That may seem obvious to those that understand it, those that don't will think I'm nuts. As a scrum master I have been a leader at every company where I have worked. I have never had anyone report to me in those same companies, aka not a boss.
596 karma · joined October 23, 2009
That may seem obvious to those that understand it, those that don't will think I'm nuts. As a scrum master I have been a leader at every company where I have worked. I have never had anyone report to me in those same companies, aka not a boss.
Fast news, breaking news events, what else?
edit: I assume it does, but what is the tipping point?
I'm looking for the next step to take when someone has liked a post, and inviting them to like the page seems to be the only option, which as I said, has limited results.
Your comments are helpful.
In the piece it says something about "needing more windows", that isn't what I'm talking about. That's just poor game design at the outset.
I was refused an interview once because they were looking for the exact person who had done a hit title, he "obviously knows what he's doing". The product in question was 2 years late and 1.4 million over budget. I said: "I can do that...". I think the game industry is unique in that we're often hired, or not hired, based on how famous the title was that we worked on last.
The suggestion that "scheduling is hard", no sh*t Sherlock, that's why you don't hire a 20 year old Producer who did one title at this last company.
1 - I can't tell you the number of times I've asked if the person has an Android phone, only to be told: "No, I have a Samsung Galaxy..."
2 - I agree, severely anecdotal. :) I think you'll find that most on the street have never heard of the OnePlus One, and that same group see the iPhone as a luxury item.
We were near the end, made our schedule, when I was called into a meeting. My schedule had been cut by 2 weeks. I ran out of the meeting and called 4 software development companies, the 2 hardware teams. We pulled together and finished with the new deadline.
The day I signed the paperwork for release, I was told the reason my schedule was cut was because a senior VP was going on vacation and he wanted to take the product with him to show his grandkids. He didn't want to show them something that might have bugs...
I learned LONG ago that my students learned so much more by DOING than by lecture. As children, why would it be reversed with homework? If anything, I should reduce the talking and add more Lego fun for kids.
Fast forward a few months, I've presented 23 game concepts and they were all turned down as "not good game ideas. Two weeks later i stumbled into a meeting where one of those that turned down my idea, an artist, was presenting 3 of my ideas as his own. I companied to the boss who said: "Ideas are free". My retort was: "Sure, but the credit isn't".
That was many years ago and I still find those two people to be disgusting in their attitude.
I recall putting my bags on a table so they the airlines people could look at what I was taking on the plane. When the FLIGHT ATTENDANT looked at my chemistry set, she turned to another official and said: "He could make a bomb out of these chemicals", My first reaction was to laugh.
I waited a minute while the adults thought it over and said: "I'm 10, I don't know how to make a bomb or anything. I jusy got this for christmas!"
They taped it up and made me check it, so I could not carry it on to the plane. To this day I marvel at the idea that a child would be suspected of making a chemical bomb.