Can you elaborate on this? Is that because ray tracing needs only simple vector units, while AI is driving tensor-type architectures?
Can you elaborate on this? Is that because ray tracing needs only simple vector units, while AI is driving tensor-type architectures?
Nvidia's own site[1] lists a total of 8 Full RT compatible games, half of which they themselves helped port. There are far more games that "use" it, but only in additional to traditional lighting at the same time to minimize dev costs. Based on that and past trends, I would personally predict it to be dropped after a generation or two unless they can reuse the RT cores for something else and keep it around as a vestigial feature.
[1] https://www.nvidia.com/en-us/geforce/news/nvidia-rtx-games-e...
So, no, it's quite the opposite of what you stated: RT gets more important all the time, is not a gimmick and there's zero reason to assume it will be dropped in the future.
No thank you, I’ll take buttery smooth real 120 FPS at 4K. Especially because games have gotten so good at faking good lighting.
Maybe with the RTX 6xxx series it’ll be viable.
I believe the next big thing is generative AI for NPCs as soon as the models are optimized in the hardware for the average GPU. Let's see what the next generation of Intel AMD and arm produce. Windows branding of an AI is going to make this possible. It's going to take years though for the market to be saturated with hardware capable for developers to pay attention.