Simple means of accessing the currently available resources:
gamePage.resPool
e.g. gamePage.resPool.maxAll() gamePage.resPool
e.g. gamePage.resPool.maxAll() setInterval( function(){ gamePage.resPool.maxAll() }, 1000 ) for(var i in gamePage.resPool.resources) { gamePage.resPool.resources[i].value = 100000000; }