One example I cited [0] was Asmodee Digital's implementation of Terraforming Mars released in 2018, 2 years already after the physical version of the boardgame became a global hit... yet the digital version had such basic bugs, it wasn't like they couldn't have easily found free (or paid) playtesters to document them. Stupid stuff liked forced delays/ cutscene animations; in particular I heard the mobile interface was unplayable. By all accounts it was several years before it was half-playable. But by then there wasn't much revenue potential left.
It's sad when this happens especially if you're trying to evangelize for a game to your non-hardcore friends, because a bad initial experience can kill the word-of-mouth (like they did with the digital version of Pandemic [1] (delisted in 2022), or things like Essential Phone 1.0, or 'Cyberpunk').
I'd much prefer if studios said "You can buy the beta version now for $14.99, or wait for the general release in 6-12 months for $Y".
[0]: https://news.ycombinator.com/item?id=42294364
[1]: https://www.ign.com/articles/pandemic-digital-game-removed
D&D (and many other TTRPGs) have become too Judaic for my liking. You can read the Torah cover to cover, but like any religion you'll inevitably be told you don't actually "understand" it unless you also buy and read the Talmud and all these journals and attended these seminars. Literally "Rules Lawyering: The Game." All these add-ons revising canon and adding some crappy fanfic or art just feel like cheap cash grabs. It's just not good enough for what it costs.
Nintendo never sold you add-ons for the instruction manual expanded universe. Subscribing to Nintendo Power might net you cheat codes or a poster or something--bonus content--but they were never integral to understanding the games.
You of course should pick exactly the same stance on the above as I do. But like any true gentleman I never tell you my stance is.