I'd prefer something like The Crew but whatever game it ends up in, it would still be awesome!
Then players can shape entity generation, gravity, to their vibe
Not quite Blender level turn teapot into a unintelligible smear of geometry range of tuning
The baseline being Earth world model then tweak entities individually, and such changes spread through the entity population over subsequent ticks of the world loop
Even include ability to speed up and slow the diffusion of the new parameters