> Unfortunately it was created before Unity could use vectorization
It still can't unless you use Unity's Burst compiler. You're not going to be able to use bepuphysics2 in Unity because it was written for standard C#.
It still can't unless you use Unity's Burst compiler. You're not going to be able to use bepuphysics2 in Unity because it was written for standard C#.
The official release and LTS versions are still some months out though.