How large would implementation be in more usual languages?
18 karma · joined January 25, 2026
How large would implementation be in more usual languages?
Maybe not in english or smth
can we stop already with these decimals and just call it "1 trit" which it exactly is?
I only see "MOMENT" and "All systems nominal"
Imagine outlawing comic sans because "letters must be serious" or smth
As an avid idle game player, I'm tired of opening games in different window and having main window not-fullscreen just for the game to play normally
This "tab unloading" is great and all, but not giving us users any control to turn it off is awful
I've tried Ghidra, IDA and BinaryNinja, and all of them display code on the level of "C with classes" from early 00s (and declaration of variables at the beginning of function in style of structured programming of the 90s)
I'd be perfectly fine with that output, had there been good way to interactively fix it (refactor without changing behaviour)
I honestly was hoping for some tabletop eurogames or smth...
It feels like tool devs target byte editting more than refactoring decompiled code into something readable - you can't move lines of code, can't flip statement checked in if() for early return
Author of this article mentioned "byte euivalence", and while I'd be fine with functional sameness, I imagine provably-reversible refactor steps would be of great help for everyone
Isn't that against the rules nowadays?
And considering the level of poverty there in the following decade, chances are nukes would've just gotten sold off, just like its carrier
Left ear for the right eye and vice versa