Apple Vision Pro available in the U.S. on February 2
apple.com
apple.com
Designing for visionOS - https://developer.apple.com/design/human-interface-guideline...
Inputs: Eyes - https://developer.apple.com/design/human-interface-guideline...
Principles of spatial design - https://developer.apple.com/videos/play/wwdc2023/10072/
Create accessible spatial experiences - https://developer.apple.com/videos/play/wwdc2023/10034/
While I don't think there will be a mass adoption by people willing to put on goggles throughout the day, it's clear that a lot of Apple's ecosystem is being directed toward environmental and situational computing, and the SDK backs that up. Using gaze detection to focus on more than one device in a room, surfacing certain interactions in specific rooms, and low-lag screen mirroring from devices are all pretty high-cost investments that are likely to find uses in other products. I look forward to what kinds of "continuity" type features this tech introduces.
I'm sure it won't be perfect or anything, but I'm mostly just stoked about the possibilities I see with this thing.
Anyway, there's no way my work will buy me one, and I'm not buying one with my own dollars just to lock it to my corp account, so not sure I could even use it for my dream use case.
https://www.businessinsider.com/less-expensive-apple-vision-...
For 99% of the price point people will pay for VR, it is still there.
...and will be for Apple Vision (non-pro) and Apple VisionSE.
I travel often and I’m looking forward to always having the ability to have a large high resolution display to work on. Also seems cool for entertainment. It’s returnable like anything else.
So one could for example have the benefits of multiple screens while lounging or in the middle of a flight. Even at a desk, window/screen placement would be more flexible than otherwise possible.
It's kind of like comparing a monitor that's locked to a single app with a monitor that has multiple spaces you can switch between. They both have the same resolution, but one of them can display much more stuff.
I’m a laptop only person. I never understood how a single monitor would be better. But quantity has a quality all its own and 4 monitors seems like it could enable novel approaches.
In VR, that 4K needs to cover over 100 degrees FOV. And any 'virtual monitor' content is being resampled and filtered, inevitably blurring/softening things.
I suspect that we're going to need a lot more than 4K resolution before you can comfortably work with small text (e.g. coding, web browsing) in VR.
That is likely some clever wording, but according to the announcement, a non-pessimistic interpretation does seem like each eye is getting more than 4K.
When those two things aren't in alignment, you can get a feeling of eye-strain. The way the lenses bend the light make it so the focal length that you're focusing on is further than the screen in front of you, so that isn't what is causing the eye strain.
Mind you, this is just my layman's understanding of the subject, so definitely take it with a grain of salt.
[0] - https://en.wikipedia.org/wiki/Vergence-accommodation_conflic...
So you’re not focusing on the glass, but on the image at that virtual depth.
The strain comes from looking at things rendered further or closer than 1.3m.
It would be nice to work in various locations with the equivalent of a big 4K screen.
I am unfortunately one of those people who really cannot work on a laptop screen, I need lots of real estate. (And laptops are ergonomically bad even if you don't mind the small screen)
I actually currently have 3 4K monitor + keyboard workstations in various rooms in my house. (Office, living room, garage) because I like to work in various places depending on the weather, who else is home, etc.
If the Apple Vision Pro could replace my 4 monitors, I’d be delighted
I also think that compared to say the Quest Pro/3 it has more potential to be host to the first few apps that kick off the “iPhone moment” for AR. The capable hardware is certainly a factor here, but the bigger one is that it has a massive, enthusiastic dev base who can write apps for it on day one. Furthermore, those with iOS apps already can dip their toes in the platform by getting an AR-optimized app by doing little more than checking a tickbox in Xcode.
In France, it was launched at 600€ (8GB version) with a contract; but just the year prior I had bought a Windows mobile smartphone that completely sucked for 250€ (LG, under contract as well), plus a 210€ iPhone Nano. All in all, you are not that far from the price for a device that was truly something else and had all the functionality of the previous combo and much more.
The iPhone worked because it was priced pretty cheap considering everything it brought to the table. In fact, I am absolutely certain that people started buying iPhones because they intuitively understood that they would save money by staying ahead of the curve while bringing a lot of usefulness into their lives. It is extremely doubtful that something like that will happen with the Vision Pro, firstly because it doesn't really replace any existing device and its pricing is completely disconnected from ordinary people's reality.
The iPhone was 5 years ahead of anything on the market, yet it did not cost 3 to 7 times the equivalent technology. Actually, as I said I'm pretty sure it worked because people figured out that while it lacked some features or had "not as good" specs on paper for certain things, it was a far more usable and useful device. If you looked at its competitors at that time a Nokia N95 8GB would go for 300€ under contract (700€ naked) and the most popular Samsung/LG big feature phones/smartphone were around that price.
The iPhone was not expensive. This is a mythology created by Apple fanboys under Tim Cook that gaslighted everyone with "clever" diversification and an insane pricing ladder where he keeps selling old technology for twice the price of its competitors just because he benefits from the Apple brand halo. When you look at it the first iPhone was what is now called a "Pro" iPhone; it was the best Apple could sell, but it was also the best in the market overall, there wasn't any alternative with a better integrated package. Even if we make a charitable comparison and take for example the most expensive iPhone 3G at 700€ (16Go version) and ignore the Pro Max iPhone (which is an extreme outlier) and go for the "base" Pro iPhone at 1230€ ; you go from 68% of monthly minimum salary to 90%; a rather substantial 22% increase. For what is essentially the same thing relative to the overall market. If you were to just consider inflation, 700€ in 2009 would be around 890€ today. This is already 80€ more money than the "base" iPhone 15. This base iPhone is technologically underwhelming, its only redeeming quality is the fast silicon but it is largely unnecessary and as to make up for the lower amount of RAM (that nowadays is way more relevant to what you can do with your phones that pure benchmark speed). It is basically the same thing as a Samsung S23, expect sold at a 300€ premium.
This is the reality that the Vision Pro is launching with, and as a "new" technology it was already bound to be expensive, but under the Tim Cook "leadership" it is bound to be a meme device considering the pricing placement. It is better technology than the competition, but not 3 times better and its potential use cases are not 3 times better than what exists. In fact, we already know from very similar existing devices that such things are uncomfortable enough that they could not be considered as a primary device. So even if someone finds a use for them, it's going to be very niche and time bound. Nothing that could warrant its asking price.
But I find it very fitting to the Tim Cook era, it represents exactly what Apple has become with him: overpriced, overengineered, luxury show-off technology. Lots of posturing, enormous potential to display wealth; very little substance.
I heard that the Quest 3 already solved this too?
That aside, I'd imagine I'll use it for watching movies and tv since I live alone currently and could enjoy the immersion without blocking other people out. I already have a PSVR 2 for gaming so I'm not too worried about the potential or lack thereof for games. One thing I'm going to try out though is game streaming services like Geforce Now. If I can play really high fidelity flat games using a M+KB / Controller on the headset that would be awesome!
Edit: geez, just don’t have a sense of humor here? Or is it the truth Then you’re downloading this because you’re embarrassed?
It's not like users will be allowed to play real games or install a real OS.
I'd like to know how it handles itself when you throw 8K120fps HEVC or AV1 at it. If it can't do that, then how could it ever compete with a $2500 PC and a Valve Index?
https://www.researchgate.net/figure/Percentages-of-Internet-...
The entertainment aspect is a massive draw too—I don't want to downplay it by any means, but people were asking for some of the reasons that I want one, so I was genuinely answering with some of the features I envision using and how.
I'm pretty sure this will work on day 1 on Vision Pro since Xbox Cloud Gaming already works on Safari with PS/XBox controllers paired to Macs/iPads/iPhones, and with the supposed higher quality display, passthrough, and user interface (the Quest hand tracking is insufferable) I expect it will be even better.
[1]: https://news.xbox.com/en-us/2023/12/13/play-xbox-game-pass-w...
Personally, I still think VR is mostly something like 3D TV/movies where you end up paying a lot more for nothing of real value, just a novelty factor.
I look back at what some of my computer set ups cost over the years in non inflation adjusted terms
- An Apple //e with a duo disk drive, a green screen monitor, and a dot matrix printer in 1986 was $3000
- A Mac LC II with 10 MB RAM, an 80MB hard drive, a laser printer a little 12 inch monitor, and a //e card with a separate drive - $4000 with an education discount.
- A PowerMac 6100/60 with 24 MB RAM, 250MB hard drive and a 486 DOS Compatibility Card and a $500 13 inch monitor - $3300 in 1996.
I won’t buy one because just like the 1st gen iPhone, iPad and Apple Watch, it usually doesn’t last as long as the second generation and Apple usually makes rapid advances between the two.
But if Apple addresses all of your other (very valid) concerns, price wouldn’t hold me back from it if I could find a use for it.
They upgraded or started using those generic machines for generic things.
You can't just buy this and use it as a replacement.
Even if it could, it's not even remotely a competitive price. 90s hardware cost what it cost because that's what was available. Today, there is plenty of competition for VR, and Apple is explicitly ignoring it.
Instead, it's a toy. It's not allowed to be anything more.
There is a whole world of software that this device will never touch, simply because it's not allowed.
It's exactly what I expected from an Apple product. That's why I was never enthusiastic about this hardware to begin with: I knew anything I would want to do with it would be arbitrarily impossible. That's Apple's business model. Just because I'm not the target audience doesn't mean I don't exist!
The target audience is anyone who is willing to pay $3500 for a walled garden. For fucks sake, I'm allowed to be critical of that business model.
It’s no different than the people who show up in new iPhone announcement threads complaining about iOS and the App Store. We’ve heard all this before literally all the time — Google sells Pixels go buy one of those and be happy. Some of us like what Apple does with their ecosystem.
They sell premium hardware with a walled garden of software that meets the full expectations of 80% of people in general and 90-95% of people who can afford these devices.
For their target audience, $3000-3500 is probably the perfect the price point for the “first” generation of a new (to them) tech platform. Insofar as it allows them to turn a profit, ship best in class mass-manufacturable hardware, and not price out their core demographic of new adopters.
I have been an Apple customer since the first iPod but nowadays their pricing makes absolutely no sense considering their products' positioning compared to the rest of the market.
But somehow you cannot say that and you will be gaslighted about Apple pricing that always have been this way (even though it is demonstrably and factually not true).
At least for the iPhone there was a good excuse: network operators were not very keen on letting a completely open device run on their network, and still today there are limitations on what you can do with a fully rooted Android device. It somewhat makes sense; the nefarious potential is pretty big.
But for a headset? No reason at all to have it locked down from the get go.
How many people did what you did though? Were those all Apple branded monitors + printers? There were much cheaper alternatives in the same time frame.
I paid full price for a 3DS on day one, doesn't mean it was the right price for it to be a success.
All indications is that Apple will only be able to manufacturer 2 million of them. Is there any doubt those will sell out.
As far as how many people did it. Back in 1992, Apple was the number one seller of computers when they started selling “low cost” Macs. Apple didn’t start struggling until Windows 95.
Apple was more valuable than Microsoft until the mid 90s if I recall correctly
While Apple sold a lot less Apple //e’s than low cost Commodores and Atari computers, they were much more profitable.
And a Quest 3 is a much closer competitor to the Vision Pro than a Blu F92 5G is to a iPhone 15 Pro Max...
(Deep cut)
Even the high end iPads are about 10x as expensive as a Fire Tablet.
The original iPhone was unsubsidized at $700 compared to “free” phones and was laughed at by Balmer for that very reason.
In fact, they are the sole reason Apple has been able to charge those ludicrous price lately. It seems they exist only to validate and rationalise any stupidly greedy decision Apple is making. At this point it really has become very close to a cult...
I do not own Apple stock, I don't work for them, and I'm not buying one (although I'll be watching with great interest)
However.... whether or not you think any of these products are worth it, the Apple Vision Pro is objectively pretty far ahead of the Quest 2/3 in terms of capability.
I'm picking up a Pimax Crystal for that purpose. I'll probably get an AVP, but don't expect to be able to use it for gaming. That's not its purpose. It's a MacBook Pro built into a headset.
<Looks at his PlayStation Move gathering dust in a corner>
At least I didn't buy a PSVR :)
Also, as someone who wears glasses:
1. I trust my regular optometrist a lot more than Apple-made lenses.
2. Do I remember right that you can't swap prescription lenses, so you'd have to get one for each family member? Holy 2500 * N!
Apple lenses will be worse than the best but far better than the average.
Who said anything about strip mall opticians?
At least they let you swap the lenses. Will they do the unthinkable and let the iPad be multiuser as well?
I got excuses like: "oh, these are better for computer work but worse for distance". Great... why are my old lenses more clear for both computer work and distance?
I went home with the new lenses and tried them for a night and a day. Unusable.
I went back and the optician's second attempt failed too. Now for computer work they were better and for distance they were still worse.
Attempt #3 was a match for my old lenses. Neither better nor worse. Mission accomplished? $500 well spent.
I'm sure in all 3 cases Zeiss made impeccable lenses. But it comes down to the optician's interpretation of the prescription I brought in (from a laser eye center's 8-machine exam I got the previous week) and their clinical examination of my eyes.
I expect that whatever Apple's Standard Operating Procedure will be for supplying the right lenses to people, it'll be mostly superior to your average optician.
I love that your anecdote has determined that most opticians will be worse at their job than an Apple Genius who might get two-three hours training on fitting the headset.
Getting the fitting right is built into their products from years earlier in the design process.
The Apple Genius is perhaps the last or second-last step in an SOP that results in their customers not angrily returning hundreds of thousands of headsets and swearing off the entire ecosystem.
Now sometimes Apple get things woefully wrong (e.g. butterfly keyboards, antenna gate) and refuse to admit defeat for years.
But on average, across years and dozens of product variations, they have a good hit/miss ratio.
Most strip mall opticians don't grind the glass themselves. Measurements are taken and sent to a specialist facility.
On the other hand, how much training does the Apple Genius fitting your headset receive?
Oh good, one more step towards Gargoyles (a subculture of people choosing to remain continuously connected to the Metaverse by wearing portable terminals, goggles and other equipment; they are nicknamed "gargoyles" due to their grotesque appearance - from Snow Crash).
But I've had opticians do a poor job of getting me the prescription I need, and so the Zeiss lenses were way off.
I bet Apple will have this dialed in from the get-go.
1. Your optometrist will be providing the prescription. Zeiss will be providing the optics. You can trust them both.
2. They're expensive, but they pop in and out.
https://www.zeiss.com/vision-care/en/highlights/home.html
I share your concern over it's usefulness. I should take my Index back out sometime.
> Apple says that "not all prescriptions are supported."
I don't and don't think its reasonable at all.
I do own a htc vice pro + wireless extention from intel + valve controllers, i like that, i do not use it often enough to even justifiy that setup but its 2k and i bought the wireless and the valve controllers one after the other.
And what health risks are you aware of, i'm not?
You do know, that light is the same thing right? And you do know that even without a headset you do have radio waves and wifi around you constantly?
And yes, I’m aware of the radio waves around me constantly and that’s a problem as well. So I was adding any more of it going to do anything to help us?
All I can find is, you’ll have an extremely strong Wi-Fi signal right next to your head probably for long period and you would use a cell phone that close to your head. I’ve had to find an SAR rating for it anywhere.
https://www.linkedin.com/pulse/apple-vision-pro-has-already-...
What is your specific worry? getting cancer?
The paper you reference states the same: "Hence, VR headsets and mobile phones are safe."
And yes light is the same thing as anthropomorphically generated electromagnetic radiation, depending on what radiation you talk about. like the light coming from the display. If you mean the specific wireless connection, than no.
At least pls tell me that you don't have quarz cyrstals around you for protection. But if you would take this serious, you do not use wifi? You do life in a metal mesh?
One of the biggest differences between light and electromagnetic waves created by humans is that they are polarized. Light waves are not polarized they are scattered. Light waves are also not pulsed.
Cancer? Maybe. What about cataracts? What about tinnitus? What about mood disturbances? What about Parkinson’s?
EMFs affect our neurology and it’s been published and papers over and over. There are non-thermal effects in biological beings that are underplayed by the industry.
Is this going to affect everyone the same way? No. Because genetics matter. The fact that electromagnetic radiation seems to stimulate voltage gated ion channels will mean that people with, different genetics in these ion channels will have different effects to electromagnetic radiation.
And in fact, I am one of these people who are sensitive to it. Both low frequency and radio frequency, EMF cause mood, disturbances, insomnia, and tinnitus. And when, using laptops with high levels of low frequency electromagnetic radiation i have nosebleeds. Other people have seen this happened to me in real time.
I’m sure that’s all in my head though right?
I don’t know, but it doesn’t seem too difficult to create a blind (better, double-blind) test so you can know for sure.
Is that something you are interested in doing?
I’ve had people help me do it.
After all, while you do post studies which clarify details of your theory, you do not counter the 48 studies linked in the wikipedia article.
Then you have the problem in the studies of people claiming they have the sensitivity when it is an anxiety or psychological issue. These are widely known issues with the studies that say there’s no effect.
As for myself, the last five years I have consistently noted how I slept, and how I felt and then only afterward measuring the frequency, magnetic and electric fields, and the radio frequency electronic radiation.
If I do not know if they magnetic field or electric field is strong, then there is no way placebo effect could occur, correct?
This is the same with the laptops that I measure high magnetic fields, giving me bloody nose. Apple computers have very low EMF emissions, while most other laptops are very high. I discovered accidentally because I work a lot with computers. It was only after measuring the fields that I noticed what was going on.
My last experiment was my tinnitus. I had someone put a cell phone on the table behind my head streaming videos. One was a video off-line and the other one was a video from YouTube. They were the same video. But the one that was streaming from YouTube after 5 to 10 minutes my tent is increased. This did not occurr with the other Video playing when the phone was on airplane mode.
Regarding my sleep, I live in a minivan and I can sleep 10 hours when I am in low or absent EMF area. If I am in a high area, especially with bid man 5G, my sleep is interrupted and it must I get 4 to 5 hours of sleep.
I can guarantee you as I’ve worked as a network engineer for one of the largest networking companies that I was way more skeptical of this than you will ever be.
A good blind study would be a EMF isolated room (shielded mesh, etc), a assistant you don't see (no visual or accustic cue at all) and a procedure you can repeat.
You go out, the assitant sets up the experiment (which is recorded, somehow EMF free), either activates an active EMF (perhaps constant file transfer, radio antenna etc.), the person leaves the room (the source is hidden), you enter, you wait x minutes (probably more than one), you either say yes or no and leave.
If you are clearly above random and you can show this result, you would be a good candidate for proper research.
Your assumption that you proof your EMF sensibility by recording the messurement after is way to unprecise. You might hold your EMF device wrong, ignore values, might have some visual or accustic cues etc.
What device do you use to messure EMF? What range? 5G has a broad spectrum, your sector antennas might send while you messure because someone is doing something close by etc.
The area I measure is close to my body, not near the source cause that would be stupid.
I measure at several angles and positions.
My house has background rf EMFs below 5 mircrowatts per meter with no cellphone on in the house.
You are making it more complicated than it needs to be.
And tbh buying / using a device made by a Anti EMF Page/Company who sells EMF protection is everything but trustworthy.
You know bias, fake shops, gold audio cables, crystals etc.
Now: Have you done a proper blind test? What was your experiment setup? How often did you repeat it? And what does it mean
The fact you think having been a network engineer has much to do with the scientific method, does not bode well.
I've got a published paper with my name on it. It's about forecasting octopus reproduction using satellite data. Even despite that, I don't go around calling myself a proper scientist, because I appreciate the difficulties of proper experimental design and eliminating confounding variables and know that even "proper scientists" don't get it all correct on their first attempt any more than I as a software developer get bug-free code on my first attempt.
Is that you Apple?
https://www.sciencedirect.com/science/article/abs/pii/S00139...
“If such individuals exist, they represent a small minority and have not been identified yet. The available observational studies do not allow differentiating between biophysical from EMF and nocebo effects.”
Even the Wikipedia article does not say it does not exist!
I literaly have a polarizing filter for my camera.
And bluntly saying: yes you do fully read as someone with a head problem. You would not survive a blind study regarding EMF and your nose bleeding and would be a very famous person if you could proof that.
All EMF fields we have and face daily are not strong enough at all for any 'ion channels'. Are you even aware how many fields you walk through every single day? Public transport, power lines, wifi etc. your own electric cable has a magnetic field.
Weird that you actually connect ion channels/EMF with blood vessal issues at all.
Feel free to read the wikipedia article about it:
https://en.wikipedia.org/wiki/Electromagnetic_hypersensitivi...
"Electromagnetic hypersensitivity (EHS) is a claimed sensitivity to electromagnetic fields, to which negative symptoms are attributed. EHS has no scientific basis and is not a recognized medical diagnosis, although it is generally accepted that the experience of EHS symptoms is of psychosomatic origin."
Sunlight is not polarized. When you use a polarizing filter, you are polarizing the light. That’s why they call them polarizing filters.
Sunlight, reflecting off of a lake is partially polarized which is what creates the intensity.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3049010/#:~:tex....
Light arriving on Earth from natural sources, either directly from the Sun or reflected from the Moon, is unpolarized or, at most, weakly polarized.
There is some amount of polarization once it strikes the Earth, but all EMF radiation from telecommunications is polarized, like a laserbeam.
https://www.edmundoptics.com/c/laser-polarization/760/
Since you don’t know enough about the polarization of light, it’s not fair to me to comment on your ignorance about man-made electromagnetic fields in the rest of what you said.
And please post something deeper than a Wikipedia article, or actually just look up anything that is opposite of your current bias.
If you could actually proof your claim, people would write an article about you.
I’m not arguing that not ionizing radiation causes cancer. I’m arguing that it causes neurological problems. And because it can’t penetrate the skin deeply does not mean it cannot affect ion channels.
And also I wasn’t saying that we’re not smarter than mosquitoes I’m saying that they have different intelligence.
You’re not even listening to me, so how can you learn anything?
The article you linked to would set off alarm bells with anyone familiar with scientific publications, or even an undergraduate level of physics education. It's more like a blog post purporting mysticism.
The cited author, Dr. George L. Carlo, is a "a world recognized medical scientist, best-selling author and attorney", as indicated here [0]--a pseudo-science website that earns money by exploiting EMF fears (and sells "WiFi blockers").
"At Tech Wellness, our goal is to be your trusted source for information about EMF and all things wireless energy. That’s no small feat, because when you start looking around you’ll see a lot of pretty crazy claims and contradicting information out there—and some of it is downright scary."
The source you linked to isn't associated with Nature, despite the URL.
[0] https://techwellness.com/blogs/news/george-carlo-wireless-em...
And this is the main research scientist who wrote the paper.
You do not know enough about electromagnetic radiation to keep commenting like you are.
Dimitris J. Panagopoulos
https://books.google.com/books/about/Electromagnetic_Fields_...
Dimitris J. Panagopoulos, Electromagnetic Fields - Biophysicist, was born in Athens, Greece, where he lives and works. He has a Degree in Physics and a PhD in Biophysics both from the National and Kapodistrian University of Athens (NKUA). He completed his PhD on the Biological Effects of Electromagnetic Fields (EMFs) in 2001, and two post-doctoral studies on the biological effects of microwaves (2004), and on cell death induction by Wireless Communication (WC) EMFs (2006). He worked as a post-doctoral researcher and lecturer at the Department of Cell Biology and Biophysics, NKUA, (2002-2014), where he gave undergraduate and graduate lectures on Radiation- and EMF-Biophysics, and performed research on the effects of various types of EMFs in experimental animals. During 2014-2018 he worked as a research associate at the National Centre for Scientific Research "Demokritos", Laboratory of Health Physics, Radiobiology and Cytogenetics, researching effects of ionizing and non-ionizing radiation on human cells. Since 2018 he has been working as a researcher at the Choremeion Research Laboratory, Medical School, NKUA. His experiments were among the first that showed damaging effects of man-made EMFs on DNA and reproduction. He has also shown beneficial effects on reproduction of EMFs mimicking natural ones. His theory on the biophysical mechanism of action of EMFs on cells is considered the most valid amongst all proposed theories and is cited by nearly 700 scientific publications. This theory has explained the sensing of upcoming earthquakes by animals and the sensing of upcoming thunderstorms by sensitive individuals through the action of the natural EMFs associated with these phenomena. The same theory has recently explained the induction of oxidative stress in cells by EMF-exposure. Dr. Panagopoulos has shown why the Specific Absorption Rate (SAR) is not a proper metric for non-thermal effects, why man-made (totally polarized) EMFs are damaging while natural EMFs are vital, and why highly varying real-life exposures from mobile phones and other WC devices are significantly more damaging than simulated exposures with invariable parameters. He has also shown that genetic damage caused by WC EMFs occurs similarly in human and animal cells. Dr. Panagopoulos has also argued that photons are strictly wave-packets, not particles of light, and that man-made electromagnetic radiation does not consist of photons but of continuous "classical" polarized waves, in contrast to what has been postulated by quantum physicists in the past 100 years. He is the first or sole author in more than 40 peer-reviewed highly influential scientific publications, which are referenced more than 1600 times by other scientific publications and has been included in the Top 10 cited authors by the Mutation Research journals.
https://pubmed.ncbi.nlm.nih.gov/33945157/
Here, we systematically clarify how neuronal ion channels are particularly affected and differentially modulated by EMFs at multiple levels, such as gating dynamics, ion conductance, concentration in the membrane, and gene and protein expression. Ion channels represent a major transducer for EMF-related effects on the CNS.
what?
you realize all living beings have been exposed to huge amounts of EM radiation since the inception of life in the universe, right? The fact that it's now human made doesn't give it magical properties that cause it to be more damaging. your body itself, right now, emits EM radiation. The piece of fruit next to you emits it. there is zero science showing that the energy received or sent by your every day electronic devices has any amount of harm to living beings. go stand outside for 5 minutes, you'll get getting a dose of EM radiation significantly higher than your phone pressed against your head for a year.
No one is contending that EMF waves can't harm people, since it is know that they can if they are of specific type and power. People are asking how it is possible the ones that exist that are of low power used for communication could harm some incredibly small number of people and not everyone, since it is a physical effect. If you flipped it and someone said they were immune to bullets, would you believe them?
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3799025/
https://jamanetwork.com/journals/jamadermatology/article-abs...
In other words it’s a drop in the bucket.
But there are still electronics in the headset and I can’t wait to get a hold of one to measure the EMFs that are coming out of it.
And the jokes about the tinfoil hat I don’t get it. There is so much research around this, and so many questions. Still, you think the evidence is all in. And we have an industry who is trying to downplay the non-thermal effects of electro biotic radiation because it would damage the industry if anything harmful came out.
People have gotten neck fractures from VR headset use.
It’s the cost of a high end MacBook Pro, or a vacation to Paris, or about twelve days in an apartment in San Francisco :)
As mentioned elsewhere, the people who went to the Vision Labs are buying them on release day, so there must be something there.
It is however, a fairly expensive paperweight. And I have a bunch of gadgets I hardly ever use.
Additionally, I've spent the months since the announcement reading reviews and stuff from people who __have__ gotten their hands on the headset and they all seem to address any concerns I personally have.
Certainly not pushing anybody else to be impulsive for FOMO, but as an enthusiast, I'm pretty excited and am very fortunate to be able to afford something like this.
this to me would be the more immediate selling point(compared to more consumer type stuff), if this is good enough to replace external monitors so I can essentially have my ideal setup wherever I want. Companies could offer these as a return to office incentive, in theory they would cut back on a lot of the productivity complaints of open office compared to home office.
So an office full of people with VR headsets on? I don't see the incentive in that compared to doing it from home.
I tried this for a few days with the Quest 2 in a coworking space. I thought it was cool, but the displays weren't good enough and I had trouble reading small text.
fixed.
One? But but... I use multiple monitors... what kind of pros are they targeting it at?
> Companies could offer these as a return to office incentive
... along with a self driving car so you can wear your headset on the 2 hour commute? :)
so do I, haven't looked too deeply into Apple Vision honestly. My post was just conjecture on the most viable use case short term. there was an HN thread discussing it, seems like it would come down to how well Apple can do eye tracking to dynamically give higher resolution where you are looking - https://news.ycombinator.com/item?id=37037563
for me it just comes down to being an ergonomic improvement over my laptop alone while traveling. If it can do that, I'd buy one and write it off as a business expense
You realize that you can turn your head in the virtual space to see another virtual monitor?
But he doesn't use it. So go figure.
As expensive as they are, as stylish as they are.
Are you asking me personally? Or do you question the statement overall?
I do live in a society were we evaluate people by looks to a certain degree.
I also don't like it when i don't see my environment.
Of course Apple are hardly the first to promise this, and ever other implementation I've tried so far suffered from being incredibly inconvenient due to the low resolution of VR headsets. The Apple Vision Pro at least has 4k for each eye, which should allow you to simulate 1080p screens at a comfortable distance. That might be enough to make it viable if the controls work out good enough. Still not enough to beat physical monitors when you have the space for them.
No one has been free to just “try it out“. There may be reviewers who are doing that right now, but the articles are certainly behind a embargo.
That said I don’t remember anyone saying anything other than that they came away extremely impressed. Which is why I’m really curious too.
Either way they’re under NDA so they won’t talk about it if they want to keep their developer account. They can say they went to one of the workshops and that’s basically it.
Om Malik, for just one, has posted at least three articles discussing in depth his extended reviews of the Vision Pro. Here's one (https://om.co/2023/12/14/why-vision-pro-will-change-photogra...):
> Over the past few months, I have had the opportunity to spend time with Apple’s soon-to-be-released Vision Pro, a spatial computer that you wear on your face.
That’s all Apple has let the press have, at least publicly. I’m sure they’ll be getting their review units soon. But right now those two times are all we have discussions from.
The AR functionality on current-gen gaming headsets is terrible, and the screen door effect is glaringly obvious.
What Apple is advertising blows the Oculus devices away. Whether the difference is worth the extra $3000 is a question that has yet to be answered, but it’s a category error to compare them directly.
Apple historically has been able to improve on current existing technology to deliver an experience that the rest of the industry had to catch up to, they aren't in the business of releasing completely new unseen product types since the 80s...
Only time will tell where the market goes with this one. Just concluding off pricing alone though, I think it's ridiculous to expect Vision Pro to be remotely as successful as the iPad or even the Apple Watch. Cupertino has their work cut out for them on this one, that's for sure.
You could also connect them to a PC wirelessly and play any PC VR games that your computer is capable of running. It used to be a little more cumbersome to set up, but Valve recently released a native SteamLink app on the Quest store that vastly simplifies the whole PC VR experience.
The tech journalists who got an early look seem to think so. Obviously time will tell if this holds up under real world conditions.
I was a VR early adopter and have used the best consumer units available. The thing that always held it back for me was the obvious screen door effect and the isolation of these headsets.
Apple seems to have focused on both of these issues, which makes the device intriguing. Being able to immediately interact with the room in high fidelity will make a huge difference. The AR mode on the Valve Index is awful, but also really cool. If Apple delivers on half of the room AR, it’s a huge step forward.
And a lack of screen door effect makes it viable for real productivity use cases.
Also the software is much more restrictive. Barely any “flat” apps and doesn’t support the hybrid 2d apps with depth. Also can’t pin apps around a physical space. Some of that is coming but it’s clearly way behind in terms of software features. Which I’ll add lower latency streaming from other devices to as well
I don't think their point was to suggest there are no less expensive alternatives.
The Quest 3 offers many of the same technical points on paper, but it’s also not capable of many of the things the Vision Pro can deliver.
Whether that’s multitasking, or having a massive media+App Library, or having a warp free passthrough.
The products aren’t comparable anymore than comparing a budget/subsidized Android phone with a high end Android/iOS phone. They do the same thing, but the details matter.
The Vision Pro is nothing like this, in hardware it is a noticeable improvement to what already exists (but not that big compared to the latest gear in the premium segment) and the software is largely a copy of what already exists with no clear use case. You could say the eye/hand tracking is the killer feature but it has to been seen how reliable it actually is in practice and it doesn't enable any particular application. In fact, it seems obvious that for many things done in VR people will quickly need to associate some controller. All that at 3 times (at least) the price of the closest competitors.
The iPhone worked not because it was a magical innovation, but because it was the recipe that had all the right ingredients in the good proportions following the right cooking process; at a palatable price. Pretending otherwise is history bending.
But you can always wish and dream, I'll give you that much.
Edit: its micro-Oled/OLEDoS not micro-led. Not sure what the battery performance is like.
https://www.cnet.com/tech/computing/what-is-micro-oled-apple...
I'm more excited about Samsung's micro OLED with no color filters that will push the brightness and/or reduce power consumption.
AFAIK, Apple's Sony micro OLED does have color filters. So there is definitely an opportunity for another display upgrade.
I am excited for this to come out, and to have a company that won't just abandon it actually try their hand at this. I stand by my opinion that if anyone can manage to make a device like this mainstream, it will be Apple. They have the money and the patience to do it.
Now "If" that will happen is still up in the air, but given how many other products have just disappeared after a single less than successful product I have high hopes.
Especially given all of the groundwork they have already been putting into place for this on iPhones for years with their AR kit.
That being said for me the single biggest thing I need to see improved to consider this is how it works with a Mac. This will likely be a more closed platform meaning I can't use it for coding, but if I can hook up my Mac and do more than just a virtual display and actually control the windows independently, it will likely be a very quick purchase for me. Considering how much my monitors right now cost, this price isn't that insane. But the idea of having a truly portable Mac work station would be incredibly invaluable.
Edit: I also stand by my opinion that Apple likely knows this version will not be a success and they already know it's going to take a few versions to hit mainstream. I feel like this is emphasized by the "Pro" name being added giving them room for a non pro version later.
Gen 2 will be the one for normies.
There is a large contingent that understandably want a new iPhone type success, along with new App Store level opportunities, but like with the VR wave I suspect they will be disappointed by this one. The computing industry appears to have run out of obvious things to do with what it has developed.
Personally, VR type stuff does not seem like it's going to be a big deal for me. But. I do believe that if Apple can make my work flow better for the work day with a device like this, it would be a big win and that is where my hype for this is coming. It actually allows that separation of work and home easier if work is always in the headset, so there's a potential work life balance win in here.
For the VR stuff, we have to expect they have a long term plan, incorporating compelling unique apps or content delivery, and later cheaper hardware models. I think we need to give them 3-5 years before we judge the success or failure of (let’s call it) their Vision franchise.
There's some pretty great innovations there like how Spaces and gestures work, but they're more incremental improvements rather than anything that would really get the general public very willing to adopt AR/VR for daily use outside of games.
I think the idea of the “office less” office is great, but the annoyance of having something covering my head is just too great. Maybe the technology has evolved enough for it to be not annoying, but I wear glasses and even those I wish I didn’t have to wear.
Even among the most concerned populations there was a sense that a mask wasn’t going to help you in a significant and specific way, more at a population level. And in more than half the US at least it was seen as absolute bullshit.
I feel the slightest turbulences could lead to instant nausea (or worse) though.
Alternatively, pick up at one retail store at the airport and drop off at my end destination. I'd even be fine putting down a deposit.
Any reason this dropped from front page with 232 points and 271 comments in 2 hours to page 3?
"As of Q4 2007, strong iPhone sales put Apple no. 2 in U.S. smartphone vendors, behind Research In Motion and ahead of all Windows Mobile vendors.[50]"
Im also pretty sure that, why its interesting, the benefit is still less than runing your outfit (literally) and this alone will be a deal breaker for A LOT of people.
Despite the price: A lot of corporate phones are top seller phones. I don't get budget from my company to buy this one AND any other deivce and you need both, a laptop and that device as you will not use it 8h a day
But also remember just how fragmented the phone market was at the time, becoming “second place” wasn’t terribly hard at the time.
I don't think this is going to get picked up by anyone who has the money, not even close.
The Vision Pro isn't that, the specs are already matched by the Varjo on the higher end, and there's already competition forming to match the price target from all over the place.
Sure, "made by Apple" will be a seal of a quality that attracts followers of the brand, but it's probably more on par with the Pro Display XDR in terms of impact. And we'll wait for something akin to the Studio Display to see what Apple has really to offer against the competitikn at a reasonable price.
thanks to acquiring fingerworks in 2005. ...Now this, this is just shelfware VR googles with a face scanner gimmick.
I work in manufacturing, there are so many maintenance operations and a limited amount of experts that can do it. With the right price and the right apps and docs, this can make a huge difference.
If they changed the price, it cannot be just a small change, and they cannot lower the quality that much (because the much cheaper alternatives are not that far). It seems pretty obvious that Cook's greed got the better of him and instead of absorbing the startup price of this new venture he decided to pass all costs to consumers (plus the usual fat margin of course). If they drop the price in half at the second gen, it will look extremely bad, even by Apple's standard. In any case that ship has sailed...
1. Using the spatial cameras/features to scan your own face. I'm surprised Quest 3 doesn't do this... As soon as I saw the concept, I thought, "DUH! So smart it's obvious in hindsight!"
2. EyeSight, to enable people to still "see" your face when you wear the device. Very cool... As a Quest 3 user in mixed reality, I think I freak my family out when I walk around and talk to them.
Really neat!
The face scanning allows the entire face to be shown to other users in the virtual environment. Presumable an image made up of the face scan + the live view of the eyes
Unfortunately, it also means the quest 3 probably will probably never be very good at dynamic occlusion in mixed reality (ie: hiding partially virtual objects that are behind real life objects).
Granted, none of that is available to consumers yet.
Epic as well, recommend an iPhone for their meta human capture.
Feuds don’t often stop pragmatism.
That said, I think a professional photographer will be more than enough. I'm just explaining the buying impulse that I have for capture.
You could rent one, but hire someone to do that; you won't have the time to run a camera.
Totally fine to say their version of it is bad because you can only change perspective very little. But saying it's "only" 3D would I think confuse people more, since it'd be wrong.
There are converters from the iPhone's depth format [MV-HEVC](http://www.hevc.info/mvhevc) to stuff that can run on Quest devices, but they don't seem to be that great. (You need to have it in a different format like Side By Side, or SBS.)
As the other commenter said, better to wait.
> I Saw My Life in iPhone Spatial Video on Apple Vision Pro
https://www.cnet.com/tech/computing/i-saw-my-iphone-spatial-...
> I got to experience my own Spatial Videos and photos on the Apple Vision Pro, and it was incredibly moving
https://www.thestreet.com/deals/apple-vision-pro-spatial-vid...
> Seeing your own spatial video on Vision Pro is an immersive trip – and I highly recommend it
https://www.techradar.com/computing/virtual-reality-augmente...
I think if Apple allows people to run an instance of MacOS on these devices like a VM (i.e. without the need to purchase a Mac, it looks like the CPU is M2 on these devices) that would be the killer feature. This will make the price more reasonable for people who are considering renewing their Macs.
I’d also want to be able to see the image on these devices live remotely e.g. on an iPad or TV similar to Quest 3.
Looking forward to picking one of these up on eBay after the first wave of preorders gets bored.
Just having apps that can be contextual and pop up when and where you need them is useful and interesting. Using eye tracking to make interactions with 2d apps faster and smarter could be interesting.
Trying to 3dify everything just because you are in vr is about as dumb as that old desktop os that tried to have the gui be an actual desktop projected on your flat screen.
The UI paradigm here is progressive. UIs that make sense in 2D can be 2D and slowly introduce 3D elements into the mix.
That provides an easy on road for app developers. They can take their iPad app and augment it.
Not everything is better with extra dimensions. A lot of data and interaction is better off reduced down in fact.
But even if theoretically everything was 2D (it’s not, but sake of argument), you would still benefit from being able to make content break out of your physical bounds. In a cramped space? You can still have giant monitors.
Fortunately visonOS is a macOS fork, not iOS. The idea for Vision Pro is to be a fully fledged computer replacement, not a secondary mobile device like iPad/iPhone.
Should be about as hackable as your Macbook.
That said, the majority of Quest games are Unity based and Unity is fully supported since they were announced as a launch partner at wwdc.
The input model is different though since Quest games can assume a controller.
Is it? Source? This doesn't align with everything else I've heard about the dev environment (and my thoughts).
I think people have incorrectly wishfully been thinking of it as a general purpose computer, rather than just an iPad with a fancy display.
Brain already anticipates the 10-20ms lag from light hitting retina to visual cortex processing, but if the glasses introduce more 10s of ms of lag, it's going to give headaches to most people.
Human brains have been wired to throw up if they notice the senses are woozy. (Survival instinct incase human has ingested some poison).
The content consumption device version could be very popular.
(else I may need two...)
It looks like it will stick out to the front a lot. They seem to "hide" this fact by having nearly all pictures at a 90 degrees angle from the face.
I'm not even being sarcastic. Just wait.
I love the approach of starting at the top instead of the bottom.
If I can't use it to have my own applications, whatever they might be, that I don't want to put on the app store, like emulators, virtual desktops, or hell, even code editors, then what's the point (for consumers like me)?
Do you know how Apple wants you to run a code editor on Vision Pro? That's right, own a Mac and literally stream the video output to the Vision Pro, even though they literally contain the same Apple Silicon hardware (same as the iPad). How insane is that? I hope open competitors pop up where I can just run Windows or Linux (or even Android at this point) and install whatever apps I want.
Sidenote, but imagine in 20 years when everyone's wearing miniaturized versions of AR/VR glasses: https://vimeo.com/166807261
I ended up having to pay $100/yr for a developer account to be able to sign and notarize the binaries. They can now open them like usual, with just a warning that it was downloaded from the internet. But without the signature they get an uncircumventable gatekeeper error.
ETA: See https://wiki.freepascal.org/Code_Signing_for_macOS#Big_Sur_a...
We use cross-compiling infrastructure on linux/docker for the app I maintain, which don't generate these signatures. This causes the resulting binaries to be rejected on recent apple devices (although they used to work just fine with user override on intel-based macs).
1. Your link gives directions for enabling a setting on M1/2/3 Macs that does allow running unsigned apps from the internet without prompting. (see the heading labeled "Big Sur and later on Apple M1 ARM64 processors").
2. Even without following those steps, I can run unsigned apps (I just have to click through a gatekeeper warning the first time I run it)
3. Requiring technical users to run two terminal commands and adjusting one setting in system preferences one time to globally allow unsigned apps seems like a reasonable trade-off to prevent non-technical users from running malicious programs... like, if I were setting up a Mac for my grandmother, I would never enable this gatekeeper bypass.
Gatekeeper is one of those things that is loud when it gets in your way, but silent if it isn't working... so having it off by default doesn't really make sense. The only way I can see having it off by default is by adding a screen to the onboarding flow that asks a question like "do you plan to submit an app to the App Store in the 12 months?", and then disabling gatekeeper if the user clicks yes.
But regardless of holes and backdoors in the gatekeeper system, the point is that you can't download an unsigned, native binary from the internet and run it on a modern (apple silicon) device with a user override. Not anymore. You have to sign binaries in order for users to be able to override-launch on their own systems. Gatekeeper will stop any unsigned binaries from the internet from being run, full-stop.
And yes, I'm both a user of macOS and an open-source software maintainer. One of my apps has releases built using a cross-compiler on linux, with a reproducible build configuration that was tricky to get setup and hadn't been updated to handle code signing. When M1 devices came out we had to go through the painful process of replicating a lot of the Apple codesign tooling on Linux so that we could apply signatures from within the reproducible build environment, just to enable to the user to right-click override like they used to.
Because while Apple pretend to be operating in good faith, they have been hard at work to make sure nothing they do not approve of can be run on their hardware. No matter what some fools like to think. There is a greedy money related part but it also has a lot to do with dystopian authoritarian views "I know better" that are very common among the boomers currently running Apple.
In french my mother would say that those peoples are "nigauds" (dense/thick) which I find pretty fitting.
It's funny, because Jobs himself said, "If you don't cannibalize yourself, someone else will."
I really don't care about all the other stuff they tout right now, as no one really knows if that will be/is useful. But my Mac, in a headset, that is the beach head to build from.
Source for this? I could believe not wanting a compiler on Vision Pro for battery reasons, but I don't see a reason why something like Sublime Text or VSCode (w/wo Remote) won't be available.
I have a lot of sensory sensitivities and this is what real life already feels like to me. I look forward to VR glasses I can walk around with something that actively filters this shit out. No more billboards, blaring building lights, blinding headlights, and logos everywhere. Real life ublock origin with annoyance filters on.
Personally I’m more put off by the bulkiness of the device, something very light is necessary!
I'd buy the latest Quest in a heartbeat if it wasn't associated with Meta.
Of course it's a v1 enthusiast device. Not that it'll ever be as big as the Apple Watch or iPhone, but the v1s of those were also enthusiast devices.
How can you be so sure about a company that makes a monitor stand that sells for $1000?
Don’t forget Steve Ballmer famously mocked Apple because he thought iPhones were too expensive at $500 a pop.
Today, Apple sells $1000+ iPhones.
Apple already knows how to sell “overpriced” consumer hardware since they have a $5,000 Pro XDR monitor and $1,000 stand to go with that “overpriced” monitor in their line up.
The monitor is not a hit so there’s no reason to assume that $3,500 Vision Pro will be an (instant) hit, since it was intentionally priced to be out of reach of many people.
I guess people assume because it’s Apple, or perhaps because of the amount of buzz they generated with the reveal for the Vision Pro, every product they make has to be a hit
It's already established that smartphones are a huge market, and people are willing to pay a lot for what for most people is their main computer. Android manufacturers like Samsung are also selling $1,000 flagship smartphones.
No one's claimed that no one is going to buy the vision-pro. But there's no demonstrated huge existing demand for an extremely high-end VR headset. It's unlikely that a product nobody asked for costing $3,500 is going to give the technology mass market appeal or kick off widespread adoption.
Your reply doesn’t disagree with what I wrote. At all.
At the end of the day, the $3,500 price tag is also a signal as to Apple’s thesis about how well the product might do on the marketplace. Their thesis can mean a bunch of things:
1. they think the device will appeal to a niche set of professional customers that have bought or have the ability to buy products in this price range e.g. customers of the high-priced $5,000 Pro XDR Display I mentioned. Their plan might be to grow the applications that Vision Pros can be used for, which will lead to increased demand among pro users which will in turn grow the revenue from this niche segment.
2. they don’t think there’s mass market appeal to justify selling Vision Pro units at a lower price (or at a loss like other companies have done by deploying penetration pricing e.g. Meta) as you observed. Again, their plan might be to grow the applications that Vision Pro can be used for leading to increased demand. The shiny new spatial computing tech that makes the Vision Pro exciting could slowly make it’s way into other products in their line up (or they could introduce a less capable edition at a lower price tag).
E.g. Spatial computing could eventually make it’s way into the next-generation Pro XDR Display monitors used in the office. Apple could also expand their presence in the home with a fresh take on home projectors in-fused with spatial computing, to complement their Apple TV product.
It will be successful in the price range where it is located. My guess is that it will even beat the sales quantities of the quest pro, a headset which is about a third of the price.
Apple will very likely have a "Vision" (non-pro) product after the technology test bed is proven, etc.
It’s not fair to compare to an iPhone.
I'd define success as paving the way for broader investment in the ecosystem. If third-party devs start building useful workflow tools and other experiences, it can become a cult favorite. From there, re-investment in further R&D can keep this improving.
I’m not expecting this to replace monitors for most people now. But next monitor upgrade, if you already work on a Macbook, it might be a better option than an external display for some people.
But...they aren't. People don't want it. What they want is a computer so light that it's always available. Most people seem to carry phones for consumption and sometimes lightweight laptops for work.
Busting out a portable wireless keyboard and putting on an HMD would be pretty neat IMO, if the HMD was good enough.
VR lets you swivel your head to get more real estate, but it doesn’t let you look at more pixels at once. Not unless you zoom out, which is what exposé already does.
But sure, you can strap a couple kilos of hardware to your face and take on that neck strain, disconnect yourself from the environment around you, and introduce motion sickness just to avoid pressing F3.
This is not true. VR gaming is something some people genuinely enjoy doing and paying money for. There are more than handful of VR gaming studios that can run healthy businesses based on this market.
I'm not saying that the Vision Pro will make VR replace laptops, someday it might, who knows. But suggesting that there is zero value from VR is also not true.
Apple is marketing this for general consumer adoption. What are those applications?
- VR meetings in my opinion feel better than 2D Zoom calls - but I don't see companies buying VR headsets for this purpose for their employees
- Education: There's definitely some cool stuff here, but hard to monetize I think (did something in this space a few years ago)
- Non-gaming entertainment, such as watching movies on big screens. This could be the next big area for VR after gaming.
- Fitness. You could count this as gaming, but specific fitness apps are really popular and I would define fitness as a separate category.
- Virtual desktop experience at least as good as a single 27inch monitor
- Doesn't make me nauseous or hurt my neck
- Isn't egregiously expensive (3,500 is pretty steep)
- Playing table tennis in VR is more fun than in real life since you don't have to go chasing around the room to pick up balls.
- I've used VR headsets to show my parents and other elderly folks photosphere shots I've taken from mountain summits that they would never be able to access or see in person.
- There are some VR games that are quite well received (e.g., Half-Life Alyx).
- Beat Saber is a blast.
I totally agree that where the technology is today, it's not ready for broad adoption. But as displays, materials, and capabilities expand, so too do the possibilities. We're probably not going to hit sci-fi levels of VR anytime in the next decade, but we can almost certainly create compelling experiences that go far beyond what exists today.
Being able to "summit" a mountain without actually being there is an interesting use case though. Thanks for that.
It's just not going to happen. The general public are not going to put this stuff on their face for anything other than short periods of time (if at all) and only for entertainment purposes (if they do at all).
You're not going to see general public families sitting on a couch watching a movie together with these things on their face. Joe and Jane Smith don't want this.
I think if there is a company that could really kick of mainstream VR/AR headset adoption, Apple probably has the best brand to do it.
That being said I have a Quest 2 with a couple years of accumulated dust in a closet, so who knows.
Just like the mediocre included earbuds with iPods were very popular even as a replacement or for other devices even though there were countless much better choices at the same price.
I owned AirPods and not only they are undeserving of the hype but for the price they are extremely mediocre and have a pretty big longevity problem.
People keep buying them because everybody knows how much they cost and how often you have to change them, which makes you part of a de facto well-off group.
The biggest Apple products might be the social engineering around their products but for this to work they need people to not be too aware, so I guess it will stay that way...
I feel like people who believe other people are buying Apple products merely as a status symbol, are projecting their own insecurities and thought processes onto others.
The first iWatch of the first iPhones weren't anything to scream about either.
The original iPhone didn't even have the app store.
It was not a "ground breaking" product till the iPhone 4.
If you weren’t working in the field at the time, it’s hard to appreciate how much that put the mobile web on the map. The places I dealt with went from not caring about it really at all to crash projects optimizing their websites because all of the executives had iPhones and wanted their apps to support them well. I know at least two large organizations where the remote access policy was changed, too. Having been involved with phone/PDA apps since the late 90s, this was very different from anything I’d seen with things like WAP just fizzling with almost no interest from clients. At WWDC in 2008, it was frenzied even before the announcement of the App Store – so many web developers had been able to get permission to attend because of all of that interest.
It has two displays, one per eye, it should be able to show real 3D even with a broken focus/unnatural focus
HoloLens was commercially released in 2016 and its successor, the HoloLens 2 in 2019, the latter of which is still available.
And the Google Glass (not 'glasses') would not have allowed 3D in any true sense as it lacked the capability to calculate the user's head pose in space, necessary for 3- or 6-DoF tracking. It was essentially a heads up display attached to your face.