46 karma · joined December 13, 2012
No different then than any other religion that proposes an eternal reward for preferred behavior from a superior being?
Vastly underated and its on my long to-read list.
The idea that they all exist at once and that the universe is populated with an infinite variety of insane "gods".
Also, to stretch the imagination a bit, it also assumes that static timelines over dynamic timelines (Back to the Future: your photo fades, peril!) is not how this really works.
I love Diaspora.
At the point of death, your state is "copied" into the future.
It's been a long-term (almost a decade now) project that I do in between contracts. Progress is slow, but positive.
My project is one part serious, three parts "The Throne of the Third Heaven of the Nations’ Millennium General Assembly" and with a tiny pinch of TempleOS, because to attempt something like this, you have to be a little bit touched.. even though now it seems that all the serious players are heading in the same direction.
When I started talking about self-improving systems, people's eyes would glaze over. Now it seems all the cool kids are doing it. I can't compete with Elon's network effect or Deep Mind's deep pockets or Zuck's team of billionaires, but I'm not going to stop, even if I come last, I'm going to finish it.
I'm currently revisiting the distributed object model that allows multiple nodes to cooperate on a single design (as per the video)
Regular (mostly daily) updates here. http://twitter.com/DrMiaow
I'm adding that to my CLI project. https://youtu.be/NxsaHxON350?si=319RyQPsb5AVDQj9
I'm going to start by rampaging through this book.
Willing to relocate: Yes, but.... due to my unique diplomatic status, I cannot relocate unless the price is right. I don't need to work, but I will for the right project or company.
Technologies: C, C++, C#, TypeScript, JavaScript, Node.js, React, WEBASM, NGINX, SQL, Redis, Python, AWS, Docker, Kubernetes, Ansible, Terraform, CUDA, Video Encoding, Jupyter, PyTorch, LLMs, MPEG (Low-level video encoding), Linux, TV and Mobile development. HbbTV, ATSC 3.0 (NextTV). OpenTV. Design: Figma, Balsamiq, Adobe CS.
Hi. I'm a highly self-motivated builder and problem solver. Nominated for multiple technical Emmys. You name it, I have built it, at scale. A hands-on CTO or Engineer. Give me a team, and I will teach them how to do it right and efficiently. You will have heard about a Twitch-killing streaming system for 200M+ simultaneous viewers I worked on. You will eventually hear about my last project, a complete smart contract system designed and built from the ground up for the MDB world. I can build anything. I can find a solution to any problem. I specialise in building streaming services. If you own a TV you are likely using my software already. For money, I design and build national-scale broadcast systems. Do you want to build a Netflix? I can do that from the ground up. For fun, I am currently building a large-scale AI project in public. ( https://www.youtube.com/watch?v=sqvHjXfbI8o )
Résumé/CV: https://blog.metawrap.com/1994/12/28/resume-of-james-mc-parl...
Email: james@metawrap.com
One serious as part of a long-term research project where I will be relying on some AI techniques to create the UI ( https://youtu.be/sqvHjXfbI8o?si=-PDXQes5i4JglBQj&t=411 ) and one as a game/exploration, kind of multi-layered/dimensional red-stone programming.
The first will be for tiny machine-generated programs linked together. The second is for an abstract physics game which will be for learning, fun, and hopefully some tiny profit on Steam. (Will appear here https://store.steampowered.com/search/?publisher=My64K when playable)
In, both I am adding severe constraints to the VP design but the game one will be the most interesting. I'm looking to add a kind of cellular automata mediated physics that also provides gradual automated optimization. Think programming in Minecraft with Redstone but with multiple dimensions and a regular polygon substrate. The key ideas I am exploring in both are:
1) Can we design a substrate that enforces some order that solves the tangle problem?
2) Within a substrate, can an algorithm be "crystalized" or "folded" into something recognisable by its shape?
Starting next week. Should be some fun coding.
Can we trust that it is designed to generate apps that utilise the least AWS chargeable resources to run?
No, we can't.
AWS can't provide this service if there is a perceivable conflict of interest.
The end result will be an air traffic control system that creates a minefield of the air—an area-denial death zone.
The real innovation with drones, though, is that there is no more "fog of war."
Drones provide a perfect information environment.
We see the tangle representing a complex system and say the tangle is ugly. We hide the tangle in text and names and say it is better. There is something odd there.
That the tangle is perceived to be uglier than the word.... is it that our brains deal better with a sliding window of symbols rather than gazing upon the sprawled true tentacled glory of some large algorithmic expression?
The promise of VP is that the program is the architecture is the monitoring tools.
Should we learn to love the sprawl?
So, I'm making two parallel attempts at this again. One more serious ( https://youtu.be/sqvHjXfbI8o?si=-PDXQes5i4JglBQj&t=411 ) and one as a game/exploration.
The first will be for tiny machine-generated programs linked together, which will be for a research project. The second is for an abstract physics game which will be for learning, fun, and hopefully some tiny profit on Steam. (Will appear here https://store.steampowered.com/search/?publisher=My64K when playable)
In, both I am adding severe constraints to the VP design but the game one will be the most interesting. I'm looking to add a kind of cellular automata mediated physics that also provides gradual automated optimization. Think programming in Minecraft with Redstone but with multiple dimensions and a regular polygon substrate. The key ideas I am exploring in both are:
1) Can we design a substrate that enforces some order that solves the tangle problem?
2) Within a substrate, can an algorithm be "crystalized" or "folded" into something recognisable by its shape?
I am starting next week. I have six months off work. It should be fun.
Beyond some specific use cases, they don't seem to scale cognitively. The tangle of connections is a problem. The previous HN link from @andsoltis has a better critique than me.
Don't get me wrong. Besides being experientially cynical about these things, I'm also firmly in the camp of "one more UI breakthrough, bro and we might crack it!"
This one has some deep design that definitely attempts to extend the state of the art but still struggles with that aforementioned problem.
TBH though, the coolest feature is that widget that focuses on what you are doing. There is something there with it, I'm just not sure what the "there" or "it" is, but I do know I like it.
Float16Array would immediately halve your memory requirements
Another possibility would be to have separate precision arrays.
eg. Float16Array for x,y and even Int8Array for dx/dy, but, in both cases you will would get some motion artifacts, especially for Int8 from the clamping and aliasing of dx/dy.
Also.. rather relieved, because remaining unrealised also means it remains untainted.
If you are into this then follow me here. I'm working on a program synthesis project in my spare time, a fusion of PG and LLMs.