One way to solve that problem is to not reward users for their data.
39 karma · joined May 8, 2021
One way to solve that problem is to not reward users for their data.
The TLDR from that article: "The Packers bylaws and NFL rules severely restrict transfers of Packers stock... And: No one may buy more than 200 shares... And: The offering will initially be limited to persons in the United States, as well as Guam, Puerto Rico and the U.S. Virgin Islands"
This could not have been achieved with an NFT, since NFT's can't censor pre-sale nor post-sale trading.
Damn, guess i own a time machine. I am fairly certain i have both bought and sold digital assets like years ago.
Their current core utility is url-forwarding. So, i have to pay to see the desination url/data ? No ?
In the real world artists voluntary pay a fee to online-marketplaces/auctions/record-labels which in turn provide them with (in order of preference)
a) a secure marketplace (one that only delivers the goods AFTER payment has been processed, not before)
b) an anti-piracy service.
c) marketing/exposure
With NFT not only doesn't 'a' nor 'b' exist, they're of net-negative value, in turn they seem to have an infinite amount of c.
Thus, for an artist the only likely positive outcome with NFT's is exposure/marketing.
I left one charm out. Royalties. You can't collect royalties when the asset is essentially freely distributed.
Reckless farming practice/expansions in developing countries, such as:
1. In south-east asia insane amounts of farmland is burned seasonally (to prepare for the next seasonal crop).
2. Burning of forests/jungle in order to extract some exotic mushrooms.
3. Burning jungle in order to make space for palm-oil farms.
The same could be said about Likes, viewcount and comments.
IMO user-based metrics are a good thing (even if they can be gamed), the more the better.
You got your order of events reversed.
In the early days of SL (2003-2007) it was mostly chaos: kinky content, ponzi-schemes, gambling and scams.
It is in this chaos that SL boomed, but sometime close to its peak (2006-2007) the management realized this isn't sustainable (for both legal and business reasons). So, they started to moderate user-content in order to make it more attractive to mainstream-consumers as well as businesses.
And we've seen how that went. Very few are interested.
^^ That's just insane.
It's not a pretend problem at all.
The author could have used any existing auction platform too sell the rights to that video without involving NFT or crypto-currency. But they would never have gotten that much money for it. NFT solves that.
NFT is to auctions what adding "Blockchain" to your publicly-listed company-name was a few years ago, it increases valuation to ridiculous levels. https://www.bloomberg.com/news/articles/2017-10-27/what-s-in...
It's stupid, but it works.
That's a good way to cancel adoption before it even starts.
https://robinhood.com/us/en/support/articles/cryptocurrency-...
All non-crypto-currency based methods require permissions, and are politically gated.
Thus despite the negatives, i think crypto-currency can help connect the world.
I believe they missed the core reason for crypto-currency initial traction.
After the 2008 govt-bank bailout orgy, people lost trust in both banks and governments.
There are other reasons too, sanctions that restrict individuals from doing business with people in other countries.