My favourite is probably Bepuphysics due to its C# nature: https://www.youtube.com/watch?v=tjtwSq3u6Dg
Unfortunately it was created before Unity could use vectorization and other C# engines were just starting out as well.
The source, a great resource for learning C# SIMD, even though its a few years old by now: https://github.com/bepu/bepuphysics2