When I was at SEGA I was the Producer for the Menacer. It's was a clone of "gun" that Nintendo had called the Super Scope. I had to develop 6 games in 6 months with the hardware also being designed at the same time.
We were near the end, made our schedule, when I was called into a meeting. My schedule had been cut by 2 weeks. I ran out of the meeting and called 4 software development companies, the 2 hardware teams. We pulled together and finished with the new deadline.
The day I signed the paperwork for release, I was told the reason my schedule was cut was because a senior VP was going on vacation and he wanted to take the product with him to show his grandkids. He didn't want to show them something that might have bugs...