grab. I have no problem with them wanting to make money - but the new lore seems so lame (looking at you storm cast eternals). Still the AOS line seems to be doing well - I'd argue they could have had the same system in the old world.
4. The model building and painting is a healthy hobby and a nice hobby for an adult/child to do. I am about to have a child and I do want to introduce them to painting and modelling and playing boardgames - but I would be cautious about introducing them to a warhammer store - the models are very pricey, the staff are pushy, and I don't really rate the games. Maybe something like killzone or lord of the rings (but probably not).
5. Still I did pick up the new warhammer quest so they do have things in there even for me.
Teachers can also use them to mark homework.
They are a boon as much as they are a bane.
1. Give them an IQ test
2. Have a coffee chat with them about their experience and ask a few technical questions
If people are smart, and decent communicators and broadly have worked in the role you are looking for (doesn't have to be same tool) they will likely be fine. I don't think testing for coding skills is needed - but that's just my opinion.
Personal Office is a total waste of money
The only issue with linux I am wondering about is sharing my CV where most companies need a word file.
For dev work/play time - 100% linux
Note: I only 'mirror' 2-3 times in a conversation. I've found over using it makes it have less impact. But that's just me.
I think that pipeline builder is a good tool for building pipelines - however maybe its just my company but there is a sea of very similar tables that have been generated and pipeline builder makes things a lot messier. Personally I would prefer to use data bricks or even M$ Fabric to do pipeline processing - its like a lego version of those tools.
At my company I don't think that the ontological layer is really any more useful than a strict RDBMS warehouse system. It feels like marketing speak when I hear engineers/product managers talk about it. I certainly don't think that it has added any more insights/interlinking. I would like to see clear examples of benefits to this data structure over traditional warehousing approaches rather than hype.
I'm not blown away by Workshop - for reporting/visualization I would use PowerBI/Tableau (far superior). For app development (i.e. some kind of intelligent spreadsheet to allow opps people to use it) its ok - but quite clunky. Its a lego like system - and I'm not convinced as an app its better than excel on sharepoint (broadly speaking its worse). Again I think its all marketing.
There is no gotcha attempts in any of my writing (honestly).
I do think Abby (hyper muscular seemed trans), her transmale friend, Ellie having no interesting gravity and being a lesbian and her girlfriend being uninteresting and long romantic scenes of the two of them, all back up my perspective. But it's just an opinion.
What's undeniable is that these characters are a stark contrast to the original game. Naughty dog took the feel of the game in a very different direction.
I also know you will dismiss my viewpoint and insist I'm not seeing it "correctly". I will be strawmanned, my experience denied, and my opinions explained away.
But as I also said I have no problem with people making a diverse range of games.
TLOU2 is a very marmite game - and a lot of people loved it and a lot of people didn't like it. And the people it appeals to clearly is different from part 1. I appreciate you disagree.
Best wishes
I literally thought Abby was a trans woman she was so muscular (and so have plenty of other gamers). She then later teams up with a transman. What's interesting is how you portray Abby vs how I and a lot of others saw here (a massive hulk that was kind of a woman but kind of something else). Note I am talking about the video game.
Ellie and her girlfriend were very alike and there wasn't an interesting contrast between them. The lesbian element seemed very played up. I also didn't find her interesting enough to want to play as her. That's not to say all women characters are not appealing. Ellie just wasn't likeable in the game.
Hence... I do think that while there certainly a lot of over reaction from some men about the game. There are also some legitimate points that left wing types refuse to see (see above). There is a ton of other examples I could give on this.
But honestly part 2 was a lame story (for me). We can agree to disagree. That's ok.
I have no problem with game companies creating a range of stories (in fact I fully support it) but it was very much a game for female/lgtb audiences. I do also think that the difference in tone between part 1 and 2 was quite striking.
Personally I do think it was a very bold creative direction but I know I will not play part 3 - its not a series that interests me anymore. But that's just an opinon.
But yeah some people can hide negative emotions (e.g. sadness) very well.
I suppose I also look also for how real a person is. For example in a work setting some people are much more prone to wear masks and fake emotions and some people don't do that. I do try to factor in how much games playing some people do/don't do.