If Chris Sawyer made a city builder that dived deep into simulation.. that's what I'm aiming for.
Still in early development: https://store.steampowered.com/app/2287430/Metropolis_1998/
If Chris Sawyer made a city builder that dived deep into simulation.. that's what I'm aiming for.
Still in early development: https://store.steampowered.com/app/2287430/Metropolis_1998/
And then at some point the workers revolt against the "company owns everything" system and the game becomes a city simulator.
You just basically start small scale and then zoom out to manage the big scale.
Hell, make it two games as long as I can import the first game map as my starter city.
Thanks.
Is there a plan to have a creative mode?
On the roadmap I saw "Intelligent traffic lights". Can you elaborate further on this? Are going as far to let people set the timers of the lights?
I've got it on my wishlist. Looking forward to see what you come up with.
I havent updated/worked on my road map in a loonng time. But Im gonna attempt the traffic light react to number of cars in each road it manages.
- You can design your own buildings
- You can see inside of them
- Demand is based on specific businesses, not general zones
- Deeper simulation of citizens
- All the classic city builder features
We gotta get rid of all that Euclidean zoning nonsense from simcity
And you are doing all this on under 100MB of disk space?
The game is currently around 25 MB!
I had to search around to find your face ha. I remember chatting with you. Nice to bump into each other here :)
Thanks for the kind words!