Within the constrains of the browser sandbox and 10 year old hardware, which is when its design started.
Unless we are talking about cool shadertoy examples.
Streaming solves the business case, with native APIs using server side rendering.
> Streaming solves the business case, with native APIs using server side rendering.
And yet history is littered with the dead husks of game streaming services ;)
Game Pass, GeForce Now, are doing alright.
Stadia failed, because Google doesn't get games industry.
Shadertoy is full of impressive demos.