Stimulation Clicker's social commentary has to the best thus far. I know click games are a thing, but to combine that mechanic with a parody of the state of the modern attention economy is just pure art.
Neal, if you're reading HN, you rock. Please know how appreciative we are.
Sci-Fi Author: In my book I invented the Torment Nexus as a cautionary tale
Tech Company: At long last, we have created the Torment Nexus from classic sci-fi novel Don't Create The Torment Nexus
(via https://x.com/AlexBlechman/status/1457842724128833538?lang=e... )
I have in fact been to art galleries which had interactive game-like exhibits. I basically never got to interact with them because, lo and behold, there was a long queue.
Maybe actually go to an art gallery/museum sometime instead of assuming you know what one is
> Maybe actually go to an art gallery/museum sometime
This however is unfair and hypocritical re: assuming. I have been to many of the world's most celebrated museums of art, at least dozens of them, and have never personally seen video games in them firsthand.
Almost every game requires an expensive hardware purchase and often a separate $60-$70 for the game itself
Hauser & Wirth have had essays on video games in their magazine: https://www.hauserwirth.com/ursula/too-late-for-earth-too-so...
I was surprised to see a video game, especially a Quake game, at an Art exhibition.
Zooming out, I think games in general is in a much better position to do this, as a medium, compared to the alternatives TV, movies and music.
I guess mainly because it's interactive, but it also feels like it can be broader than the other mediums, like on one hand you have Idle/Clicker games like these, and on the other the huge blockbuster AAA games.