Is there no standard? Like, if fps drops below 30 on a play through - red light and fix.
Early access game devs pushing unoptimized releases should set up their release system betterer.
Backfilling existing code with ifdefs and dealing with compile breaks and other more weird things can be intimidating, time consuming, with hard to define ROI, so I can empathize if someone doesn't do it.
#ifdef DEBUG