On the other hand we have the Asmodee Digital business model: release an (initially) broken game somewhat on schedule with tons of bugs (Terraforming Mars) and only start fixing a few of the bugs if you sell enough copies [0]. But don't fix enough of them to the level where the digital version is as playable as the physical version, not for 5 years at least... in all sincerity I don't know why it's not acceptable to call something a beta release, price it and set expectations accordingly - but with a defined timeline (or revenue goal) to when it should become fully playable.
I'm also reminded of the failed Mycroft AI voice assistant [1].
[0]: https://videogamegeek.com/thread/2206151/cthulhu-reviews-ter... [1]: https://hn.algolia.com/?q=mycroft+ai