European DSA Recipients of Services Report
apple.com
apple.com
> iPadOS App Store: 23 million
Asserting that the iPad App Store is distinct from the iOS App Store - and totally isn't in scope for the regulations - is certainly a bold strategy.
I wonder why iTunes and Apple TV+ aren't included, and why Podcasts is only counting paid subscribers. Is there some obvious reason why these kinds of services would be out of scope?
But users don't have to use the same login for each store.
The Apple TV App Store is listed.
Also, podcasts and ebooks are not apps, but they listed their ebook store and podcast subscriptions platform in this disclosure. Why not the music store, the TV series and movie subscription service?
Perhaps they’ll release those other numbers in a different document.
I can’t say why Apple appears to be doing things this way. I was only pointing out why Apple may not have included them here.
> ‘online platform’ means a provider of hosting service which, at the request of a recipient of the service, stores and disseminates to the public information."
For some content, particularly music, video, and some ebooks, Apple is the merchant of record. They are not acting as a platform for that content but as a traditional retailer. Compare this with the App Store, where Apple instead acts as a platform, intermediating the dissemination of information between non-Apple content providers and the public.
A service like Amazon would have this distinction as well. Some interactions are direct retail transactions between an Amazon entity and the public. At the same time, its Amazon Marketplace service provides a platform for non-Amazon sellers to disseminate information to the public.
That won't work on court.
How do you know? If there was no chance of it working, you would think Apple's lawyers would have said so.
They can view the stores as they want, but they know that per law they aren't distinct online platforms, as long their Userbase, AppleIDs, AppleID Backend, Hosting Services, Databases, iCloud Services, Apps, Games and In-App Purchases are cross-wired and shared between all Apple devices/stores. The DSA sees it as one(1) united Online Platform and would not care for Apple's Store breakdown.
This is just the typical Apple FUD: Without prejudice to further consideration of the legal characterisation, Apple views each version of the App Store as a distinct online platform under the DSA, and only the iOS App Store may qualify as a VLOP. Nonetheless, Apple intends, on an entirely voluntary basis, to align each of the existing versions of the App Store (including those that do not currently meet the VLOP designation threshold) with the existing DSA requirements for VLOPs because the goals of the DSA align with Apple’s goals to protect consumers from illegal content.
Thanks for including that prominently enough it made it easy to skip the comment without reading.
I've gotten more than a few apps approved on tv, watch, Mac, iOS, iPad. They are distinctly different. As much as Apple is helping us leverage 'one code base to rule them all' there are so many gotchas and detail required to make great experiences on each.
Snapchat built with some platform-independent UI toolkit would have felt kind of wrong, and the speed at which I've seen teenagers use it (this was years ago) shows that they would have been frustrated with anything that is slow-ish. I assume similar trends dominate for TikTok and Instagram today.
So unless you're attracting a very hip, fast-moving, perhaps even young-person's market, you probably just want an app that basically works and is available to folks on whichever phone they use. React Native, Flutter, Xamarin / .NET MAUI will all get you there.
iOS, Android, mobile web, Windows and Linux? Flutter or Expo.
Android tablets are pretty bad. Google dropped the ball, although they seem to be coming back.
iPads could be fantastic devices to program in, but they are quite crippled by limitations.
Boutique software companies, such as Panic or Omni Group, plus other developers could really extend the ecosystem beyond content consumption and simple document creation tasks.
The iPad, on the other hand was the original "this is what we want". The iPad was the first thing that Apple was trying to make.
> Work on the iPad itself actually traces back to 2004, when designer Jonathan Ive and others crafted a new tablet prototype. The product was originally supposed to ship before the iPhone, but the company came to decide the latter was more important, premiering it in 2007 using similar technologies.
( https://appleinsider.com/articles/18/04/03/a-brief-history-o... )
So from the very beginning with the iDevice, the idea of different form factors and sizes was part of how it was written rather than as a phone that grew bigger.
The other part of it is that android has been poorly designed for the tablet interface. For an OEM to try to make a tablet out of android they would have to invest significant software development resources into what would amount to be a fork of android (compare Amazon Fire tablets). While they likely have some software developers, they probably don't have enough to maintain that amount of development on android (and always being behind with Google preferring phones).
... and even if they were close to parity with Android (and the challenge that would imply at trying to keep their devices up to date - with the largest investment customers would expect them to last longer) you would still have difficulties with the developers for Android aren't making things that fit well in the tablet form factor (Amazon was trying to bribe/incentivize developers to write for its form factor - https://readwrite.com/amazon-give-developers-rewards-build-f... ).
All that means that unless Google wants to do it and you're willing to go head to head with Amazon its probably not that good of an investment of time, reputation, and resources.
If that’s the case why hasn’t Omni or Panic written these apps already?
The 30% cut Apple takes is indeed large. But any new store will likely attract only a small fraction of all App Store customers.
Can you help me understand this better?
AFAICT, this restriction (and the one where no app but Safari can use use the Webkit JavaScriptCore JIT) is in place, because the alternative — allowing arbitrarily-badly-coded apps to do "dynamic native code injection" — would be a near-infinite wellspring of jailbreak exploit vectors.
But, insofar as Apple's own semi-manual QA process is required to preventing the publication of apps that include this kind of "dynamic native code injection", a third-party App Store would presumably not inherently have this same restriction (although individual third-party App Stores might.)
You are basically stating the opposite while completely ignoring the actual complexity of such an hypothetical merge for codebases that forked 15 years ago. They share a kernel and some API, but on the UI side recent cross platform framework are more like a proof of concept than a production ready thing.
[1] not actually hilarious
Them pulling ill-suited features over to macOS, like the Control Center[0] and toggles, also give me pause.
[0] Which lives in the menubar, lacks any keyboard accessibility, and introduced bizarre new interface behaviors, e.g. multi-step dropdowns where you click inside the dropdown to navigate back. Ugh.
Most of the same people that fear the convergence also ask for "iPadOS" and "iOS" to be more like the Mac (add mouse support, multitask like the Mac, and so on).
So what they do fear is the mythical "dumbing down" of Mac, as in the outcry when Logic got a different skin, and everybody losts their minds as if it's now "just Garageband Pro" (meanwhile it has never been more powerful). Same for FCP (where a few features were lost due to the rewrite, not for any dumbing down).
Not sure why you see it as an irrational fear. What timeline are they actually working under / how are they prioritizing that convergence? I don’t know but it’s clear it will happen. I’m sure there’s a lot of unification going on of background services (radio stacks, security hardening, etc) in addition to more visible UI pieces.
And the store is called just "App Store" on every platform.
Claiming that I somehow used 3 different stores to buy a single app is an accounting trick, nothing else.
It does not run on watchOS without extra work, correctly?
I think their position is kinda defensible here. Yeah maybe with iPad/iOS not so much, but for the other devices, definitely
I think there should be a hard rule, that if companies try to sell something as the same to consumers, they immediately loose if they try to argue they are separate things when it comes to regulations.
> "no the one on 5th avenue sells vegetables in isle 5 and the one on 3rd they are on isle 2"
But that's not what's happening here
Is an iPad app the same thing as an iPhone app? Or a watch app?
If an iPhone app took minimal work to work on the iPad, then I'd say it's the same thing, sure
As a customer, I go to the store page on one of my devices, it says the app is compatible with my device x, y and z. I click the "Buy" button once. Then I get the app on all my devices. I get a receipt that shows I purchased one item.
But what Apple is saying is that I somehow used 3 independent stores?
And yes, if you click buy once and get 3 different apps, then I'd say it's the same store
Probably because they don't exceed the 45MM MAU threshold.
> Online platforms with 45 million or more average monthly active recipients
the whole idea that applications written in software shouldn't handle screensize differences (and dynamic changes) intelligently is just so broken. I get that feeling in the pit of my stomach like "who let these people in? is the door wide open out there?"
i mean, to each their own, that's just me, but that's how I feel software should be written, and while we're at it, give the user some input/options at runtime.
But almost always the experience for iPad users is terrible.
Which is why Apple's initial approach of forcing developers to build distinct iPad apps was the right one and a large reason why its tablets dominated the market versus Android competitors.
are you saying the tools aren't there for developers to create equally pleasing (mutatis mutandis) apps, or simply that the developers aren't able to create equally pleasing (mutatis mutandis) apps? Or that designers can't grok the mapping between their equally pleasing ideas and the tools available?
The “mutationes” that must be made reach deep into the functionality of an app, not just UI-level stuff. The whole purpose of the app should probably change. It’s therefore a big and challenging job to make an app scale seamlessly from one device to another. That’s irreducible complexity. The tools available will always be at best “necessary but not sufficient”.
That developers have the tools and can or cannot use the tools is secondary to that, imo.
You need to optimise for the particulars of each device.
Our UI for the iPad was a completely separate one. The core code was shared via various internal libraries, but the UI was entirely different. Adding a feature to iPhone required one entirely separate set of code compared to the iPad app. The app was a universal binary though and one app ran on both device types.
This was, at the time, an absolute requirement. There was no way to scale the app from iPad to iPhone in such a way that it would give a great experience on both iPhone and iPad. It just wasn't possible to give an excellent app.
I've long since left and the app does seem to be written in SwiftUI now and seems to be one shared codebase. But I wouldn't say it's as good as it was previously.
I prefer it when my iPhone and iPad apps have separate bespoke UIs that take full advantage of the different sizes and shapes.
yes, what you are pointing out is the challenge. solve it, don't slough it onto the user.
However, the same app can appear on different sized screens with different skins, it doesn't have to be a different app.
* the developer for papers please's blog about the mobile port is indicative of the work that goes into supporting other screen sizes. Asking developers to have infinite time and motivation is just not realistic. also note that it took a few years for the mobile port to be released.
Even Apple themselves couldn't expend the effort to make an iPad version of their vaunted new Classical music app: https://www.apple.com/newsroom/2023/03/apple-music-classical...
But a developer can sell separate iPad versions of an app. Most don’t anymore.
> Nonetheless, Apple intends, on an entirely voluntary basis, to align each of the existing versions of the App Store (including those that do not currently meet the VLOP designation threshold) with the existing DSA requirements for VLOPs because the goals of the DSA align with Apple’s goals to protect consumers from illegal content.
The issue you’re describing is just the lack of investment in adding multi-pane views to android apps.
How is it then a "different store"?
On a somewhat unrelated side-note, as a hardcore Plex user for the last 5-6 years, Apple TV has been an amazing Plex client. Second only to a Nvidia Shield Pro downgraded to 8.2.3 firmware.
Honestly with the quality of their TV boxes, screens and the "ecosystem", I'm kind of surprised they didn't dive into the TV business.
Meanwhile there's almost zero useful watchOS apps. The device is great out of the box and doesn't need much else.
What's special about 8.2.3 vs the latest firmware? I've only owned my Shield for a few months so I'm curious what I may be missing.
Not really relevant if you're mostly streaming on the box or streaming locally from a file/plex server
[0]: https://www.classaction.org/news/nvidia-hit-with-class-actio...
I'm mad since I only bought the Shield in September for the sole purpose of local desktop streaming.
I played around with Moonlight for about 15 minutes but have yet to get it work the same. I do love there's an open source solution but I'll probably be going with an AMD build for the first time in my life instead of Intel/NVidia because of this.
I don't think these stats suggest that there are more Apple TV users than Apple watch users.
They say more people use the App Store on tvOS than use the App Store on Apple Watch.
As an Apple Watch user, I'm not surprised by that all. Why would I want to browse the app store directly on my watch? That's annoying and cumbersome. I do it on my phone, it's quicker and easier and therefore I assume that'd be counted as iOS app store usage.
And I also reckon most Apple Watch apps people use are companions to apps they installed on their iPhone anyway, rather than Apple Watch only apps.
https://support.apple.com/guide/watch/get-more-apps-apd99e3c....
And the old touch remote that so many people hated.. I like it so much.
(Haven't tried the newest remote that has a combined d-pad/touch area because of troglodyte customer feedback ( ;) ) but I suspect I will hate it since the touchpad area is so much smaller.)
(Well that, or the metric is truly skewed not including companion apps - though that would feel disingenuous)
Just because you didn't open the UI it doesn't mean the developers weren't forced to go through that app store to reach you.
Anecdotal but everyone in my proximity that uses apple products have an apple tv. My mother, my father, etc. Very few have an apple watch. That’s like me and my developer friends or friends who are more nerdy about workout.
I went through literally all of them before getting an ATV, even the Shield, because for a long time I refused to believe Apple could make a good TV experience.
Apple Watch App Store. It's an app store on the Apple Watch showing Apple Watch apps. Many of which, but not all, have an iPhone/iPad companion app.
(I'm a European myself)
(I say this as a non american, so not really biaised in that way)
I don’t think it’s really an affordability issue but more so that most people (myself included) don’t really see the point of the device. Heck, I actually own one as a hand-me-down from a friend and I still can’t be bothered to charge and wear the thing.
Im addition I think Apple watches sort of have a stigma as an unfashionable 'nerdy' device here.
LOL LMAO ROFL. I really hope there is some EU directive that this is breaking so they can be fined just for being asses.
Also you left out the very next sentence, which completely reverses the interpretation you're trying to imply:
> Nonetheless, Apple intends, on an entirely voluntary basis, to align each of the existing versions of the App Store (including those that do not currently meet the VLOP designation threshold) with the existing DSA requirements for VLOPs because the goals of the DSA align with Apple’s goals to protect consumers from illegal content.
What iOS store? They're all one and the same. You can install iOS apps on iPadOS right?
It doesn't matter that they "voluntarily comply". They just shouldn't have the nerve to split them.
How many of the 45 million users have ever touched xcode?
Put another way - how would accepting this as-is help regulators proceed? It's a finely-tuned joke, and if it didn't come with the olive branch of "illegal content moderation" then it wouldn't have been taken with a straight face.
Apple introduced the iPad in 2010 with the capability of selling different apps for iPhone and iPad. Back then, they didn’t have a framework for supporting screens of different sizes - which wasn’t introduced until around 2012.
They introduced the AppleTV that could have third party apps in 2015.
This was way before the EU started making up regulation because it can’t produce a viable tech company to save its life.
I suppose HN frowns upon this, but I find these attempts to save face ridiculous.
> This is a pointless gesture on part of apple. They know their artificial separation of stores won't fly with the EU
but it starts to go off the rails again with this:
> they still have to peacock around and pretend that they will comply because of their infinite generosity.
That's not as bad as your GP comment but it's still veering into snark and lashing-out, which is the thing that most destroys curious conversation. It's the latter we're trying for here. If you completed that sentence more thoughtfully, we'd have an example of a good post advocating your view.
It's in your interest to do that, too, because it will make your arguments stronger and your comments more persuasive. The benefit of the snark-and-lashing-out thing is a short lived feeling (for you and whichever readers already agree with you); the benefit of the curious-conversation thing is much higher in the long run.
As a result, the EU regulated online platforms. As is often the case, they aren’t stupid, and put more stringent requirements on large players than on smaller ones.
So, they have to know which players are smaller and which are larger. They chose to use number of active users as the way to measure whether players are large, with 10% of the population (45 million) a cut-off point.
That’s why they require all digital services companies to report # of active users.
(Aside: it turns out that Wikipedia is a very large online platform, too. See https://ec.europa.eu/commission/presscorner/detail/en/ip_23_...)
Currently there's no strict rules on how you calculate or even necessarily the information you publish. Other than saying based on your calculation your number of users is below 45 million (in the EU). In the future there will be delegated articles on how the calculation must be done.
Obviously the regulation was made in comitee with team of lawyers but I expect the justification for "Why should a corporation have to disclose MAU?" is something like:
* The majority of businesses will with minimal work be able to tell the difference between having under say 4 million EU usere and having 45 million eureopean users so they'll know if they're in a range where they should be concerned about the regulations.
* If they're getting to a size where they have millions of users (in europe alone) they should have the resources to put in place logging/policy to figure out if they're approaching the 45 million EU users with more confidence.
* By making them publish a statement saying they've done what they believe is due dilligence on making sure the rules don't apply then enforcement becomes much easier. Auditing only needs to be done randomly on a handful of sites that declare they're just under the limit and on those who look like they are taking the piss saying they're well below the limit or seem to be growing but keep saying they're just under the limit declaration after declaration.
So these numbers are shown in Apple's case because it's in a companies best interest to show they're acting in good faith in working out these numbers (Especially since in Apple's case they're trying to differentiate the services so that they can try to reserve the right to not apply the DSA to some of those services in a possible future). Stating a number (or that you're well below the user limit) implies you've done a real calculation (i.e. I only get 44 million site visits from anywhere in the world every 6 months so I can't have 45 million EU users) and in the case of an audit where it's not the case shows you were acting maliciously/with gross negligence/with a calculation tha needs to be changed, making any enforcement much more justifiable.
EU statute has both monthly reporting, yearly and 3 year trends for determining specific applicable rules for large operators.
Example:
The regulation that Apple is trying to comply with EU Digital Services Act [1], [2]
The EU Digital Markets Act [2], [3]
(India) Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021 (updated 06.04.2023) [4]
(Germany) Network Enforcement Act [5]
(France) Law requiring large social media operators to remove hate speech, crimes against humanity, sexual harassment etc., [6]
[1]: https://digital-strategy.ec.europa.eu/en/policies/digital-se...
[2]: https://commission.europa.eu/strategy-and-policy/priorities-...
[3]: https://ec.europa.eu/commission/presscorner/detail/en/ip_22_...
[4]: https://www.meity.gov.in/writereaddata/files/Information%20T...
[5]: https://germanlawarchive.iuscomp.org/?p=1245
[6]: https://www.assemblee-nationale.fr/dyn/actualites-accueil-hu...
An interesting gambit. It sounds like they want to concede to the regulators while using "illegal content" as the new boogeyman stopping people from freely using their device.
The freedom-loving part of me wants the EU to push the DSA/DMA further, damning all the "content" boogeymen that exist. The realistic part of me knows that this is an amazing deal for the regulator, a literal Golden Apple if you will. Apple is signalling cooperation here, and attaching it to a "think of the children/terrorists" sentiment that most politicians will jump on. It's a damn good strategy, and would almost be impressive if it wasn't used in a desperate struggle to stop the user from installing F-Droid on iOS.
I'd expect that writing this phrase caused actual physical pain from the cognitive dissonance.
The comment seems to be perfectly congruent.
(Though you have to accept a more ... European world view)
If I want to work for less than the minimum salary, I can't.
If I want to work at a company and not join a union, I can't.
As someone once said, "the true minimum wage is zero."
Prior to Woodrow Wilson, and more explicitly prior to Franklin Roosevelt's four freedoms[1] (specifically, the 3rd and 4th), most (legal) liberty was of that kind. Whether that's better or worse is arguable, obviously, but it certainly counts as society.
I am more free and able to use the software I want when the government forces Apple to unlock their devices even though it makes Apple less free.
I am more free to travel when everyone follows the rules of the road even though I give up some autonomy to do so.
I am more free to use wireless networks because everyone has to stick to their assigned bands even though I give up my ability to use other bands to do so.
I am more free to live and sleep because of noise ordinances even though it means I can't play loud music late at night either.
For people who value liberty, freedom means the ability to do the things you actually want to do. Social norms get enforced everywhere, even in the state of nature.
From [1]:
> As [Iasiah] Berlin showed, negative and positive liberty are not merely two distinct kinds of liberty; they can be seen as rival, incompatible interpretations of a single political ideal. Since few people claim to be against liberty, the way this term is interpreted and defined can have important political implications. Political liberalism tends to presuppose a negative definition of liberty: liberals generally claim that if one favors individual liberty one should place strong limitations on the activities of the state. Critics of liberalism often contest this implication by contesting the negative definition of liberty: they argue that the pursuit of liberty understood as self-realization or as self-determination (whether of the individual or of the collectivity) can require state intervention of a kind not normally allowed by liberals.
[1] https://plato.stanford.edu/entries/liberty-positive-negative...
I am describing liberty.
There are people whose work is worth less than $20 / hour. If there is a minimum wage, those people are not able to work. So they don't have the freedom to work if they want to.
You are free to buy a phone from someone else if you don't like Apple's terms. Everyone at Apple is not forced to do labor to provide you something that they don't want to provide.
We have what are called "right-to-work" states which means that people in those states are not forced to join unions in those states. In other states, if there is a union at a particular workplace, employees are forced to join it, even if they do not want to.
And you don't see laws as antithetical to individual freedom? Anyone bound by a law by definition is less free.
Paying someone less than what is required for them to live in the area they work reduces my individual freedom because I end up forced to pay the cost of your laborer through social welfare programs. When you buy anything including labor you pay for its cost not its value to you.
Is requiring food be safe to eat forcing someone to do labor they don't want to provide?
If you don't like that a workplace has a union you're free work somewhere else. Unionized workplaces aren't forced to provide you the benefits of collective bargaining without joining.
Liberty is way more complicated than you're making it and isn't fewer restrictions on individuals --> more feee.
However, we do have the structures to balance power asymmetries. Most people are a part of a union and we do have a de-facto minimum salary (at around 20 USD).
Would that be freedom enough for you?
As long as there's no requirement to join a union it's cool if they exist.
Preserving individual freedom is what keeps the free market in check. It is precisely the thing stopping 1984 from being like 1984.
Non-App Store apps help terrorists, criminals, pedophiles, etc someone please think of the children.