Okay, so the same idea that I spitballed in a sibling thread:
> Btw. wouldn't it be possible in modern pipelines to remap or "disfigure" the texture when converting to triangles, so that it counters the bias accordingly? Ah, but that bakes in the shape of the quad, so it can't be modified runtime or it will get distorted again, right.
How does that work with animated meshes?