OpenSimWorld, Directory of the OpenSimulator Metaverse
opensimworld.com
opensimworld.com
A more useful site is Hypergrid Business.[1] This discusses the various players in the Open Simulator world and what they're doing. There already is a distributed, federated metaverse with no single ownership. It's just not all that big. There are currently 362 grid operators, each with their own servers and users. Some are commercial, some are personal. There's a list.
OpenSim seems pretty cool honestly. Similar draw as Second Life, in my mind. Though I downloaded Second Life and only played it a couple times.
It's the exact same technology as Second Life, just a third-party implementation.
It felt a bit like Elon Musk doing a keynote on a cool model RC plane he had built.
Also I rewatched Johnny Mnemonic today (set in 2021!) and apparently some form of that was written in 1981.
I realized what irk’d me so much about the Facebook’s presentation was that it had none of the flavor/aesthetic of being inside the computer, just a simulated mansion on the beach, super unimaginative, no attempt to explore the medium.
https://www.wired.com/1996/06/avatar-2/
There's also the classic:
"The Lessons of Lucasfilm's Habitat"
Chip Morningstar and F. Randall Farmer Electric Communities
> This paper was presented at The First Annual International Conference on Cyberspace in 1990. It was published in Cyberspace: First Steps, Michael Benedikt (ed.), 1990, MIT Press, Cambridge, Mass.
http://web.stanford.edu/class/history34q/readings/Virtual_Wo...
Ed: see also this comment for habitat revived: https://news.ycombinator.com/item?id=29055742
But it's missing many. Others have already mentioned Habitat (1986). Probably one of the most important.
Between September and today this company added "We are building the Metaverse of the supply chain." to their front page.
http://wiki.activeworlds.com/index.php?title=Category%3AWorl...
IIRC it originally had a single unified world, which was massive, and you could build stuff in it. It seemed almost endless. You'd just walk and walk and walk and keep seeing new things that people built.
Activeworlds is what I think about when people mention the metaverse. A cool concept with great execution that ultimately ends up going nowhere.
Edit: Reloading to 'view in desktop mode' seemed to remove these when switching back to mobile. Turned off for traffic spike?
Umm no
Shame really.
You got your order of events reversed.
In the early days of SL (2003-2007) it was mostly chaos: kinky content, ponzi-schemes, gambling and scams.
It is in this chaos that SL boomed, but sometime close to its peak (2006-2007) the management realized this isn't sustainable (for both legal and business reasons). So, they started to moderate user-content in order to make it more attractive to mainstream-consumers as well as businesses.
And we've seen how that went. Very few are interested.