2,983 karma · joined October 26, 2016
Microsoft at the time provided only software and put legal and technical restrictions on PC manufacturer’s ability to uninstall Internet Explorer.
if high I/O is an issue, AWS announced I/O Optimized just last year https://aws.amazon.com/about-aws/whats-new/2023/05/amazon-au...
> Also self host db and backup is inmensively more cheaper/faster
So is running a server in a colocation centre or your own closet. But there's a reason people opt for that less and less these days
... no?
Windows Mobile, BlackBerry, Palm, Nokia, Symbian, Maemo?
For me, developers played a huge part.
There were a lot of popular and new apps missing in the windows store.
Microsoft had to even co-fund app developers to build apps for windows phone, without much luck or being too late.
E.g. Instagram for Windows released 18 months after Android. Did YouTube ever release on windows phone?
This played a big part in people choosing iOS/Android instead.
I haven’t looked into this for years, but that’s my recollection of early/mid 2010s.
The Verge seems to confirm my historic bias:
> If you’re wondering why none of Microsoft’s many strenuous Windows Phone efforts ultimately paid off, the key answer lies in the platform’s chronic failure to attract third-party app developers. Every time Nokia launched a new Windows Phone, it had to dodge and duck the question of when there’ll be an Instagram app for the OS. Even as Microsoft was beating Google at providing a smoother and slicker first-party app experience, Google was winning handily in having the more essential apps and the more enthusiastic third-party ecosystem.
https://www.theverge.com/2017/10/10/16452162/windows-phone-h...
Epic? Which never released the Unreal Engine for Windows Phone and now cries the loudest about the status quo.
Or the 1000’s of developers who abandoned pre App Store distribution models in favor of Apple’s hardware, software and APIs, happily signed up to 30% revenue share with Apple that didn't change in 15 years? (other than go down to 15% for 90% of sellers who do under a million of annual revenue)
Epic Game Store is unprofitable and losing money. There were financial documents released in Epic vs Apple about Epic Game Store becoming possibly profitable in a few years and accumulating 1 billion loss before the end of this decade.
> You dislike people who count private profit margins?
I like how you honestly believe that saying "% cut is pointless for Steam", "they have more money than they could ever spend", "they just spend whatever they want and do what they want", "they rob ... so billionaire Gabe N can enjoy the extreme excess of his valve palace" is counting profit margins.
To bring you back to reality, you're not counting profit margins, because you have no access to their financials. You're making stuff up and talking emotional nonsense like you have a personal grudge and accuse other people and companies of robbing people.
edit: can't reply to your comment below. wishing you all the best with your future trap laying for incompetent repliers
The rest of your comment is baffling to me.
I assume you're neither a shareholder or employee of Steam.
But you count their money, you decide for them that their own money is pointless to them, you somehow know how much money they earn, and based on that make assumption it's more than they could ever spend (even though you admit yourself there is no budget at Valve).
And how long is "ever" in "than they could ever spend"? 1 year? 5 years? 20 years? 100 years?
I very much dislike people who count other people's money, I don't know if it's their own jealousy or greediness. But you on top of that also somehow came to the conclusion that their own money is pointless to them, and then accuse them of robbing people.
And this is about marketplace for PC games, a wild west of side-loading and land of free for all.
But somehow Steam is robbing developers.
¯\_(ツ)_/¯
They spent billions on hardware, software, R&D, marketing and operations.
Why would they give another business a free access to a billion of their customers?
You want to earn money of Apple's customers? Then pay Apple a revenue share of the money you get from their customers.
That's how pretty much any marketplace works in the world.
From your local Target to Salesforce/Shopify/PlayStation/Epic Store/Steam/etc.
It's up to the people who created these marketplaces to charge what they feel is fair and/or financially sustainable for the value they provide.
If it wasn't worth it for the sellers, these marketplaces wouldn't exist today.
But they do, and they thrive.
If you have a secret sauce how to build a sustainable billion people marketplace after spending billions on it without charging sellers access to your customers, please do it and show the world how it should be done.
> Apple prohibits me from doing that
Yes, because that's their product, their philosophy and the experience they want their customers to have.
And they do that for 15 years already.
You knew that and still bought the iPhone. As have hundreds of millions of others.
And it still is one of the most popular, highest rated consumer devices in the world for over a decade.
So it's not a deal breaker for consumers, is it?
Apple didn’t invent a marketplace.
Please have a look how other online and offline marketplaces work and how they monetize access.
You can look at anything from Salesforce, Shopify, to Microsoft, Epic Store, PlayStation and your local Target store.
Hint - it’s not a flat fee structure.
You know what the experience was in one word?
Shit.
For both developers and consumers.
Then comes Apple with amazing hardware, software and APIs with focus on developer experience.
Developers decide to ditch side-loading & stuff like xda-developers in favor of 30% fees to develop for iOS (and then Android) because it’s so amazing for them and the consumers.
It got to the stage where developers were so happy with the 30% fee and Apple/Google duopoly, many even didn’t even try to develop anything for other mobile OS’s including the Windows Phone store.
Microsoft tried to fund app developers and spent millions, without much luck.
No modern apps, no consumers, no sales.
Microsoft then had no other option than to admit defeat, write off billions and shut down the era of Windows on mobile phone devices.
Even Epic never released Unreal Engine on Windows Phone, and cries the loudest today about the duopoly they helped to build.
So now you’re saying after abandoning side-loading, agreeing to 30% fees for an access to a worldwide billion people marketplace, suddenly after 15 years it’s terrible and we should go back to side-loading again, because greedy Apple?
A legal business targeting people in the EU must still comply with GDPR, hence still have to tell you where they got your data and consent from.
Personally since GDPR got introduced it reduced number of cold calls and emails I receive.
No longer can companies randomly add my email address to their Mailchimp accounts.
And no longer companies can easily sell my data from one to another.
Is it perfect? No. Can it be better? Yes. Did it bring benefits? Yes
If you get a random sales/marketing email, you have the right to find out where they got your details from and where did they get your consent to email you.
The scale of the Post Office scandal means that there are no easy and quick solutions for the government.
Ministers could advise the King to grant Royal Pardons, once reserved for the condemned as they faced the gallows.
But these would be largely symbolic acts because the government can't, at the stroke of a pen, quash a conviction. That’s because the courts are constitutionally independent - and that means a second option could be difficult too.
Parliament could pass an act declaring that all the Horizon convictions be quashed, but that would be an unprecedented meddling in the work of judges - and it would pave the way for politicians to do it again.
The third option is a mass appeal with a crystal clear submission to Court of Appeal judges that the state no longer believes the convictions should stand. There’s a precedent for this - 39 post office cases were overturned in one go in 2021.
But running such a case would not be easy - and it could still take years to resolve.
Any reason this dropped from front page with 232 points and 271 comments in 2 hours to page 3?
They used a small team to build an app in 5 months that handled going from 0 to 100 mil users in 5 days.
Doesn’t sound neither lots of money and engineering, or false idea if it had 100 mil signups in 5 days.
It's not being used more for the same reason Ruby on Rails is not used more.
Both are batteries included frameworks, with a much steeper learning curve than e.g.
<script src="https://cdn.com/vue.js">
Plus people like to tinker and wire up things together themselves, like router, rendering, state management, testing, etc. That's more exciting than `ember new project`.
I was like that 10 years ago too, but now when I learned the ropes I just want to focus on shipping and providing value, rather than wasting my life wiring up 17 javascript packages of the month together.
https://guides.emberjs.com/release/models/
There’s also https://orbitjs.com/
I regret waiting for M2 Pro and wasted so much time working on a slow 2017 MacBook Pro.