The iPhone and Disruption: Five Years In
daringfireball.net
daringfireball.net
It seems lots of commentors here could use a primer: a disruptive innovation is usually cheap, considered as "worse" by existing customers, and enters the market at the low-end. But it serves a new market who have different needs to the existing customers. Over time the disruptive innovation gets better until eventually it replaces the original. Classic example: PCs and mainframes.
(Note: technically the disruptive innovation doesn't have to be cheaper. It's just better on metrics the new market cares about but the existing market doesn't. Often that's price, but not always.)
http://i.saac.me/post/startup-related-words-youre-probably-u...
http://www.cs.umd.edu/~golbeck/LBSC690/SemanticWeb.html
Discounting the structured data bits (a lot to discount) it's amazing how close we are with tablets and Android/iPhones and Siri and Google Now. I fear the siloing of valuable data in apps, but I have to acknowledge that without the iPhone I don't think we'd be as far along as we are.
That's a bit of a stretch. There is still a large difference between an iPhone and a desktop/laptop computer from a user point of view. I'd be very surprised if smartphone sales had any noticeable influence on computer sales (in the developed world). The traditional computer industry doesn't seem to have been much impacted by the iPhone and I can't see by what definition of disruption it was disrupted... Sensationalism is probably good for pageviews.
Whether it has or not won't be obvious until much later. I'm not hoping it has happened, nor do I necessarily believe it has. But I think 30 years from now we might be reading about how this was the defining moment in the death of PCs.
This may be completely obvious to everyone here already, but it was a whole new line of thinking for me after reading a bit of that book.
I do think however that saying that it destroyed the handset market is a bit much. The iPhone totally disrupted the embryonic smartphone market but the dumb phone market is still going fairly strong (if in volume rather than profit). The last numbers I saw had a 5:1 ratio between dumb and smartphone sales so there is still a ways to go yet.
Despite what you've said, non-PC devices are for core tasks (email, web browsing, messaging, etc.,) a highly-refined, elegant and convenient experience for many end users. Given a person who uses their computer almost entirely for the tasks I've mentioned (and there are plenty of this type of user), would it not be right to recommend them an iPad or other tablet?
What, exactly, would that user be gaining from a full-fledged desktop or notebook PC? That question is getting increasingly difficult to answer.
And you don't think the PC industry is being disrupted?
How much does it take before you'll call it a disruption?
I will call it a disruption when people start using iPhones/iPad instead of laptops/desktops. This doesn't seem to be the case for a large majority of people.
Also for Microsoft's strategy to succeed its essential for them to get as much of their market using Windows 8 and Metro as quickly as possible. Hence the sacrifice of the existing cash cow in the hope it will birth a new cash cow.
Given a limited budget I'd expect they'd choose an upgrade phone/tablet over a laptop that they rarely use and is most likely locked down by IT anyway.
At home, I've seen people who have a desktop and laptop - when they get a phone and tablet, they stop using the laptop.
Funny enough, the web is being disrupted by smartphone apps and yet web devs are crying "fad" just like the hardware guys were yelling "fad" when the iPhone came out, but web apps on desktops aren't growing like mobile is (http://www.avc.com/a_vc/2012/07/mobile-is-where-the-growth-i...)... and so what happens to all the web app companies who are just hoping mobile doesn't kill their web apps or web sites?
In many industries it's as simple as making a product that does 80% or 20% of what the leading product does, but has a iPhone, iPad, Android app and you're likely to make sales on that fact alone. It's like going from desktop to web all over again.
The disruptive event was the sudden confluence of always-available data, a decent web browser, and an interface friendly enough to make use of it. "Apps" had been around for years on the "smartphones" of yesteryear, be it J2ME, Windows Mobile, Blackberry, etc. They were a clunky mess, however, and you had to pull out a stylus or fuddle around with a tiny joystick to use them. Their browsers just plain sucked.
Webkit on a device that could render full-screen Web pages like candy is what Apple contributed to the cellular arena, and that is what changed the game. Coincidentally, the browser is the main point of what reviewers of the era missed; most of them were lamenting the lack of apps.
Native mobile apps in my mind simply bridge the user experience gap that HTML5 is having a hard time filling. It does some crunching too, but most apps that are worth their salt are either games or apps that do some processing before or after connecting to the Internet.
Or apps installed via jailbreak methods. My recollection of the time was that while the iPhone was certainly an interesting device, it was the third-party apps that made it a "must have" device.
What does this mean? Christensen has a specific definition in mind when he uses the word "disrupt" (which definition is being used in the linked article), and I can't see how it fits into this sentence.
They’ve launched an innovation that the existing players in the industry are heavily motivated to beat: It’s not [truly] disruptive. History speaks pretty loudly on that, that the probability of success is going to be limited.
This could still very well be true. One possible 20-year-out future is that wearable computing has completely replaced handheld devices (or indeed most devices of any kind). The era of touchscreen smartphones will be looked back on fondly as a strange transitional blip.
Now, the likeliness of this scenario is a totally different discussion. But calling the game 5 years in feels a bit premature.
(Perhaps the massive wealth Apple has accumulated in the iPhone/iPad era will cement their ability to dominate all future tech. But maybe not, in a post-Jobs environment...)
But the iPhone brought smartphones to the public's attention, and the iPhone later brought the App Store.
Simply put, it was very much the "slick interface" that "brought smartphones to the public's attention", and ultimately, illustrated how powerful having a pocket computer really is.
You might say, however, it was the first good device in its category.
I had one of these in 1998/1999: http://en.wikipedia.org/wiki/Rio_PMP300
But, having used both WM5/6 and Symbian, those phones weren't just less slick, they were nightmares to use compared to what we have today. It really was baby software.
I'm not even going to mention horse carriages vs. automobiles.
In fact going home to check something on computer (or ringing someone up) was often preferable to using an early smartphone.
Windows mobile didn't solve the web problem before the iPhone, several vendors solved the email problem before the iPhone though, which was easier, but just a small part of the problem.
On the other hand, it's a dreadful browsing experience in practice.
This is about as useful as saying "the space program brought nothing new except the ability to go to space."
> But the iPhone brought smartphones to the public's attention
Why?
Because the interface worked so much better than anything that came before it.
The market doesn't necessarily give points for trying. You win when you make something people want. People want things that work well. Until the iPhone, smartphones simply didn't.
But the point is that we had already, metaphorically, been to space. We just did it better this time and went to the moon, too.
The iPhone wasn't just the hardware—though it was very good for what it did, with e.g. Android taking 3 years to match the multi-touch or accelerometer sensor quality even on their flagship phones.
What made the iPhone shine was the software, where they took the mature base and frameworks of OS X and used them to power a phone. While competing smartphones were still running on underpowered embedded kernels, iOS was supremely modern, fully threaded, with full separation between CPU and GPU, needed for that butter smooth response. And on top of that were frameworks for image/media processing, vector/PDF rendering, a mobile GPU-accelerated version of WebKit, etc. All the stuff that powers QuickTime, iTunes, iLife, was all there, and in non-neutered, slightly modernized form.
Thanks to this, Apple could nail both the feature set and performance of their built-in apps, and it opened the door for the app store to explode with innovation. The difference between a good UI and a bad one isn't a skin, it's how responsive everything is and how easy it is to do sophisticated things. It's a camera app that starts up instantly, a photo gallery that can generate and load thumbnails without lag or hitches, a built-in search engine that is fast and language-aware, ...
"All of this, because of the iPhone."
http://www.tekgadg.com/storage/Android_before_after_iphone_t...
Gruber & his audience know (believe? Is there doubt?) that.
There were a bunch of full-screen touch devices way before the IPhone.
What about the Mac UI? If not for Xerox, it would have been completely different.
The iPhone turned the industry on its head. Palm did not.
This Android defensiveness is getting on my nerves. Worse than rabid Apple fanboys in the 90s.
It's interesting though that it was Apple dissing Google in its WWDC keynote (how its latest OS is in most phones unlike Android's). Google, unlike last year, didn't diss Apple at all at Google I/O.
Next, someone will be saying "right tool for the job", a Linux desktop guy will pop in to say "you're both wrong!", some benevolent Windows user will pipe in with "Macs are mostly good for design." I can't remember what gamers would say, but it was probably something equally inane.
To this I all say: No. Stop. There is nothing interesting here to say. We've done this before, and it had more to do with tribal us vs. them simplification than it did with any genuine mature comparative analysis of the options.
In addition, its a factual reality that Android came out after the iPhone. That doesn't discount its contributions however, just puts into perspective its place in history.
July 2008: iPhone 3G
October 2008: HTC Dream, aka T-Mobile G1, the first Android phone, launches: has both touchscreen and keyboard
June 2009: iPhone 3GS launches
October 2009: Motorola Droid and the big Verizon advertising campaign starts making a dent into the iPhone market share.
interrupt (an event, activity, or process) by causing a disturbance or problem: a rail strike that could disrupt both passenger and freight service.
a disruptive product is a product that breaks with what was before and changes the course of its class of products.
It relates to market share only insofar that it needs enough share of its market to make an impact on it, which is not necessarily a majority.
Now, I think it’s a bit silly trying to say that mobile phones/smartphones/pocketable computers didn’t change after the introduction of the iPhone (see also link below by alanh: http://www.tekgadg.com/storage/Android_before_after_iphone_t..., or check how many phones with and without keys are available today, or the success of the “app store” model).
Apple's disruption is spending several hundreds of billions of dollars on marketing to tell people what they could do with the hardware and software.
Androids, Windows Mobile, Blackberry could do everything the iPhone could do, and usually faster, cheaper, and better. But they never told anyone how to do all the cool stuff, or even that the cool stuff was possible. Which is a shame, because most people actually credit Apple with inventing the smartphone, more than a decade after smartphones hit the market.
http://ycharts.com/companies/MSFT/sga_expense#series=type:co...
Have you even used a mobile web browser before the iPhone?