Stimulation Clicker
neal.fun
neal.fun
https://stimulation-clicker.neal.fun/ sounds/true-crime.mp3 - it's hosted on Cloudflare, but even so I don't want to cost OP significant bandwidth, so join the two strings above for the direct link.
"Aww, he was all cat 'n tonic when he first saw her." An absolute classic. I would do anything to know more about how this came to exist.
paste in "setInterval(() => document.querySelector('.main-btn').click(), 20)" into the browser console, clicks 50x per second for you :)
What a ride. Love the implied commentary on our over-stimulated lives!
332,446,225,163,762,970,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 stimulation
131,903,042,042,866,960,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 stimulation per second
And there doesn't seem to be an end in sight.
In Chrome and Firefox, $ and $$ are available in the console as replacements for document.querySelector and document.querySelectorAll, respectively.
This doesn't work in scripts though; only in the console. In a script you can use this:
const $ = document.querySelector.bind(document); setInterval(()=>$('.main-btn')?.click(), 0)
setInterval(()=>$$('.upgrade')?.forEach(_=>_.click()), 1000)
to create the simplest dependency-free cheat speed runner. (And, as mentioned earlier, shrinking -- or logically also zooming in -- the page results in more DVD bounces.)[0] https://devtoolstips.org/tips/en/query-dom-from-console/ [1] https://firefox-source-docs.mozilla.org/devtools-user/web_co... [2] https://developer.chrome.com/docs/devtools/console/utilities... [3] https://learn.microsoft.com/en-us/microsoft-edge/devtools-gu... [4] https://developer.apple.com/library/archive/documentation/Ap...
console.log(Object.getOwnPropertyDescriptor(globalThis, '$'))
// {writable: true, enumerable: true, configurable: true, value: f}
globalThis.globalThat = globalThis
globalThat.$ === globalThis.$
// true
setTimeout(()=>console.log(globalThis.globalThat === globalThis))
// true
setTimeout(()=>console.log(Object.getOwnPropertyDescriptor(globalThis, '$')))
// undefined (!)
$ = $
setTimeout(()=>console.log(Object.getOwnPropertyDescriptor(globalThis, '$')))
// { writable: true, enumerable: true, configurable: true, value: f}
And it (`setTimeout(()=>{console.log(typeof $==="function")},0)`) works in Firefox. (Interestingly, you cannot get $'s descriptor in there, but you have it always available in timeout.)const lastPriceElement = document.querySelector('.last-price'); const buyButton = document.querySelector('.stock-btn.stock-buy'); const sellButton = document.querySelector('.stock-btn.stock-sell');
const buyPrice = 280; const sellPrice = 320;
function checkPriceAndTrade() {
if (lastPriceElement && buyButton && sellButton) {
// Get the price text and convert to number
const priceText = lastPriceElement.firstChild.textContent.trim();
const price = Number(priceText.replace(/[$,]/g, ''));
// Execute trade based on price
if (price < buyPrice) {
console.log(`Price ${price} is below $` + buyPrice ` - Executing buy`);
buyButton.click();
} else if (price > sellPrice) {
console.log(`Price ${price} is above $` + sellPrice ` - Executing sell`);
sellButton.click();
} else {
console.log(`Price ${price} is between thresholds - No action taken`);
}
}
}// Run the check every 20 milliseconds setInterval(checkPriceAndTrade, 20);
The entire production value is fantastic. Glad to see Neal expanding. This is only a half step away from something less jokey, and more marketable.
If that's the path he chooses, of course. But judging by his smiling face in the center of it all wearing a poor fitting crown, I think he's just in it for the lulz. And I may respect that even more.
This great packaging has a critical social media tone for me. Absolutely amazing fun and addictive showing almost dark patterns. For a deep dive: "Ethics of the attention economy: The problem of social media addiction", [1]
[1] https://www.cambridge.org/core/services/aop-cambridge-core/c...
Maybe someone made the podcast for some other reason and never released it?
I love how everything here isn't even farfetched. It's just standard YouTube and TikTok content. The red notification bubbles were also a nice touch, I felt myself really drawn to those, and if I think back, I guess that's the earliest example I can recall of where these patterns all started: Facebook's little red notification bubble
I gave up when I bought auto hydraulic press.
Edit: Just beat it in 19 minutes. Feel like you can't finish it much quicker than that without cheating.
If you want to know what the last item is, rot13 the next paragraph (https://rot13.com/ is an easy way to do it):
Gur ynfg vgrz vf “tbvat gb gur bprna”. Gur tnzr jneaf lbh gurer vf ab tbvat onpx nsgre gung. Vg fjvgpurf gb n pnyzvat ivqrb bs jnirf ba gur ornpu, jvgu perqvgf.
tr 'A-Za-z' 'N-ZA-Mn-za-m'
If one is on computer or has access to shell from phone.Gunaxf!
I wouldn't sweat it.
Even those javascript hacks posted on the page here are fair game.
I finished the game. I don't begrudge anyone for making it go faster.
This game is an excellent simulation of what ADHD feels like, especially if you're putting off multiple critical tasks.
Stimulation Clicker's social commentary has to the best thus far. I know click games are a thing, but to combine that mechanic with a parody of the state of the modern attention economy is just pure art.
Neal, if you're reading HN, you rock. Please know how appreciative we are.
Zooming out, I think games in general is in a much better position to do this, as a medium, compared to the alternatives TV, movies and music.
I guess mainly because it's interactive, but it also feels like it can be broader than the other mediums, like on one hand you have Idle/Clicker games like these, and on the other the huge blockbuster AAA games.
I have in fact been to art galleries which had interactive game-like exhibits. I basically never got to interact with them because, lo and behold, there was a long queue.
Maybe actually go to an art gallery/museum sometime instead of assuming you know what one is
> Maybe actually go to an art gallery/museum sometime
This however is unfair and hypocritical re: assuming. I have been to many of the world's most celebrated museums of art, at least dozens of them, and have never personally seen video games in them firsthand.
Almost every game requires an expensive hardware purchase and often a separate $60-$70 for the game itself
Hauser & Wirth have had essays on video games in their magazine: https://www.hauserwirth.com/ursula/too-late-for-earth-too-so...
I was surprised to see a video game, especially a Quake game, at an Art exhibition.
Sci-Fi Author: In my book I invented the Torment Nexus as a cautionary tale
Tech Company: At long last, we have created the Torment Nexus from classic sci-fi novel Don't Create The Torment Nexus
(via https://x.com/AlexBlechman/status/1457842724128833538?lang=e... )
I guess this game is more representative than we'd like to think.
normally you would be shown a video of calming waves and the credits of the game, with all the other noise and distractions disappearing.
There's certainly better ways to do this, but here's one way to automate 1000 clicks from the console:
for (let i = 0; i < 1000; i++) {
document.querySelector('button.main-btn-pretty').click();
}
Automating this art piece probably also says ... something.let button = document.getElementsByClassName('main-btn');
let clicker = setInterval(() => button[0].click(), 1);
To stop, use this:
window.clearInterval(clicker);
This is why I quit Hearthstone even though I never spent a dime on it. I realized I had been habituated into playing it every day. I started feeling like a lab rat trained to push a button for a reward.
Now back to my coding job, I really have to focus and push enough of these buttons or I’ll get fired and won’t get my pay
Well...
So like a hobby?
Did you have fun playing it?
I got a lot of enjoyment out of those games - and they were partly the backdrop to socialising online with IRL friends who didn't live close to me - but at some point the absurdity of them became too obvious and we stopped.
"moved on" - to Call of Duty.
Good news, you now have time to pick up The Bazaar instead! (joke aside, it's quite fun, a lot more chill, and not nearly as exploitative as Hearthstone)
(async () => {
const delay = (ms) => new Promise(resolve => setTimeout(resolve, ms));
for (let i = 0; i < 10000; i++) {
document.getElementsByClassName('main-btn')[0].click();
await delay(5); // 5 ms sleep
}
})(); function clickLoop() {
document.querySelector('.main-btn').click();
setTimeout(clickLoop, 50)
}Why not just use setInterval?
let interval = setInterval(() => document.querySelector('.main-btn').click(), 50)
Then clearInterval(interval)
to stop window.requestAnimationFrame(function clickButton() {
document.querySelector(".main-btn").click()
window.requestAnimationFrame(clickButton)
})```
setInterval(() => { let max = 100; while(max-->0) { let price = +document.querySelector(".last-price").textContent.trim().slice(1).replace(",","").split("\n")[0]; if (price > 20000) { document.querySelector(".stock-sell").click(); } else if (price < 10000) { document.querySelector(".stock-buy").click(); } else { break; } } })
```
while true; do
cliclick c:.
doneif you do that you're not really experiencing it
The only person you are cheating is yourself!!!
r.sps && r.purchased && this.addStimulation(r.sps \* n, r.id)
and run this.addStimulation(10000000000,r.id)
and resume.1000 iterations too!
Why are we like this XD
"Once we can roll back some of Halliday's ad restrictions, we estimate we can sell up to 80% of an individual's visual field before inducing seizures"
It was also a great book!
The Japanese friends that he makes are grossly stereotyped and are kept one dimensional during the entire book as well.
The main character also strikes me as incredibly creepy, and to a level where he could be classified as an para-social stalker. Just comes off as being a terrible person overall.
Spielberg's movie however is fantastic and one of those rare instances where the movie truly does outrank the book.
Short version, guy can't sleep. Someone tells him get a dog. Dog barks, still can't sleep. Well you'll also need a blah... repeat until the man has a small farm of loud animals going. Then finally "get rid of them" and suddenly it's all so quiet again.
It's pretty fascinating how much more calm everything seems when you finish/stop this game
https://judaism.stackexchange.com/questions/50346/is-julia-d... says it's a take on an old Jewish Polish folk tale
Other favorites:
* Absurd Trolley Problem: https://neal.fun/absurd-trolley-problems/
* Password game: https://neal.fun/password-game/
Another game I sunk way too much time into to get to the end is Idle Loops which ends up being kind of like programming once you get deeper into it: https://dmchurch.github.io/omsi-loops/ (There are three versions, all open source on GitHub – this one is the third in the chain of forks, with the most updates)
Normally I'm a sucker for clicker games, but cheating the progress (even accidentally) always kills the point of it.
Crypto is just stocks with a wider range and more volatility.
... except for sometimes, when they don't.
However, when I reply it says Stimulation Clicker at the top so no idea what's going on. @dang?
A side effect is that the GP (https://news.ycombinator.com/item?id=42663527) has a much later item ID than the other posts in the thread, but its timestamp is correct.
On the whole, I've had to adopt a policy of not even touching clicker games. I find them incredibly addictive, and most of the time I'm not even enjoying the experience or getting anything out of it, I just feel hooked. I'd say Universal Paperclips and A Dark Room were exceptions to that, in that they actually had some depth, strategy, discovery, or story. But even those two I've had to stop myself from replaycing.
:(
There's a whole combat and map system that's hidden away initially. A lot of the progression really wants you to do that but it's hidden away at first so it's not obvious.
All-Time Stats
Total Years Played 7.951M
Run Number 24
Total Paragon 23.614K
Buildings Constructed 143.148K
Total Clicks 2.411M
Transcendence Tier 25
Challenges Completed 11
I have never cheated in it, or used a script to click things.
All-Time Stats Total Kittens 84.84K Kittens Dead 5710 Total Years Played 18.33M Run Number 98 Total Paragon 90.36K Rare Events Observed 22.31M Unicorns Sacrificed 4.20P Buildings Constructed 553.38K Total Clicks 712.37K Trades Completed 2.32G Crafting Times 501.64M Avg. Kittens Born (Per Century) 0.46 Transcendence Tier 27 Challenges Completed 8
You seem to have done a lot better than me with less clicks.
In that it distills the game mechanic of “make number go up” into a simplistic form. It just lakes the clicking.
PS, whenever I relapse and play too much World of Warcraft, I play some Cookie Clicker as a cleanse to remind myself of the fundamental pointlessness of the whole endeavor. Great game.
I think it is one of the few games that "changed my life" in the sense that by getting addicted to it for a few days, it made me see Cookie Clicker in every platform that tries to waste my time.
I remember when I first heard about it and I naively thought that such a simple game was silly and in now way could not be addictive, but I let myself play it for a while and it really changed the way I see games.
In a similar vein, "stamina" in mobile games that limit how much you can do, which on the one side makes the game not "feel" like it takes much time, but which on the other encourages you to open it up a few times a day, and / or buy the "restore stamina" purchase.
"Dailies" / "weeklies", things you should do every day / week to stay up to date.
"time limited events", miss it and you'll never get the chance again.
etc
Want to make the numbers go up a bit? Write some for loops. Want them to really go up? Time to write a distributed job scheduler.
But if anyone wants to get deep into it, Dodecadragons is probably the best implementation of the incremental mechanics, but it's extremely addictive, so be careful with it.
Despite the HN comments complaining about it being overwhelming and a dark reflection of how awful and distracting the internet is, clearly enough people enjoyed it to get to the front page. The stimulation torture wasn't really torture, but another level to the game.
All the content creators whose inclusion at first seems like an indictment of the kinds of internet videos that lead to addiction or overstimulation also all get a pleasant shout-out which seems silly. Are these supposed to represent what's awful about the internet?
EDIT: To hammer the dissonance home, at the end of the game we are met with a calming ocean scene that I'm guessing the average player appreciated for about thirty seconds before clicking away.
To me, this whole exercise doesn't reflect how distorted humanity has become because of technology, but of how humans refuse to look themselves in the mirror.
We want to be the kind of people who buck the mold and escape systems of control, so that we can properly enjoy things like waves of the ocean, but at any point during this game we could just open a new tab and watch the ocean on a YouTube livestream. Instead we spend an hour clicking and advancing this manic stream of chaos.
What's more human, then: calmly watching the waves crash against the beach, or clicking buttons trying to win and discover what's at the end of a silly game?
But is "overstimulation" ... "bad", according to the overall message? Is this game, livestreamer Ludwig, and all the achievements part of the problem being highlighted? (Not to mention the mean-spirited Mindspace parody) If you get enough stimulation here, it just seems like you get to cash it in so that you can advance to a state of higher enlightenment
Dozens of DVD signs jumping around, hydraulic press slowly pressing macaroons, infinite subway surfers, lofi girl, some guy eating burger, achievements popping left and right, hands molding some crap. All of that fit on a mobile screen with sounds of lofi, rain, thunder and constant clocking of dvd sounds. And I didn’t even reach bottom of the pit.
> But is "overstimulation" ... "bad", according to the overall message?
Smartest HN commenter.
I've built up a reflex to leave any sort of overstimulatory atmosphere. I don't watch short form videos and leave any page that causes high levels of stimulation (Temu's spinner stops me from shopping there, for example).
I quit this game after about 10 minutes when it hit a comical level of stimulation and still upvoted this. I loved the commentary because the game seemed to follow the natural "evolution" of the web, straight to the point where every app has attached mini games and multiple in-game currencies. Listening to the man popping his beer can and pouring it at the same time as a live police scanner was truly dystopian but also feels like a daily occurrence in modern society.
perhaps it's another commentary...
I don't know the author of this work. I don't know what they intended, so I can't comment on their intentions. I don't know if there's an "intended interpretation" or not, I don't know what that intended interpretation is, I don't know if it lines up with the interpretation you described. If the author intended for a specific, singular interpretation, I would reject that; any interpretation is just one of many. Some interpretations make more sense than others, and how a piece is interpreted can easily change from person to person, or even over time for a single person. Whatever you get out of it: it's true that that's what you got out of it.
TLDR, there may be an intended point, but that's not the only thing a piece can be judged on. The best art leaves room for multiple interpretations, it has a life of it's own beyond the creator when it's experienced by people.
That's a great observation.
I'm not sure how to phrase this exactly, but there's something going on for at least some people - definitely for me - that the thing we're seeking refuge in are given meaning by the things we're seeking refuge from. Like you said, at any point during the game - or before, or after - I could open a new tab and watch the ocean on YouTube, or even watch the same thing that was the ending of the game. Except, obviously, I wouldn't, because why would I? It would be totally random and arbitrary, a kind of plot non sequitur you'd complain about if it was a piece of fiction. This ocean scene only makes sense as an ending of this game, as a refuge, a contrast, a punchline. It's the stimulation game preceding it, that gives meaning to the ending.
I've noticed I often feel similarly about many hobbies, interests, tasks, - heck, even people - they rapidly stop being interesting once I don't have any stressing obligation I should be working on instead.
(My HN comment history, too, is strongly and positively correlated with amount of stuff I should be doing instead in my life, but not necessarily want to.)
Is this like a massive HN wooosh -- how can this be the top-voted comment?
From Neil Postman's 1985 "Amusing Ourselves to Death":
> “With television, we vault ourselves into a continuous, incoherent present.”
> “Spiritual devastation is more likely to come from an enemy with a smiling face.”
It's less about whether we "enjoy" the stimulation, more about what kind of people we become when we lose ourselves in this bizarre sea of superstimuli. We're like reinforcement agents creating adversarial examples for each other, drawing ourselves further out of any sort of meaningful life, into a fever dream where the most desirable job for the next generation is to be famous for being famous [1] rather than do anything for any kind of deeper purpose.
[1] https://www.entrepreneur.com/business-news/what-is-gen-zs-no...
- A landian-stephensian accelerationist timeline occurs where the majority of the urban population becomes some flavor of AGI-tuned VR junkie
- An extreme naturalistic counterculture movement occurs that causes majority of the civilized world to willingly roll themselves back 1 or 2 centuries technologically in order to feel something again
- And there has to be the third, hyperminmaxers yearning forever more control and power trying to be(at) the machine. Thus becoming a reflection of the first.
- Fourth must be some sort of hybrid between denialist and creationist, whom I don't even want to envision through. Which would be a reflection of the second, but instead of withdrawing, they would bubble themselves into something terrifying version of the Amish.
But from the outside it looks very similar to candy crush. . .
> Is this like a massive HN wooosh -- how can this be the top-voted comment?
100% agree. I had to read that sentence and surrounding parts like 5 times to check if I was missing a satirical nod somewhere. It's like writing a review of Franz Kafka's books and saying "Despite what we may say about bureaucracy, clearly lots of people enjoy it because his books were best sellers!"
Lots of art is there to make you think, not to "enjoy" it.
I enjoyed the game, for the attention to detail and making a mockery out of so many things in our daily lives that are in essence absurd, in such a brilliant yet simple way. The frowning Duolingo owl. The pillow delivery tracking made me chuckle. The only thing I missed was booking a an apartment on booking.com with a billion reminders to hurry up as the place might be gone any second, or doing an online check in. Although maybe it happened, I refreshed the game accidentally and never came back.
1) Haha 2) But I already played Cookie Clicker
I've been trying to disentangle myself from the internet for the last couple years. Maybe this hits better for those who haven't yet realized they are spending too much time online.
I've heard someone say good art isn't about saying new things, but saying known truths in new ways and I found this very effective. Your question about who really stays to watch the ocean is interesting, and I don't think diminishes the game.
If you keep playing it -- either to find out what the whole point of this game is or because you are trapped in the game loop by your stimulation-seeking brain -- and you just keep building and building in overstimulating nonsense versions of real-world content until you are presented with the calmness of it doesn't have to be this way.
That first wave in the calm after the storm gave me literal physical relaxation: I felt the tenseness of my back & shoulders ease into a slump once the incessant babble of the attention-seeking components of the game went away. I felt better than I had a moment ago. It was nice. And it was, counter to your point, exactly a look in the mirror. Why do I put myself through the wringer on modern social media when I don't have to?
All of that to say I don't feel like the message is self-defeating at all. The dissonance is the point. Condition yourself as much as you like to the way things are by continuing to play the game, the peaceful beach is almost certainly nicer. Even just for 30 seconds.
Why not get out in nature? Touch grass, maybe, as the kids say these days.
Funny you mention that, in the scrolling "breaking news" bar one of the stories was "LAB RATS UNIONIZE AND DEMAND FAIR COMPENSATION"
I honestly think that high-stimulation is a great thing, as long as we use it to our advantage, instead of being hindered by it. The essence of life is doing things against the natural forces of inanimate physics, rather than sitting and doing nothing. The more you do, the more you live. The absolutely worst feeling in my life that I battle as an adult is being tired, when my mind and body refuse to do high-stimulation activities, and I end up just laying in bed the entire day.
One of most popular misconceptions in art is that art that deals with serious topics has to be hard to consume and no fun is allowed to make it good art. Your reflection alone is a testament to what thoughts the game produced by making you do a thing. Of course the stimulation has to be somewhat enjoyable, wouldn't be realistic otherwise – in reality this is how they get you.
There's a literary/artistic technique called "irony" where the depiction isn't meant to be taken at face-value and instead is actually being shown because the opposite is intended. The whole game is an ironic application of Stimulation techniques, and in order to show its negative impact, one must use them ironically.
Lost progress.
It was fun and quirky, but Happy it ended though.
It's pretty good too.
Almost kind of fitting.
setInterval(() => { [...document.querySelectorAll(".upgrade,.loot-box-target,button")].map((e) => e.click()); }, 50)In case you want to listen to it without the accompaniment of mukbang, slime ASMR, lofi beats, and hydraulic press noises, the source audio is at:
It was a nice shopping trip worth of fun though.
It’s not “Apple ctrl button”, it’s the “command” key. Macs have a “control” key too.
The whole earn coins to purchase faster ways to earn coins is objectively stupid, I'm not going to do anything with them but I still feel like I need to earn more and feel good when I unlocked new stuff.
Is that Pavlov conditioning ? Used to buy new stuff and always make more money.
probably you got lucky with having correct browser or smth...
best thing in a while, bravo.
EDIT: I really wish the still-locked achievements gave a hover/hint. I simply can't figure out what these missing achievements are, and it looks like the count is wrong. Also, I wish I could revive my chicken. :(
Feature request: save current state in local storage so I can resume when I open it back again.
Many years back, someone had made a clicker parody game internally at Google (go/swe-simulator-game). You clicked to write CLs, DDs, build a team, get into committees, get promoted. I wish that was made available externally, it was hilarious and painful at the same time.
The increasingly-dark Duolingo bird has to be my favorite part. Maybe I didn't get all the easter eggs there, but I almost wish the whole game just turned into an elaborate plot for vengeance for the owls.
Fun game, love incrementals.
* Roaring Kitty (Definitely made over 100k on bitcoin trades)
* Polyglot (Duolingo no longer appears -- did I need to never answer any incorrectly? It seemed like incorrectly answered questions re-appeared later)
I remember cookie clicker taking days to finish when it first released, I like this is a self-contained experience that ends, and really generates the kind of anxiety it's trying to comment on by the end, and then gracefully steps away at the right time.
As you wage all-out war on your senses.
So yeah, I guess we're actually not that different after all.
Neal.fun has clearly hacked my brain. it is too much fun and I don’t know why.
Clicker games can be considered banal, but when there is an interesting unexpected story or comedy behind the progressions, they are fun little pieces of art.
Two games I have played in the past of this ilk are Spaceplan [0] and Nodebuster [1], both of which only take around an hour or so to progress through. Fun and interesting like Neal's game.
[0] http://www.spaceplan.click/ [1] https://store.steampowered.com/app/3107330/Nodebuster/
let max = 1000000;
let btn = $('.main-btn');
function cl() {
btn.click();
max--;
if (max > 0) {
setTimeout(cl, 1)
}
}
cl() let max_amt = 2000000000*2; // Twice most expensive item
let btn = $('.main-btn');
function cl() {
btn.click();
let curr = $(".main-stat-num").innerText.replace(/\D/g, '');
if (curr < max_amt) {
setTimeout(cl, 1)
}
}
cl()let button = document.querySelector('.main-btn'); document.querySelector('.main-btn'); if (button) { let clickCount = 0; const interval = setInterval(() => { button.click(); clickCount++; if (clickCount >= 10000000) { clearInterval(interval); console.log('Clicked 1000 times!'); } }, 10); // Adjust the interval (10ms) if necessary } else { console.log('Button not found!'); }
Until then I'm returning to http://trimps.github.io/.
setInterval(() => { document.querySelector('.main-btn-wrapper button').click() }, 10)
helped have me save my trackpad
Update: The answer is yes of course! https://news.ycombinator.com/item?id=42613699
A masterpiece.
I reached several quintillion stimulation, at which point I was offered to purchase "go to the beach" for 2 million. This ends the game and plays a relaxing beach video.
You too can get to the beach in just 5 minutes.
if (button) { const clickButtonMultipleTimes = async () => { while (true) { const userInput = prompt("Enter the number of times to click the button (or type 'exit' to stop):");
if (userInput === null || userInput.toLowerCase() === 'exit') {
alert("Exiting the click process.");
break;
}
const clicks = parseInt(userInput, 10);
if (isNaN(clicks) || clicks < 0) {
alert("Please enter a valid non-negative number.");
continue;
}
for (let i = 0; i < clicks; i++) {
button.click();
}
alert(`Clicked the button ${clicks} time(s)!`);
}
};
clickButtonMultipleTimes();
} else {
alert("The button with class 'main-btn' was not found on this page.");
}EDIT: Almost crashed Chromium on Android / Vanadium, too.
other than that, one of the most creative clickers.
setInterval(() => Array.from(document.querySelectorAll('.main-btn, .upgrade-icon, .press-collect, .press-btn, .collect')).forEach(item => item.click()), 50);
After around level 40 things get very very slow.At the end I was losing track of my mouse cursor and fatigue was setting in, the final ending scene was such a calming sense of relief!
This is great but I can't make it work reliably. It crashed both on Android Chrome (a while after buying on-screen banners) and on Opera dekstop (earlier, before reaching crypto).
Once you start making money with the crypto, it goes fast. One could say this applies to real life (stock market or crypto). But at the start, it is slow.
paste in "setInterval(() => document.querySelector('.main-btn').click(), 20)" into the browser console, clicks 50x per second for you :)
setInterval(function() { document.querySelectorAll('button, .upgrade-icon').forEach((button) => button.click()) }, 1)
It's not a simple bifucation process or fractal, it's something else. I use fractals in music and they are too unstable to produce this ebb and flow of consonance and dissonance the game uses in the evolution of each widget.
it's practically a hypnosis method. what is the underlying pattern in these?
for (let i = 0; i < 100000; i++) {
document.getElementById("foobar").click();
}Tip: On Firefox at least, you can right-click the videos (slime, mukbang, etc) and mute them.
I know the point the game was making. And that's why it scares me even more.
If you run it in portrait on a cellphone, there's not enough room for any upgrade button! 8)
2) Buy as many DVDs as possible and shrink the size of your window. Instant win.
Even if you hit the "end" none of the elements are cleaned up so will continue to use cycles in the background. If it's supposed to be a permanent end, then you should remove all elements besides the serenity media.
what happens after you buy the trip to the ocean? the game hung up at this point on my phone, seemed to use a lot of RAM. lots of animations were lagging from quite early on.
Not sure that will help me end by stock market addiction. nice game.
Just one request, can we get dual or more subway surfers!
2025 off for a good start in dystopian scinfi tech
Carpel Tunnel here I come.
Nice.
Then it hit me: Point. made. dammit.
It was too addictive. My eyes still hurt !!!
Im lying ILI
The whole genre of clicker games is a parody to start with, but this is more parody than most.
I mean games that do not require to make any decisions at all or little as possible - similar to this one. Just numbers going up
If they're playing in moderation, just to pass the time during otherwise-boring events, probably not an issue. If they're pretty much always playing, or if it's intruding on their life, or if they're not otherwise engaging with the world, consider worrying about their emotional health.
Thank you!