The resources are usually capped in a "soft" way. So if the scene uses too much RAM for a console to handle, it will trigger a chain of emails that is sent to everyone involved, and well.....either I will be given a new task to somehow fit all of it in memory as a programmer,or a designer will be given a task to remove some stuff to go below limit. But framerate can be really tricky to handle,because ultimately, it's not up to me whatever fps drops are acceptable or not.