I've had some friends volunteer to help but they never seem to pan out so perhaps it's time I got a professional :)
60 karma · joined April 2, 2017
I've had some friends volunteer to help but they never seem to pan out so perhaps it's time I got a professional :)
I'm aware of the proxy services that heroku provides but it wound up being a lot of setup for something that I could probably replace with something like google logins if I wanted. Sounds like people would like it!
Sound definitely matters in the gaming experience, a part of me is torn because I hate websites that make noise when I didn't ask them to, but I suppose this is a game so people can expect it, and maybe I can have it off by default?
With the way the game is set-up currently, you only get the end result of a user's turn. One day I do hope to have a turn history or previous-turn display though.
What's tricky that I forgot to mention in the other comment is that more information is acquired as moves uncover fog-of-war tiles. So I've been sending a new request every unit-move, rather than once per player-turn. This is fine as the data being exchanged is so small and fast, but just something people might need to account for. I suppose I can also quickly whip up a system to grab all sequential moves from an AI service when fog of war is disabled and save some network traffic.
So I guess my to-do list now is: 1) Forgot password feature 2) B.Y.O.A.I. :)