> You can never again get an un-jaded MMO population. Players have since been transformed into minmax ultragreedy automatons. No game can simulate the old players.
World of Warcraft Classic is an excellent illustration of this. Players trained by playing on retail or private servers for years and an unlimited supply of information, strategies and minmaxing guides have radically changed the experience.
For most guilds, the first contact with Molten Core was a difficult one, brutal even, despite having decent gear. Classic guilds can clear the raid with subpar stuff and even underleveled players at speeds we couldn't reach at the time.
So yeah, something died along the way of people discovering, playing and mastering MMOs and that's not coming back.