One problem that D&D and videogames have, is that weight in lbs is a pretty poor simulation of the burden involved. The sheer bulk or lack of proper carrying opportunities seems factored in a bit into several RPGs, even those where you can carry 111 spears in your backpack.
The (vastly underrated) tabletop RPG RuneQuest once ditched "lbs" and went with a more abstracted "encumbrance" (ENC) statistic. And of course lots of videogames plus several tabletop games go with a slot- or grid-based inventory as a main or secondary source of being overburdened.
Weapon weights and similar issues (too short rapiers, non-existant back scabbards) seem to be the "not every weapon is a AR-15/mind your trigger discipline" of the HEMA crowd.