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ISeemToBeAVerb

189 karma · joined June 18, 2011

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ISeemToBeAVerb··on Ask HN: Offline Marketing Strategy For Smart Phone Apps?
Oh... I just had one other brief idea. Executives are always looking for better ways to network, so one potential option to try would be grabbing their attention where they're already networking. Take notice of any events in your area and talk to the production team about setting up a booth.
ISeemToBeAVerb··on Ask HN: Offline Marketing Strategy For Smart Phone Apps?
First of all, have you validated this app with your market? Have you actually approached executives and golfers to see if they would use this app? No amount of strategy will overcome a lack of desire or need, so if you haven't done that yet, I'd make that my first priority before sinking a bunch of time & money into anything else.

Assuming the idea is valid, I'd concentrate my efforts on a single country club. Not a public course, but a country club. Golfers that are serious about using golf as a networking tool probably belong to a club (again, something to validate). You'll obviously need to get the club to sign on regardless whether you're pitching them directly or not.

Once you've got the club's permission, there are a number of things you could do:

You could partner with the club and offer an exclusive (but limited) co-branding opportunity. So the app would be a "service" that the club offers to help members network. This would add credibility to the app and make members more likely to take interest in trying the service.

You could negotiate a deal with the pro shop to give away discounts or free memberships to the app with purchases.

Anyhow... you get the picture. My point is to start with a focus, don't spread yourself too thin. If the app takes off, you can always expand.

Think about Facebook's strategy. They started out just focusing on one school and then branched outward to other ivy league schools before finally branching out to all colleges and then the public.

ISeemToBeAVerb··on How I Wrote a Book in 3 Days
Regarding the negative comments, time alone is not an indicator of quality. The consumer doesn't care how long it took you to do something. In many instances, we don't even know the time it took. Some people take decades to produce work, while others take hours or days. The proof of value is always in the work itself.

There are countless examples of artists producing work at breakneck speeds; Miles Davis, Ornette Coleman, Frank Zappa, Issac Asimov, Alexandre Dumas, etc... I could go on and on.

ISeemToBeAVerb··on Ideas aren't worthless
I think the notion of ideas being worthless is, essentially, an overreaction to the trend of ideas being grossly overvalued at the expense of more practical considerations.

In my mind, this belief is best illustrated in the rapid rise of startups who have an interesting idea, but very little market validation or plans for monetization.

As with most complex topics, the truth is somewhere in the middle. Ideas are not worthless, but they're certainly not worth much. To be valuable (in a business sense) an idea must also be coupled with a strong need or desire derived from knowledge of the market. Add to that a strong plan for execution and you've got something of value.

I'm certainly not suggesting that these elements are always known from the beginning, but for an idea to grow in value, I think these factors need to be taken into consideration.

ISeemToBeAVerb··on One simple but powerful reason to avoid using AirBnB: It is very risky
Yeah, this sounds like poor planning to me. Most of the complaints are limitations of the traveler writing the story, not AirBnB. Plus, the author admits that a tragedy was the reason the homeowner didn't reach out. That's unfortunate for all parties involved, but it does not represent how the service generally works.
ISeemToBeAVerb··on Show HN: MemStash - Commit things to memory
You bring up a good point. Perhaps targeting a specific demographic would make the sell a bit easier?

I don't think it occurs to many people to seek out and use memory tools. However, there are groups of people who do have a very specific need for these tools and actively seek them out. I'm thinking of people like medical students, language enthusiasts, etc... Anyone who has an immediate need to learn and recall large amounts of information.

By intentionally limiting the scope of what you offer, you can better target prospects and tailor your offer to fit their needs like a glove.

ISeemToBeAVerb··on Show HN: MemStash - Commit things to memory
I think there is potential here. As I mentioned above, Anki has a few quirks that make it cumbersome to use on occasion. My top three complaints, accompanied by potential solutions, would be as follows:

01. Getting information into Anki. You've already got this covered pretty well. The ability to clip notes from around the web or add them via other methods is wonderful. Think of a tool like Evernote or Clip.to

02. Poor Quality Decks. Let's face it, finding a good pre-made deck in Anki can be a challenge. You can easily solve this, simply offer your users a variety of high quality decks. The better the quality of the decks, the more value. It can take a REALLY long time to make a good deck, I'd gladly pay a modest fee for a well made deck that saves me hours of prep time.

03. Bad Design & UI. I love Anki, but she isn't the prettiest girl in the room and she isn't always easy to get along with. A little bit of elegant design and thoughtful UI would go a looong way in boosting the perceived value of your product.

ISeemToBeAVerb··on Show HN: MemStash - Commit things to memory
As someone who is intensely interested in memory and mnemonics, I always welcome new tools. The site looks great for being build in 24 hrs and I like the idea of a web-based tool for memorization. However, I do think the offer could use some work. As some other people have pointed out, SMS, email and Push notifications might get out of hand very quickly.

I think you have to consider that most people are using tools like Anki to memorize larger sets of data rather than the names of a few people or a nice quote. Tools like push notifications and text messages are just not an efficient way to digest that much information. I wouldn't mind getting a quote pushed out to me a few times in a day, but compound that by 100 or more items to memorize and suddenly your phone is blowing up every 3 seconds. No bueno.

If I were in your shoes, I would do away with the push, email and SMS notifications altogether. I like the idea of clipping items from around the web, because that actually solves one of the biggest pains of using Anki, which is organizing and typing all your items into the program (assuming there isn't already a stack available). You could even allow users to "clip" to a specific notebook to better organize their items.

Instead of sending notifications, I'd create a spaced-repetition mobile app and/or web app that allowed users to access their clipped items. That way, users can access your tool at their own discretion, but still get the benefit of having a tool to gather their information.

Anyhow, that's my 2 cents. Great job and good luck!

ISeemToBeAVerb··on Ask HN: List of Revenue Models?
Hmm... The closest thing I can think of is the book "The Personal MBA" by Josh Kaufman.

In the book he talks about the "12 Standard Forms Of Value". These 12 forms of value cover pretty much any business you can possibly think of. In other words, if you're in business and making money, you're using at least one of these twelve methods.

ISeemToBeAVerb··on The End of Indie Game Development on Android
It may be the end for you, but not for me. I see tons of potential for mobile app developers, especially independents.

I hear so many developers complaining about their apps not getting exposure on the app stores, but guess how many of them have put any serious sweat equity into building their business outside of the app stores? Hardly any is the correct answer to that question.

The whole world of internet marketing is open to you. Build a brand for yourself, cultivate a community. You think the only way to get people to download your app is through the app store? The only time I go the app store is when I want something specific. I find ALL the apps I use through search and social.

You need to think bigger to survive. Yes, competition is increasing- nobody gets a free ride in this world. But there are advantages to being small and nimble in this market. You just gotta think outside the store.

ISeemToBeAVerb··on Ask HN: How to Learn a Musical Instrument Like a Hacker? (specifically piano)
Learn to read music. Use Hanon's Finger Exercises for practice.
ISeemToBeAVerb··on Ask HN: Minimum requirements (mainly legal) for accepting payments as a startup
Yes, you can legally receive money without incorporating. The only requirement for setting up basic payments is a valid bank account.
ISeemToBeAVerb··on Ask HN: Which is better ,career wise? iOS or Android application development?
Why not develop cross-platform applications? As Zenst said, you could go the HTML5 route and use something like Phonegap. Personally, I'm a Corona SDK user. I can't comment on Phonegap, as I've never used it, but Corona makes it trivial to develop cross-platform apps written in Lua.
ISeemToBeAVerb··on The importance of being prolific
This really is an interesting and faceted topic. There are certainly valid arguments to be made both ways, but from a personal perspective, I've grown to appreciate the idea of setting aggressive deadlines on creative work.

By nature, I've always been a perfectionist and tinkerer, and while there are benefits to that mentality, there are also severe drawbacks. The inability to start or finish projects being at the top of that list. I've found that setting (and sticking to) aggressive deadlines provides me with a focus and directive that I simply can't get from working any other way.

There is a liberating feeling in the idea of not coveting any single project or piece of work. This sounds counter-intuitive, but when you see each piece of work as a result of whatever constraints you're working within, rather than a cherished opus that will define your life for years to come, it releases a lot of pressure and allows you to focus. I think it's safe to say that a lot of artists wouldn't be where they are were it not for their willingness to experiment often and fail often.

ISeemToBeAVerb··on Ask HN: How do I sell my iOS app?
It's www.sellmyapplication.com
ISeemToBeAVerb··on Ask HN: How do I sell my iOS app?
If you want to sell an app all you need to do is take it down off the app-store, transfer your code to the buyer and collect your money. The buyer would be responsible for re-listing the app under his/her account. As for websites, I think I remember coming across one called "sellmyapp" or something similar. Try Googling that.
ISeemToBeAVerb··on 9 Health Risks that Aren't Worth Taking
First of all, consider the sources. Yahoo and Redbook aren't exactly pillars of journalistic integrity. Second, just look at that list. PVC Shower curtains? Seriously? Out of all the health risks out there (smoking, drinking, substance abuse, poor eating habits, lack of sleep, etc..) someone out there thought "hey, I bet that plastic shower curtain that I might brush up against for 10 minutes everyday is a super deadly health hazard." Ugh... sorry for the rant, but I really do wonder sometimes, who comes up with this stuff?
ISeemToBeAVerb··on Ask HN: Can you make decent money from niche mobile apps?
Yes, of course you can. But like tedmiston said, your question is too general to answer in any useful way.

However, I will say this; from what I've seen, you're more likely to succeed with a mobile-based product aimed at a business niche. Businesses are more willing to pay larger sums (or subscriptions) for solutions, whereas consumers tend to place less overall value on any one app.

The only way to get any definitive answers is to test within the market you're aiming for.

ISeemToBeAVerb··on Show HN: fwber - "gamified" FWB finder (NSFW)
Would you agree to a date/casual encounter without seeing any pictures? I know I wouldn't. And I'm willing to bet most people feel the same way. There is a HUGE difference between your friend setting you up on a blind date and agreeing to one online. Not to mention that the adult nature of your site makes it even more of a risk. If this is a potential business venture, I'd definitely change your dating model. If you're hell bent on making a casual dating site, there are other ways of ensuring quality and privacy. Profile verification is one way, private/fee based entry is another.
ISeemToBeAVerb··on Gorgeous Unreal Engine 4 brings direct programming, indirect lighting
I have a plugin for Cinema 4D called "HDRI Studio Kit" that is basically a set of predefined studio lights and lighting setups. Makes it very simple to light objects using traditional photographic methods. You have various tent setups, soft-boxes, umbrella lights, etc...
ISeemToBeAVerb··on Spire.io: A New Platform For Serverless Apps That Work On Web & Mobile
I think Firebase will eventually figure out how to pull off their service. After all, they aren't planning on leaving beta until the end of the year (according to their support rep). It is frustrating though. I really dislike when companies promise solutions to problems they haven't even figured out yet.
ISeemToBeAVerb··on Parse launches premium feature: end-user branding
This is just a personal opinion from someone who is not (currently) a customer, but I didn't realize that the free service required you to accept in-app branding.

Personally, I'd much rather pay a small monthly fee for the bottom-tier (free) service than have my app branded in any way by Parse.

I could see keeping the free option open for testing, but I think a mid-range option under $200 (sans branding) would open you up to a lot more potential customers.

ISeemToBeAVerb··on Visual design will not fix your broken business
Exactly. It always amazes me that so many engineers dismiss attempting to learn about design. It amazes me because, in so many ways, engineering IS design. You can't really untangle the two. A well engineered application is a well designed one. They both inform and guide each other.
ISeemToBeAVerb··on Visual design will not fix your broken business
This article offers little in the way of useful advice and seems to be a bit prejudicial toward designers in general.

A more useful topic would have been that design alone will not guarantee the success of your business.

The reality of the matter is that both design and engineering are critical aspects of your business in different ways.

Design IS important. Like it or not, the design of your website and your product screen-caps are the first thing any potential customer is going to see. A well designed brand does influence buying decisions, that's a fact.

Furthermore, users don't care about how well your code is written. The only contact they have with your code is through your UI. If the experience is not well designed, you're not really doing your job. Everything else being equal, a consumer is always going to choose software that is pleasant to use over software that is merely "functional".

That being said, once you entice users to try your product, the engineering better be solid.

So there you go, two important skills- both of which add to the value that you're (hopefully) offering to your customers.

ISeemToBeAVerb··on Death by a thousand great ideas
This article illustrates a common problem people have with starting a business. Idea churn.

The way most people go about starting businesses is to drum up ideas and then go out into the world and attempt to validate them like so:

01. Come up with product/service ideas

02. Seek out a market or present idea(s) to a predetermined market

03. Conduct market research to validate/invalidate idea(s)

04. Scrap idea or build idea

05. Rinse, repeat

This method isn't very effective because it emphasizes validating your preconceived ideas, not understanding your market and THEN crafting a compelling product or service to sell them.

The market-first approach, on the other hand, eschews the notion of starting out with a product/service idea in the beginning. Instead, it focuses on finding markets to serve, gaining a deeper understanding of what their needs and pain points are, and then crafting a product or service to offer.

The Market First Method

01. Choose a market

02. Conduct research to understand market needs/desires

03. Brainstorm ideas to solve market needs/desires

04. Craft a compelling product or service

05. Deploy. Gather feedback. Iterate.

I find this methodology to be far more effective because it shifts your focus from coming up with rock star ideas to the far more pleasant and useful activity of engaging with a market and discovering where you can add value. Two things, I might add, that come in quite handy when it comes time to craft your offer and write sales copy.

ISeemToBeAVerb··on Ask HN: Share your best sources for learning web design
In my mind, design is one of those things that is really best learned through practice and observation. While there are certainly fundamental principles to design, there really isn't a technology of design in the sense that you can teach it in a manner that always translates to successful execution. In other words, you can learn the recipe but still botch the meal. Not because you don't understand the principles, but because you lack the instincts (built through practice and observation) to understand how to communicate through design.

The best method I've found for learning design (aside from actually doing it) is to take note of designs that strike you and really dig into them. Ask yourself why the designer might have made the choices he did. How has the designer used line, shape, texture, color and space to achieve a sense of balance and unity (or their opposites). What has the designer chosen to emphasize? Why? Take notice of all the small and subtle elements that contribute to the overall feel of the design.

As for the technical side, well that stuff isn't too hard. There is an abundance of material covering CSS, HTML and Javascript. Tutsplus has some excellent free courses and tutorials. As do the sites that sebphfx mentions.

Just remember not to confuse development with design. Knowing CSS and Javascript doesn't make you any more of a designer than my 3 year old nephew. If you want to make beautiful stuff, you gotta keep practicing and observing.

Best of luck, take care.

ISeemToBeAVerb··on Apple has a gajillion dollars. Devs still have to pay $100.
More than anything, I think the intention behind the developer fee is to act as an additional buffer against low-quality developers. Personally, I have no objection to it. If you're serious about putting time into developing for Apple, $100 bucks isn't really all that big a deal. Furthermore, 30% isn't a bad deal either considering that Apple is providing you with a large platform for distribution as well as potential exposure.
ISeemToBeAVerb··on NodeUp 15 - Bears, Wolves, and Poppins
First off, I really enjoy your podcast, so thanks for taking the time to put out good content. One small suggestion though- It would be really helpful if your episode names were more descriptive of their content. It's not a big deal, but it's a bit frustrating when browsing my podcast feeds and I have no idea what the podcast topics are. Anyhow, just my 2 cents. Again, thanks!
ISeemToBeAVerb··on Steal, Don’t Borrow
Not sure I really understand the distinctions here. First of all, no one actually "borrows" anything in art. Borrowing something would imply that you were going to return it at some point, which doesn't really fit with how that scenario works. I think a more appropriate way of thinking about artistic influence is through the concepts of copying and transformation.

Copying is the act of stealing without transformation. In other words, the work is purely derivative. Transformation, on the other hand, is the act of combining your influence(s) and using them as a basis for a new idea. I don't think it makes much of a difference whether this is an intentional or unconscious act. Both copying and transformation have their place in art.

Most artists start out through imitation (copying) and move on to transformation. For example, Keith Richards started out by obsessively copying the styles of American Blues artists, it wasn't until years later that he had absorbed those early influences enough to go on to transform them into his own distinctive style of playing. Same with someone like Picasso. His early work is rooted in traditional realism. Later on he would go on to be heavily influenced by symbolism and African folk art- which ultimately led to Cubism.

ISeemToBeAVerb··on An Open Letter to Warby Parker
I agree with you to a point (especially in this instance). On the other hand, I think there are certain circumstances where the laundry should be aired.

While it could be said that nothing is fair in love, war and business, I, personally, find unethical business practices to be quite loathsome. Sometimes a company that tries to win through intimidation and questionable legal threats deserves to have the world know what they're up to.

My grandmother once gave me a piece of advice that's stuck with me- "Integrity is doing the right thing, even if nobody is watching." Years later, I think about that and I wonder, how many people are running their businesses with a smile on their face and a knife behind their back.

So yeah, there are plenty of times where airing dirty laundry is a shallow thing to do, but there are also times where you can finally see the true colors of a company and what they really stand for.

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