But the iPhone brought smartphones to the public's attention, and the iPhone later brought the App Store.
But the iPhone brought smartphones to the public's attention, and the iPhone later brought the App Store.
Simply put, it was very much the "slick interface" that "brought smartphones to the public's attention", and ultimately, illustrated how powerful having a pocket computer really is.
You might say, however, it was the first good device in its category.
I had one of these in 1998/1999: http://en.wikipedia.org/wiki/Rio_PMP300
In fact going home to check something on computer (or ringing someone up) was often preferable to using an early smartphone.
Windows mobile didn't solve the web problem before the iPhone, several vendors solved the email problem before the iPhone though, which was easier, but just a small part of the problem.
On the other hand, it's a dreadful browsing experience in practice.
The iPhone wasn't just the hardware—though it was very good for what it did, with e.g. Android taking 3 years to match the multi-touch or accelerometer sensor quality even on their flagship phones.
What made the iPhone shine was the software, where they took the mature base and frameworks of OS X and used them to power a phone. While competing smartphones were still running on underpowered embedded kernels, iOS was supremely modern, fully threaded, with full separation between CPU and GPU, needed for that butter smooth response. And on top of that were frameworks for image/media processing, vector/PDF rendering, a mobile GPU-accelerated version of WebKit, etc. All the stuff that powers QuickTime, iTunes, iLife, was all there, and in non-neutered, slightly modernized form.
Thanks to this, Apple could nail both the feature set and performance of their built-in apps, and it opened the door for the app store to explode with innovation. The difference between a good UI and a bad one isn't a skin, it's how responsive everything is and how easy it is to do sophisticated things. It's a camera app that starts up instantly, a photo gallery that can generate and load thumbnails without lag or hitches, a built-in search engine that is fast and language-aware, ...
But, having used both WM5/6 and Symbian, those phones weren't just less slick, they were nightmares to use compared to what we have today. It really was baby software.
I'm not even going to mention horse carriages vs. automobiles.
This is about as useful as saying "the space program brought nothing new except the ability to go to space."
> But the iPhone brought smartphones to the public's attention
Why?
Because the interface worked so much better than anything that came before it.
The market doesn't necessarily give points for trying. You win when you make something people want. People want things that work well. Until the iPhone, smartphones simply didn't.
But the point is that we had already, metaphorically, been to space. We just did it better this time and went to the moon, too.