But I'm going to go out on a limb here and guess you don't do that. You actually do allow the C++ compiler to make assumptions that are not explicitly in your code, like reorder instructions, hoist invariants, eliminate redundant loads and stores, vectorize loops, inline functions, etc...
All of these things I listed are based on the compiler not doing strictly what you specified but rather reinterpreting the source code in service of speed... but when it comes to the compiler reinterpreting the source code in service of safety.... oh no... that's not allowed, those are training wheels that real programmers don't want...
Here's the deal... if you want uninitialized variables, then explicitly have a way to declare a variable to be uninitialized, like:
int x = void;
This way for the very very rare cases where it makes a performance difference, you can explicitly specify that you want this behavior... and for the overwhelming majority of cases where it makes no performance impact, we get the safe and well specified behavior.