308 karma · joined January 10, 2017
A few anecdotal experiences on help desk for, at most, a few companies, don't really change that.
Regular, normal people on the street use 'Google' as a verb for 'searching on the internet'.
What is this right now other than a social interaction about a piece of media (the article)? This is a very arbitrary distinction for you to draw.
PSVR only requires a playstation 4 or 5 (depending on PSVR or PSVR2)
High end PC VR is expensive, yeah - but it's not been the only or even main choice for a while now.
Although I don’t know how the passkey support in 1Password will work, so I may be wrong on that.
I don't think these stats suggest that there are more Apple TV users than Apple watch users.
They say more people use the App Store on tvOS than use the App Store on Apple Watch.
As an Apple Watch user, I'm not surprised by that all. Why would I want to browse the app store directly on my watch? That's annoying and cumbersome. I do it on my phone, it's quicker and easier and therefore I assume that'd be counted as iOS app store usage.
And I also reckon most Apple Watch apps people use are companions to apps they installed on their iPhone anyway, rather than Apple Watch only apps.
Developers on Steam can ship their own update mechanism separate from Steam if they want to.
I feel like people don't actually know the policies of Steam and how it mostly just leaves it up to the developer, for better or worse.
If Steam decided to block developers from being able to do DRM, it wouldn't mean all the games would go DRM free, it'd mean the games wouldn't go on Steam, like they don't go on GOG - they'd go to their own launchers.
As much as people like to believe Steam has a monopoly, publishers have been able to bring out their own launchers reasonably successfully. People will go to their launchers if that's the only way to get anticipated games. Some of the most successful games started and remained outside of Steam.
The industry would look significantly different if Steam had an actual monopoly.
Yes they do. There are plenty of DRM free games on Steam. DRM is optional on Steam.
In what way?
The Steam Machines didn't really take off, but they didn't sell any hardware for that - and they kept supporting the whole software side of things and progressing SteamOS, Proton, etc ever since - making the Steam Deck itself possible.
Steam controller and Steam link are still alive, get support and new functionality beyond the discontinuation of the hardware. The stuff they spawned, SteamInput and the Steam Link app, all still there and not abandoned.
Their VR stuff still gets updates frequently - the Vive, the Index, all still supported.
If anything, Valve are a good example of how to support your stuff long term even when the hardware hasn't sold as well as you'd like. This is really a bizarre view to me and the complete opposite of my experience as someone who owns at least something from every 'category' of hardware product Valve released. None of them feel abandoned whatsoever.
This is false. Steam offers OPTIONAL DRM. There are plenty of DRM free games on Steam.
He spends a lot of time on them, as do some of the other younger pro racers these days.
Article here on how he believes it helps him become a better driver and how the sim racers are closer to real world racers than many people expect.
https://racingnews365.com/how-verstappen-uses-sim-racing-to-...
However, on the flip side, there are also a good amount of games on Steam that are totally DRM free and Valve wouldn't have to do anything for those games in the event they shut down.
People building the car, supporting the race, strategy, supporting the teams building the cars, the drivers, etc.
Some teams have over 1000 people behind them and you can see weaknesses and strengths in those teams across a number of areas.
I'm sure there were and are better ways of doing it, but it was simple enough and worked for us.
Jira cloud in our organisation is also reasonably fast, the front end can be a bit janky sometimes, but overall considering the complexity of the application, it's not too bad.
I mean that's kinda what I was saying in that the aesthetics are dated, but I think the aesthetics chosen are distinct from the concept of 'skeuomorphism', the aesthetics of a particular implementation can be dated, but the idea of skeuomorphic design might not be.