It’s worth noting that in addition to the sample rate, the companding to improve SNR and filtering techniques for anti-aliasing and reconstruction usually employed to (attempt to) retain signal integrity play a large part in the character. A lot of people think of them as “dark” but that voicing can vary a lot between delays depending on how the designer chose to bandwidth limit it; therein lies the real art of analog delay!
I’ve been working on an MN3205 with digital controls and pushing it well past its reasonable specs is very fun; 4096 stages really starts to fall apart past 300ms, and when you clock it down to more than a single second you get a wet robot fart out of the other end!