16 karma · joined April 13, 2014
A lot of the game libraries assume and need 3d rendering in order to provide proper sound blocking (from objects) and in scene spatial depth. Having that concept considered in these experiments would perhaps provide for novel and consistent ways for people who are blind or low vision to gain awareness of the scenes (if audio can be attached by design or even by user preference) and augment or improve usability (end-user enjoyment?) if provided.
I'm biased on the keyboarding should be required perspective: I deal with accessibility day in and day out, and a library such as this had to be ripped out and removed from the organization, simply because junior developers would prototype and ship without thinking about that required use-case of keyboard access.
I suspect this could be the case for any subject matter expert where the skill set is viewed as fringe or not expecting the team will be required to have that exact knowledge before hire.
There are dedicated hardware vendors, found on rehab sites such as http://www.rehabmart.com/product/adapted-wireless-computer-m... that you might consider browsing. I had a link to a product that seems to have gone out of business - it was an adapter that autoaveraged input coordinates to tone down tremors.
Finally, keeping all the keyboard shortcuts handy - http://community.linuxmint.com/tutorial/view/45 or https://support.google.com/chromebook/answer/183101?hl=en might help her.
Best of luck!
Could be better, as no accessibility for people with disabilities referenced at a technical conformance level: this needs to be a part of the guidelines.
Keyboard access (e.g., http://www.linuxfoundation.org/collaborate/workgroups/access...) should be a part of the overall guidelines, even without annotation to support of accessibility. This should include visual focus, as well as well defined default keyboard shortcuts, where supported by the operating system, window manager, or application conventions.
At a deeper level, concepts of textual representation of the user interface via Name, Role, State, etc. need to be conveyed. Language used in this guide that is heavily visual centric should be considered and revised if it leads end developers to ONLY think of visual situations, or encourages them to ignore accessibility.
Teh sound is so much more sound-ier! Way much more cranked up than the lame defaults! http://goo.gl/TJLTMF