253 karma · joined October 16, 2013
I wouldn't think of myself as a passionate developer. I have a family, I value my free time. I spend work time growing my skill set as it's required, anything else I do is rarely related.
I have a feeling that there's a silent majority of developers such as myself, that do enjoy programming and have a "passion" for it, but do not let this passion dissuade them from family time, or having more varied down time.
I think for a lot of people it's a dangerous game to be spending every waking moment working for a company, then spending your down time scraping together stuff for open source contributions etc.
I salute those that can and do though.
Agricola
Race for the Galaxy
Tiny Epic Galaxies
Splendor
Would all be good for the same kind of player counts as them, without any occult theming.For resources the Arduino.cc forum and tutorials are a great place to start. Should be able to find some project ideas as well.
As much as I can see why Tarn wants to keep the code closed source, I really wish he'd allow someone to help him with some optimisations.
This was for several reasons - firstly - makefiles will not be parsed correctly if you start using spaces rather than tabs, so it's a good habit to get into to use them elsewhere to save headaches. Secondly, almost every developer I've met will want to use a different amount of spaces for indentation. When using tabs they can set whatever they want using the text editor or IDE of their choice.
This is my line of thinking anyway.
On the other hand if you're wanting to make something with the graphical complication of Mario or Mega Man ( purely sprites - no effects - lighting and other things maybe done with alpha blending ) then you might find it makes sense to stick to working with the CPU.
By no means do I think the situation we are in are comparable - nature does play a role for us unlike in the experiment and there are hardships for some.
But I think examining extreme overpopulation and it's effects on individuals is important - and is relative to a lesser degree to problems we have the potential to face, and may be facing in diluted forms in certain areas. Maybe not as much today, but who knows where we could be tomorrow.
The other glaring difference is the difference in behaviour between people and rodents - you can't draw conclusions and act upon them, but you can at least study the connections.
I wouldn't call that dangerous at all, I'd say it was dangerous to ignore.
It also was not a utopia because the rats clearly where not happy.
I'd disagree and say that in overpopulated areas there is a higher rate of depression, obesity and psychological problems than in places with lower populations - but I haven't provided numbers there and neither have you - so both of our arguments are anecdotal.
As an aside I was more referencing the hikikomori phenomenon when I mentioned NEET's - whilst they are NEET, they are extreme cases of social withdrawl and other mental problems.
Intelligence has surely risen in our population, obesity is becoming a real problem in successful populations. The "selfie" self absorbed cultural shift we're seeing at the moment is another parallel.
Whilst we're not cannibalising each other or becoming any more aggressive than we have been in the past (although we are still plenty aggressive), I think we are starting to see some of symptoms for lack of a better term that are highlighted above to some degree or another.
Edit - perhaps there are also similarities between the hikikomori NEET lifestyle that's arisen in Japan as well.
This is purely an opinion without any statistics to back it up though, I'd be interested to hear counter arguments.
Interesting thought.
My thoughts on the matter was always that nature itself will eventually take care of the numbers if we keep going the way we are without some form of measure to keep control - every population explosion has had it's eventual decline - sharp or smooth. We seem to believe that we're different but we're not.
If we self regulate by choice - whether it's the lack of income, lifestyle or a lack of want to have children that has brought us here it's always going to be preferable. As unsavoury as it may be in some regards.
Disposal of it could be just as costly as Asbestos with just as adverse side effects.
I fully understand that some people getting cancer is less of a problem than our planet becoming uninhabitable, but it most certainly can't be swept under the carpet and forgotten about.
http://www.ncbi.nlm.nih.gov/pubmed/23751780 http://www.ncbi.nlm.nih.gov/pubmed/16686422 http://www.ncbi.nlm.nih.gov/pubmed/20795897
If I remember correctly all the other wankel / rotary engines have just had a lump.
A - He wants complete control of the direction that the game is heading,
B - He's not proud of the source code, from interviews and such and the length of the project I think it's rather a mess, and due to the fact that the game gets new features all the time, it's not getting refactored any time soon.
In a way it's a shame - the dwarf fortress community has been fighting "FPS death" of fortresses, when the simulation of all the stuff on your fortress reaches the point where the game crawls along so slowly it's unplayable. And this happens sooner than you'd think. People have been pushing to get the game multithreaded for years but unfortunately it's just not happening. Yet on the other hand I respect Tarns decision to want complete control over the direction of the game - yet there are already mods out there that completely change that anyway.
Believe it or not once you "get" the interface it's really not all that bad. There's one or two incredibly annoying intracacies - but get the lazy newb pack with dwarf therapist and you'll be in for an easier time.
"The motorcycle is driven by a 6kW electric motor and battery. It reaches a top speed of 80kph and hits 45kph in three seconds."
Considering they're pushing this as the strongest possible, lightest possible frame - you'd think they'd focus on more impressive statistics.
I really hope that companies don't view criticism as a negative thing, it's cause for discussion and change which are most certainly positive - I hope some bugs are found and they start to feel the benefit of the community a little.
*Edit - Yes though - by no means do I think I'm some big shot know it all. But I do have strong feelings about readability after having had to deal with code which is awful to grok.
"I've worked in the Games industry with age old engines, I currently work in embedded development with a code base over 10 years old - I'm fully aware of what "real life" code is like. There is no excuse for not writing well commented code - or even code with well named variables and functions that reduce the need for as much commenting. If you suffer from code like this in your workplace, perhaps actively comment it as you reach an understanding of what it does."
Relatively experienced 6 year C++ dev - I mainly mentioned university because things where much stricter - but having an environment with decent code reviews and maintaining a little self discipline goes a long way with the sanity of your co-workers.
There is no excuse for not writing well commented code - or even code with well named variables and functions that reduce the need for as much commenting.
If you suffer from code like this in your workplace, perhaps actively comment it as you reach an understanding of what it does.