1,560 karma · joined March 12, 2019
No this isn't correct. It's not true that Sam Altman specifically owns most of the US and it's not true of any particular famous rich person either. What it would mean to "own most of the US" is pretty ill-defined, but I think there's no reasonable definition of "owns most of the US" such that any individual or "handful of people" would qualify.
I think this is likely also true for most countries around the world that prospective immigrants to the US might originate from, simply because it's difficult for a "handful of people" to retain ownership of something like an entire country; but there's a lot of countries around the world and it's hard to generalize over every single one of them. Maybe Kim Jong Un specifically can be reasonably said to "own" the entirety of North Korea - although this has fairly little to do with whether or not I benefit from North Korean immigrants trying to move to the place I live.
> Is it not correct that chances are you and I and whichever immigrant are on the don't-own-most-of-the-economy part of the divide?
This is trivially true because no single person or unified entity owns most of the economy. It has very little to do with my opinion of either immigration policy or of Sam Altman and OpenAI.
> Is it not correct that conversation about immigration keeps us focused on being angry with people that generally also are just trying to get by and live a good life as opposed to, y'know, the thing this submission started out about? You can see it happening in this very thread!
Lots of people who are just trying to get by and live a good life (by their own standards) do things that justifiably make other people angry. I agree that the political question around immigration to the US or other western countries isn't directly related to how people should think about Sam Altman; but being unrelated just means it's not really on topic in this thread about this article, not that your opinion about Sam Altman needs to be related to your opinion of immigration to Western countries in any specific way.
If you're an ordinary person who owns the home you live in, and they build Disneyland next to it, most of the ways that the value of the land your home is on increases are useless or actively harmful to you. It's actively bad for you if you have to sell your family home and move somewhere else because you can no longer afford the taxes on it. You're probably not a professional real estate developer who knows how to effectively use the land as an investment, after all, you just wanted to live somewhere stable.
In fact, the increase of value of your land and the consequent tax increase under Georgist land value schemes, would be so bad for you, that you might decide to protestthe construction of that Disneyland to begin with. This is typically called "NIMBYism", and it happens all the time even under current property-tax schemes because the negative externalities of many different types of construction are bad for the quality of life of existing homeowners.
Personally, my favorite 2D video game aesthetic was the vibrant look of high-quality late-SNES games, particularly Chrono Trigger (which obviously had a whole lot of things going right for it besides the art design). I've played a number of modern pixel-art games made by people who were clearly inspired by Chrono Trigger and eager to make graphics that look like it but without any of the SNES's technological limitations, and I'm all for it - Crosscode and (especially) Chained Echoes are salient examples, and I think both those games look great.
If I was today going to make a pixel art game grounded in nostalgia for these games, what style of screen should I be aiming for? Do I even want to do that, as opposed to making a pixel art game that looks good on a modern screen?
Nitter instances by contrast are specific software intended to view information on a specific proprietary social media website in ways the owners of that website don't want them to. It's a question for lawyers if X declaring this to be a type of copyright violation will hold up in court, but X is also actively trying to block Nitter instances from accessing the site at all, which is a technological rather than legal mechanism.
But Rust is actually a better language than C, in multiple ways; and it is in fact bad that so much software in common use is still written in C. C is extremely hard to write correctly and hard to maintain; this fact explains a huge amount of security vulnerabilities in the widely-used software written in C. Rust mitigates this to a large extent, and is also just more pleasant to write because it has better syntactic and semantic affordances than C does - also better developer tooling.
I think that people who are not Anglophone left-progressives should use Rust, in part because I think it is bad that a highly useful programming language is associated with Anglophone left-progressives. Certainly, regardless of one's non-programming-related political beliefs, you should not ground your identity in making a virtue out of sticking to C.
Why do you characterize people you disagree with as having "complete unquestioning fealty" to any of these figures who did something interesting with technology in the past? Seriously, why do you think that accurately characterizes anyone's view? I think this observation that John Carmack made on Twitter has some merit to it - it doesn't mean that I worship John Carmack as my god, or even that I think he's necessarily correct about any other issue. And why would I need to do either of those things to think that the one specific observation of his that we're talking about in this thread has merit to it?
Precisely because our society is rich, and reasonably meritocratic (and has a lot of immigrants from poor, non-English-speaking parts of the world), people who are reasonably smart and conscientious don't last long in low-pay, low-status jobs like cashiering - they get promoted or quit to do something more lucrative. This is Patrick McKenzie's concept of The Sort (https://x.com/patio11/status/1818781344702644311). And it means that my experience of interacting with a cashier is likely to involve interacting with a menial laborer who is difficult to communicate with; meaning I'd rather avoid that interaction altogether and just press buttons on a machine.