Granted, it's not the same, but my programming career started with RPGMaker. It's a point-and-click interface to make simple 2D RPG games for Windows. Much of the point and click interfaces let you create programming constructs like if-else conditions, go-to statements, and loops.
I was intimidated by the idea of using a real language, instead I liked just pointing/clicking my way through things. This was the case until I wanted to make something sufficiently complicated that doing it in RPG Maker would create spaghetti code.
For me, after spending years playing with RPGMaker 2000 (I was 11 when I started), moving onto a real programming language like Python was completely effortless. It was a transition from "I need to click this to make this if-condition" to "I need to write this if-condition here".