Stereoscopic Rendering in WebVR
hacks.mozilla.org
hacks.mozilla.org
This is in opposition to having to get your "app" approved by either Apple or Google or Microsoft.
Can you elaborate on what you see as the differences you see between distributed content creation and distributed content management?
Note: you do have to pay an ISP for a connection to the net (not the web) and having a domain name is nice (but not required, also more net than web), so I think it's safe to say there are gatekeepers to the net, but not the web.
A lot of the game libraries assume and need 3d rendering in order to provide proper sound blocking (from objects) and in scene spatial depth. Having that concept considered in these experiments would perhaps provide for novel and consistent ways for people who are blind or low vision to gain awareness of the scenes (if audio can be attached by design or even by user preference) and augment or improve usability (end-user enjoyment?) if provided.
One thing I think might be problematic is the idea of constraining audio to enclosed spaces such as rooms.
For example, with web Audio, it's trivial to make the sound fade off equally in all directions in a circular area around the emitter. How you "contain" sound to a quadrilateral space is something I'm not able to visualize how I would implement.
If anyone has any prior art or recommended reading, I'd happily digest.
The general idea is to model reverberations and reflections given the distance of a point sound source to the nearest flat surface, giving the impression of a "contained" sound.
[1]: https://developer.oculus.com/documentation/audiosdk/latest/c...
[2]: https://developer.oculus.com/documentation/audiosdk/latest/c...
It's something we're looking into, but will take a significant amount of investment in platform (two very different parts of the rendering engine suddenly have to communicate).
For now, it's very low hanging fruits for content creators or engine developers to work with WebGL. It also doesn't hurt that it's much more performant.
On the other hand, it hurts accessibility.