I think it's more about low-end mobile GPUs which WebGPU needs to support too (which is also the main reason why Vulkan is such a mess). The feature gap between the low- and high-end is bigger than ever before and will most likely continue to grow.
Unless we are talking about cool shadertoy examples.
Streaming solves the business case, with native APIs using server side rendering.
> Streaming solves the business case, with native APIs using server side rendering.
And yet history is littered with the dead husks of game streaming services ;)
Game Pass, GeForce Now, are doing alright.
Stadia failed, because Google doesn't get games industry.
Shadertoy is full of impressive demos.