The snarky analogy doesn’t really really work because plenty of people actually do credit video games for their successful career, myself included. Thanks, Roblox.
What I found irritating in the post is the premise that what we put in front of kids should be judged by counts of attributions to career success.
For a start, that's effectively the premise it's sold on. And for another thing, if it's not contributing to the kind of thinking that would help with that job, what is it other than another esoteric game?
In my experience it’s designed around a make/build/experiment pedagogical approach, not as a bootcamp system to get kids into programming careers