293 karma · joined February 18, 2019
Neither would I classify MK-Ulta that way: "Techniques included the covert administration of high doses of psychoactive drugs (especially LSD) and other chemicals, electroshocks, hypnosis, sensory deprivation, isolation, verbal and sexual abuse, as well as other forms of torture."
Or the releasing of biological weapons (MK-Naomi): "at least three covert techniques for attacking and poisoning crops that had been examined under field conditions."
Or Operation Notherwoods: "to both stage and actually commit acts of terrorism against American military and civilian targets, blaming them on the Cuban government, and using it to justify a war against Cuba."
Or the Tuskegee experiment: "The purpose of this study was to observe the natural history of untreated syphilis; the African American men in the study were only told they were receiving free health care from the Federal government of the United States."
The list goes on and on and on and on.
Personally, I think it's the wrong answer to hold the hands of players even more than they do nowadays. It just waters down the experience, when there's zero skill required to beat a given game.
Unfortunately game designers are often lazy, just printing some instructions on the screen instead of making the game in a way that the player will naturally learn these things.
It always comes down to the fact that people will not give up their own benefits for someone else. If you want people to do something you have to appeal to their self-interest, not their morality.